Browse Source

场景整理导出AB包

develop
杨栋梁 1 year ago
parent
commit
cd5a650027
  1. 6
      .vsconfig
  2. 8
      Assets/CloneTypesTemplate.meta
  3. 122
      Assets/CloneTypesTemplate/4#_Floor 2.prefab
  4. 7
      Assets/CloneTypesTemplate/4#_Floor 2.prefab.meta
  5. 8
      Assets/CloneTypesTemplate/Editor.meta
  6. 669
      Assets/CloneTypesTemplate/Editor/SceneTool.cs
  7. 11
      Assets/CloneTypesTemplate/Editor/SceneTool.cs.meta
  8. 122
      Assets/CloneTypesTemplate/Ground 1.prefab
  9. 7
      Assets/CloneTypesTemplate/Ground 1.prefab.meta
  10. 358
      Assets/CloneTypesTemplate/TheCarRoad.prefab
  11. 7
      Assets/CloneTypesTemplate/TheCarRoad.prefab.meta
  12. 46712
      Assets/HuaYiNengYuanHuaGong/161(1).FBX
  13. 798
      Assets/HuaYiNengYuanHuaGong/161(1).FBX.meta
  14. 46817
      Assets/HuaYiNengYuanHuaGong/161.FBX
  15. 798
      Assets/HuaYiNengYuanHuaGong/161.FBX.meta
  16. 8
      Assets/HuaYiNengYuanHuaGong/BuildingScene.meta
  17. 127801
      Assets/HuaYiNengYuanHuaGong/BuildingScene.unity
  18. 2
      Assets/HuaYiNengYuanHuaGong/BuildingScene.unity.meta
  19. BIN
      Assets/HuaYiNengYuanHuaGong/BuildingScene/NavMesh-NavmeshCar.asset
  20. 8
      Assets/HuaYiNengYuanHuaGong/BuildingScene/NavMesh-NavmeshCar.asset.meta
  21. BIN
      Assets/HuaYiNengYuanHuaGong/BuildingScene/NavMesh-NavmeshMan.asset
  22. 8
      Assets/HuaYiNengYuanHuaGong/BuildingScene/NavMesh-NavmeshMan.asset.meta
  23. 176477
      Assets/HuaYiNengYuanHuaGong/HuaYiNengYuan.prefab
  24. 7
      Assets/HuaYiNengYuanHuaGong/HuaYiNengYuan.prefab.meta
  25. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_GX 1.mat
  26. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_GX 1.mat.meta
  27. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_GX 2.mat
  28. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_GX 2.mat.meta
  29. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan05.mat
  30. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan05.mat.meta
  31. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan06.mat
  32. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan06.mat.meta
  33. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan07.mat
  34. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan07.mat.meta
  35. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan08.mat
  36. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan08.mat.meta
  37. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT04.mat
  38. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT04.mat.meta
  39. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT05.mat
  40. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT05.mat.meta
  41. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT06.mat
  42. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT06.mat.meta
  43. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT07.mat
  44. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT07.mat.meta
  45. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_beng 1.mat
  46. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_beng 1.mat.meta
  47. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_beng 2.mat
  48. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_beng 2.mat.meta
  49. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_meta3.mat
  50. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_meta3.mat.meta
  51. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_meta4.mat
  52. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_meta4.mat.meta
  53. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal 1.mat
  54. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal 1.mat.meta
  55. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal 2.mat
  56. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal 2.mat.meta
  57. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal02.mat
  58. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal02.mat.meta
  59. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal03.mat
  60. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal03.mat.meta
  61. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_roof04.mat
  62. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_roof04.mat.meta
  63. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_roof05.mat
  64. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_roof05.mat.meta
  65. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_wall08.mat
  66. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_wall08.mat.meta
  67. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_wall09.mat
  68. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_wall09.mat.meta
  69. 78
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_weilan 1.mat
  70. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_weilan 1.mat.meta
  71. 78
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_weilan 2.mat
  72. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_weilan 2.mat.meta
  73. 78
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_Guan08.mat
  74. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_Guan08.mat.meta
  75. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_Guan09.mat
  76. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_Guan09.mat.meta
  77. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JinShu06.mat
  78. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JinShu06.mat.meta
  79. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JinShu07.mat
  80. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JinShu07.mat.meta
  81. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JingShi 1.mat
  82. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JingShi 1.mat.meta
  83. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JingShi 2.mat
  84. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JingShi 2.mat.meta
  85. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_XSD 1.mat
  86. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_XSD 1.mat.meta
  87. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_XSD 2.mat
  88. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_XSD 2.mat.meta
  89. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_hongqi 1.mat
  90. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_hongqi 1.mat.meta
  91. 77
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_hongqi 2.mat
  92. 8
      Assets/HuaYiNengYuanHuaGong/Materials/HYNY_hongqi 2.mat.meta
  93. 77
      Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Cap_AlbedoTransparency 1.mat
  94. 8
      Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Cap_AlbedoTransparency 1.mat.meta
  95. 77
      Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Cap_AlbedoTransparency 2.mat
  96. 8
      Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Cap_AlbedoTransparency 2.mat.meta
  97. 77
      Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Manhole_AlbedoTransparency 1.mat
  98. 8
      Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Manhole_AlbedoTransparency 1.mat.meta
  99. 77
      Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Manhole_AlbedoTransparency 2.mat
  100. 8
      Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Manhole_AlbedoTransparency 2.mat.meta
  101. Some files were not shown because too many files have changed in this diff Show More

6
.vsconfig

@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

8
Assets/CloneTypesTemplate.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1c427be7d96fbc64f9f5920efe1fb27e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

122
Assets/CloneTypesTemplate/4#_Floor 2.prefab

@ -0,0 +1,122 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1527694588518554871
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1529966725863981059}
- component: {fileID: 1531997355367310783}
- component: {fileID: 1542286568647539139}
- component: {fileID: 1573562317796427713}
- component: {fileID: 1895292020963793607}
- component: {fileID: 3290948624327166060}
m_Layer: 0
m_Name: 4#_Floor 2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1529966725863981059
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1527694588518554871}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -25.172617, y: -4.183086, z: -7.9537644}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &1531997355367310783
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1527694588518554871}
m_Mesh: {fileID: 4301538, guid: 378408775c6256848bb7ece10787b6ec, type: 3}
--- !u!23 &1542286568647539139
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1527694588518554871}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 9a0fd152b78abca4abb88e95073fb0bf, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!64 &1573562317796427713
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1527694588518554871}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 3
m_Convex: 0
m_CookingOptions: 14
m_Mesh: {fileID: 4301538, guid: 378408775c6256848bb7ece10787b6ec, type: 3}
--- !u!114 &1895292020963793607
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1527694588518554871}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: c8000000ca000000cb0000002c0100002d0100002e0100005f01000060010000610100006401000090010000cc000000cd000000ce000000d0000000d1000000640100006d0100002f010000260200002702000028020000290200002a0200002b0200002c0200002d0200002e0200002f02000030020000640200006502000066020000670200006802000069020000
isHandleCloneHitPoint: 0
--- !u!114 &3290948624327166060
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1527694588518554871}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b9c305761a78ca41b5f94428fa22b82, type: 3}
m_Name:
m_EditorClassIdentifier:

7
Assets/CloneTypesTemplate/4#_Floor 2.prefab.meta

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: df8391fbe30212e45a9d9b062c8cdabc
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
Assets/CloneTypesTemplate/Editor.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a688944dd20111445ba6563f5912b431
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

669
Assets/CloneTypesTemplate/Editor/SceneTool.cs

@ -0,0 +1,669 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.AI;
using System.IO;
using System.Text;
using System;
public class SceneTool
{
[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息
public static void SetFloorMessage()
{
Transform neiParent = GameObject.Find("shinei").transform.GetChild(0);
for (int i = 0; i < neiParent.childCount; i++)
{
//Debug.Log(neiParent.GetChild(i).name);
if (!neiParent.GetChild(i).GetComponent<FloorMessage>())
{
neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>();
msg.targetTrans = GetTarget(neiParent.GetChild(i));
msg.buildNum = neiParent.name;
if (!neiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.Length - 3);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m")
- neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 3));
msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring
(neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length -
neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1));
}
}
Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0);
for (int i = 0; i < waiParent.childCount; i++)
{
//Debug.Log(waiParent.GetChild(i).name);
if (!waiParent.GetChild(i).GetComponent<FloorMessage>())
{
waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>();
}
FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>();
msg.buildNum = waiParent.name;
if (!waiParent.GetChild(i).name.ToLower().Contains("m"))
{
string floornum = waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.Length - 3);
msg.floorNum = int.Parse(floornum);
msg.interlayerNum = 0;
}
else
{
msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.ToLower().IndexOf("m")
- waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 3));
msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring
(waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length -
waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1));
}
}
}
static Transform GetTarget(Transform parent)
{
for (int i = 0; i < parent.childCount; i++)
{
if (parent.GetChild(i).name.ToLower().Contains("_floor")
|| parent.GetChild(i).name.ToLower().Contains("-floor")
|| parent.GetChild(i).name.ToLower().Contains("-floor")
)
{
if (parent.GetChild(i).GetComponent<MeshRenderer>())
return parent.GetChild(i);
}
}
return parent;
}
[MenuItem("SceneTool/SetNavLayerShiNeiFloor")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含)
public static void SetNavLayerShiNeiFloor()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].name.ToLower().Contains("_floor") ||//地面
obj[i].name.ToLower().Contains("_floor") ||
obj[i].name.ToLower().Contains("floor") ||
obj[i].name.ToLower().Contains("chewei") ||
obj[i].name.ToLower().Contains("-floor") &&
obj[i].GetComponent<MeshRenderer>())
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
if (obj[i].name.ToLower().Contains("_wall") ||//墙面
obj[i].name.ToLower().Contains("_wall") ||
obj[i].name.ToLower().Contains("wall") ||
obj[i].name.ToLower().Contains("-wall") &&
obj[i].GetComponent<MeshRenderer>())
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
obj[i].gameObject.AddComponent<NavMeshModifier>();
}
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
mod.overrideArea = true;
mod.area = 1;
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
if (obj[i].name.ToLower().Contains("zhuzi") ||//柱子
obj[i].name.ToLower().Contains("_zhuzi") ||
obj[i].name.ToLower().Contains("-zhuzi") &&
obj[i].GetComponent<MeshRenderer>())
{
//Debug.Log(obj[i].name);
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
obj[i].gameObject.AddComponent<NavMeshModifier>();
}
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
mod.overrideArea = true;
mod.area = 1;
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
if (obj[i].name.ToLower().Contains("lt") &&
obj[i].GetComponent<MeshRenderer>() &&
!obj[i].name.ToLower().Contains("lt_name") &&
!obj[i].name.ToLower().Contains("_ltcs"))//楼梯
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
if (obj[i].name.ToLower().Contains("ft") &&
obj[i].GetComponent<MeshRenderer>() &&
!obj[i].name.ToLower().Contains("ft_name") &&
!obj[i].name.ToLower().Contains("bf"))//扶梯
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
}
}
[MenuItem("SceneTool/SetNavLayerShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad)
public static void SetNavLayerShiWaiCarRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad"))
{
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
//Debug.Log(obj[i].name);
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform;
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/SetNavLayerShiWaiSoldierRoad")]//添加寻路层车(前提是将车的寻路层添加layer SoliderRoad)
public static void SetNavLayerShiWaiSoliderRoad()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad"))
{
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
//Debug.Log(obj[i].name);
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiWaiSolider");
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/RemoveColider")]//移除碰撞器
public static void RemoveColider()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (obj[i].GetComponent<MeshCollider>())
{
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true);
}
}
}
}
}
[MenuItem("SceneTool/AddColider")]//添加碰撞器
public static void AddColider()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (!obj[i].GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
}
}
}
[MenuItem("SceneTool/SetGuanDing")]
public static void SetGuanDing()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
if (!obj[i].gameObject.GetComponent<FireOnTank>())
{
obj[i].gameObject.AddComponent<FireOnTank>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("Guanding").transform;
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/SetGuanBi")]
public static void SetGuanBi()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
obj[i].gameObject.AddComponent<NavMeshModifier>();
}
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
mod.overrideArea = true;
mod.area = 1;
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("TheCarRoad").transform.Find("GuanBi").transform;
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/SetGuanDi")]
public static void SetGuanDi()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
obj[i].gameObject.AddComponent<NavMeshModifier>();
}
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
mod.overrideArea = true;
mod.area = 1;
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
}
}
}
[MenuItem("SceneTool/SetTeamTargetItemName")]
public static void SetTeamTargetItemName()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<TeamTargetItem>())
{
obj[i].gameObject.GetComponent<TeamTargetItem>().TankName = obj[i].gameObject.name;
}
}
}
}
[MenuItem("SceneTool/SetGuanLouTi")]
public static void SetGuanLouTi()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad");
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
if (!obj[i].gameObject.GetComponent<PathFindable>())
{
obj[i].gameObject.AddComponent<PathFindable>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
Transform Template = GameObject.Find("GuanLouTi").transform;
var CloneableEnums = Template.GetComponent<CloneableEnums>();
enumParent.CloneableTypes = CloneableEnums.CloneableTypes;
}
}
}
}
[MenuItem("SceneTool/SetDouBuZou")]
public static void SetDouBuZou()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad");
if (!obj[i].gameObject.GetComponent<NavMeshModifier>())
{
obj[i].gameObject.AddComponent<NavMeshModifier>();
}
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>();
mod.overrideArea = true;
mod.area = 1;
if (!obj[i].gameObject.GetComponent<MeshCollider>())
{
obj[i].gameObject.AddComponent<MeshCollider>();
}
}
}
}
}
[MenuItem("SceneTool/ChangDingName")]
public static void ChangDingName()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (obj[i].gameObject.GetComponent<FireOnTank>())
{
obj[i].gameObject.name = "GuanDing";
}
}
}
}
}
[MenuItem("SceneTool/ChangBiName")]
public static void ChangBiName()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<MeshRenderer>())
{
if (obj[i].gameObject.GetComponent<CloneableEnums>() && obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Count == 1)
{
if (obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes[0] == CloneObjType.FireBreakThough)
obj[i].gameObject.name = "GuanBi";
}
}
}
}
}
[MenuItem("SceneTool/ChangeMessage")]//添加碰撞器
public static void ChangeMessage()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<CloneGameObjInfo>())
{
if (obj[i].GetComponent<CloneGameObjInfo>().buildNum == "8XGYTC")
{
obj[i].GetComponent<CloneGameObjInfo>().buildNum = "2XGYTC";
}
}
}
}
}
[MenuItem("SceneTool/RemoveAnimator")]//移除碰撞器
public static void RemoveAnimator()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
{
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].GetComponent<Animator>())
{
if (obj[i].GetComponent<Animator>())
{
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<Animator>(), true);
}
}
}
}
}
[MenuItem("SceneTool/SetshineiXHS")]//设置室内消火栓属性
public static void SetSNXHS()
{
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep);
for (int i = 0; i < obj.Length; i++)
{
if (obj[i].name.ToLower().Contains("xhs") &&
!obj[i].name.ToLower().Contains("xhs_name") &&
!obj[i].name.ToLower().Contains("xhs_wz") &&
!obj[i].name.ToLower().Contains("xhs-wz") &&
obj[i].GetComponent<MeshRenderer>())
{
if (!obj[i].gameObject.GetComponent<BoxCollider>())
{
obj[i].gameObject.AddComponent<BoxCollider>();
}
if (obj[i].GetComponent<MeshRenderer>())
{
if (obj[i].GetComponent<MeshCollider>())
{
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true);
}
}
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>())
{
obj[i].gameObject.AddComponent<CloneGameObjInfo>();
}
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0)
{
long staticGameObjId = (long)GUID.NewGuid(1, 1);
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId);
}
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
if (!obj[i].gameObject.GetComponent<InDoorHydrantMessage>())
{
obj[i].gameObject.AddComponent<InDoorHydrantMessage>();
}
if (!obj[i].gameObject.GetComponent<WaterSource>())
{
obj[i].gameObject.AddComponent<WaterSource>();
}
if (!obj[i].gameObject.GetComponent<CloneableEnums>())
{
obj[i].gameObject.AddComponent<CloneableEnums>();
}
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>();
List<CloneObjType> EnumsList = new List<CloneObjType>() {
CloneObjType.FireHose
};
enumParent.CloneableTypes = EnumsList;
if (obj[i].parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
if (obj[i].parent.parent.parent.GetComponent<FloorMessage>())
{
FloorMessage fmg = obj[i].parent.parent.parent.GetComponent<FloorMessage>();
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum;
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum;
}
}
}
}
}

11
Assets/CloneTypesTemplate/Editor/SceneTool.cs.meta

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 897c231eaac7aa04686627c31697e0ad
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

122
Assets/CloneTypesTemplate/Ground 1.prefab

@ -0,0 +1,122 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &7357239408396793971
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7353548426959401977}
- component: {fileID: 7379803544270716607}
- component: {fileID: 7370271312164245813}
- component: {fileID: 7421708592080839945}
- component: {fileID: 778200142024599098}
- component: {fileID: 7566846592285629089}
m_Layer: 0
m_Name: Ground 1
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &7353548426959401977
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7357239408396793971}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 56.69465, y: -124.525925, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7379803544270716607
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7357239408396793971}
m_Mesh: {fileID: 4300000, guid: b08d798f2cffc7a41bb45f0aa009cdd8, type: 3}
--- !u!23 &7370271312164245813
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7357239408396793971}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 9a0fd152b78abca4abb88e95073fb0bf, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
--- !u!64 &7421708592080839945
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7357239408396793971}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 3
m_Convex: 0
m_CookingOptions: 14
m_Mesh: {fileID: 4301528, guid: 378408775c6256848bb7ece10787b6ec, type: 3}
--- !u!114 &778200142024599098
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7357239408396793971}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: c8000000ca000000cb0000002c0100002d0100002e010000fa000000fb000000fc000000fd000000fe000000ff0000000001000001010000020100000301000004010000050100005e0100005f0100006001000061010000620100006301000064010000650100009001000066010000cc000000060100000701000008010000090100000a0100000b0100000c010000690100006a0100006b0100006701000068010000ce000000d0000000d1000000640100006c0100006d0100006e0100006f010000700100002f0100000d010000260200002702000028020000290200002a0200002b0200002c0200002d0200002e0200002f0200003002000058020000590200005a0200005b0200005c0200005d0200005e0200005f02000060020000610200006202000063020000640200006502000066020000670200006802000069020000cd000000
isHandleCloneHitPoint: 0
--- !u!114 &7566846592285629089
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7357239408396793971}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0b9c305761a78ca41b5f94428fa22b82, type: 3}
m_Name:
m_EditorClassIdentifier:

7
Assets/CloneTypesTemplate/Ground 1.prefab.meta

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 933a88e8c448bb54baefb1860c8e03db
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

358
Assets/CloneTypesTemplate/TheCarRoad.prefab

@ -0,0 +1,358 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1448480874978764806
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2036843565592825570}
- component: {fileID: 4192392774204234242}
m_Layer: 0
m_Name: ShiWaiLouDing
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2036843565592825570
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1448480874978764806}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1375686834103553258}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &4192392774204234242
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1448480874978764806}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: c8000000ca000000cb000000cc000000d0000000d10000002c0100005f01000060010000610100006401000067010000680100006a0100006b01000090010000d200000071010000260200002702000028020000290200002a0200002b0200002c0200002d0200002e0200002f02000030020000640200006502000066020000670200006802000069020000
isHandleCloneHitPoint: 0
--- !u!1 &3862791060661072280
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5957534287860957307}
- component: {fileID: 2554234015808576151}
m_Layer: 0
m_Name: ShiNeiFloor
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5957534287860957307
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3862791060661072280}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1375686834103553258}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2554234015808576151
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3862791060661072280}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: c8000000ca000000cb000000cc000000d0000000d10000002c0100005f01000060010000610100006401000067010000680100006a0100006b01000090010000d200000071010000260200002702000028020000290200002a0200002b0200002c0200002d0200002e0200002f02000030020000640200006502000066020000670200006802000069020000
isHandleCloneHitPoint: 0
--- !u!1 &5062027077239370685
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1375686834103553258}
- component: {fileID: 3247774623453244617}
m_Layer: 0
m_Name: TheCarRoad
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1375686834103553258
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5062027077239370685}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 5957534287860957307}
- {fileID: 5214412471344223968}
- {fileID: 2036843565592825570}
- {fileID: 6655865952981870942}
- {fileID: 8617449886395387640}
- {fileID: 1529966725895639609}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &3247774623453244617
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5062027077239370685}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: c8000000ca000000cb000000cc000000d0000000d1000000fa000000fb000000fc000000fd000000fe000000ff000000000100000101000002010000030100000401000005010000060100000701000008010000090100000a0100000b0100000c0100000d0100002c0100002d0100002e0100002f0100005e0100005f010000600100006101000062010000630100006401000065010000660100006701000068010000690100006a0100006b0100006c0100006e0100006f0100007001000090010000d200000071010000260200002702000028020000290200002a0200002b0200002c0200002d0200002e0200002f0200003002000058020000590200005a0200005b0200005c0200005d0200005e0200005f02000060020000610200006202000063020000640200006502000066020000670200006802000069020000
isHandleCloneHitPoint: 0
--- !u!1 &5776162328859091251
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5214412471344223968}
- component: {fileID: 8791578464750648927}
m_Layer: 0
m_Name: ShiWaiSolider
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5214412471344223968
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5776162328859091251}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1375686834103553258}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &8791578464750648927
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5776162328859091251}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: c8000000ca000000cb000000cc000000d0000000d10000002c0100002d0100002f0100005e0100005f010000600100006101000062010000630100006401000065010000660100006701000068010000690100006a0100006b0100006c0100006e0100006f010000700100009001000071010000d2000000260200002702000028020000290200002a0200002c0200002d0200002e0200002f020000640200006502000066020000670200006802000069020000300200002b020000
isHandleCloneHitPoint: 0
--- !u!1 &7866724411915591980
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6655865952981870942}
- component: {fileID: 7275636843865131675}
m_Layer: 0
m_Name: Guanding
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6655865952981870942
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7866724411915591980}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1375686834103553258}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &7275636843865131675
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7866724411915591980}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: d0000000c8000000c9000000
isHandleCloneHitPoint: 0
--- !u!1 &8517682978472634123
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8617449886395387640}
- component: {fileID: 7325741734104057866}
m_Layer: 0
m_Name: GuanBi
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8617449886395387640
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8517682978472634123}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1375686834103553258}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &7325741734104057866
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8517682978472634123}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b133d14efd54f9841a1659ef37479be7, type: 3}
m_Name:
m_EditorClassIdentifier:
CloneableTypes: d1000000
isHandleCloneHitPoint: 0
--- !u!1001 &40309306
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 1375686834103553258}
m_Modifications:
- target: {fileID: 1527694588518554871, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_Name
value: GuanLouTi
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalPosition.x
value: -25.172617
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalPosition.y
value: -4.183086
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalPosition.z
value: -7.9537644
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalRotation.x
value: -0
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalRotation.y
value: -0
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalRotation.z
value: -0
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_RootOrder
value: 5
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1542286568647539139, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
propertyPath: m_Materials.Array.data[0]
value:
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: df8391fbe30212e45a9d9b062c8cdabc, type: 3}
--- !u!4 &1529966725895639609 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 1529966725863981059, guid: df8391fbe30212e45a9d9b062c8cdabc,
type: 3}
m_PrefabInstance: {fileID: 40309306}
m_PrefabAsset: {fileID: 0}

7
Assets/CloneTypesTemplate/TheCarRoad.prefab.meta

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b6368959a808e804c9e4a1afe87a6abd
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

46712
Assets/HuaYiNengYuanHuaGong/161(1).FBX

File diff suppressed because it is too large Load Diff

798
Assets/HuaYiNengYuanHuaGong/161(1).FBX.meta

@ -0,0 +1,798 @@
fileFormatVersion: 2
guid: 227901ce88d3aaf4bb45d6ab27348792
ModelImporter:
serializedVersion: 23
fileIDToRecycleName:
100000: //RootNode
100002: 161CuSuanZhongJianGuanQu
100004: 178YiErChunZhongJianGuanQu
100006: G1
100008: G1 1
100010: G10
100012: G11
100014: G2
100016: G2 1
100018: G3
100020: G3 1
100022: G4
100024: G4 1
100026: G5
100028: G5 1
100030: G6
100032: G6 1
100034: G7
100036: G7 1
100038: G8
100040: G9
100042: HYNY_C_beng
100044: HYNY_C_beng 1
100046: HYNY_C_Guan01_001
100048: HYNY_C_Guan01_002
100050: HYNY_C_Guan01_003
100052: HYNY_C_Guan01_004
100054: HYNY_C_Guan01_005
100056: HYNY_C_Guan01_006
100058: HYNY_C_Guan01_007
100060: HYNY_C_Guan01_008
100062: HYNY_C_Guan01_009
100064: HYNY_C_Guan01_010
100066: HYNY_C_Guan01_011
100068: HYNY_C_Guan01_012
100070: HYNY_C_Guan01_013
100072: HYNY_C_Guan01_014
100074: HYNY_C_Guan03
100076: HYNY_C_Guan03_001
100078: HYNY_C_Guan03_002
100080: HYNY_C_Guan03_003
100082: HYNY_C_Guan03_004
100084: HYNY_C_Guan03_005
100086: HYNY_C_Guan03_006
100088: HYNY_C_Guan03_007
100090: HYNY_C_Guan03_008
100092: HYNY_C_Guan03_009
100094: HYNY_C_Guan03_010
100096: HYNY_C_Guan03_011
100098: HYNY_C_Guan03_012
100100: HYNY_C_Guan03_013
100102: HYNY_C_Guan03_014
100104: HYNY_C_Guan03_015
100106: HYNY_C_Guan03_016
100108: HYNY_C_Guan03_017
100110: HYNY_C_Guan03_018
100112: HYNY_C_Guan03_019
100114: HYNY_C_Guan03_020
100116: HYNY_C_Guan03_021
100118: HYNY_C_Guan03_022
100120: HYNY_C_Guan03_023
100122: HYNY_C_Guan03_024
100124: HYNY_C_Guan03_025
100126: HYNY_C_Guan03_026
100128: HYNY_C_Guan03_027
100130: HYNY_C_Guan03_028
100132: HYNY_C_Guan03_029
100134: HYNY_C_Guan03_030
100136: HYNY_C_Guan03_031
100138: HYNY_C_Guan03_032
100140: HYNY_C_Guan03_033
100142: HYNY_C_Guan03_034
100144: HYNY_C_Guan03_035
100146: HYNY_C_Guan03_036
100148: HYNY_C_GX
100150: HYNY_C_GX 1
100152: HYNY_C_HNT01
100154: HYNY_C_HNT03
100156: HYNY_C_HNT03 1
100158: HYNY_C_meta2
100160: HYNY_C_meta2 1
100162: HYNY_C_metal
100164: HYNY_C_metal 1
100166: HYNY_C_metal01
100168: HYNY_C_metal01 1
100170: HYNY_C_roof03
100172: HYNY_C_wall05
100174: HYNY_C_weilan
100176: HYNY_C_weilan 1
100178: HYNY_Floor_Ren
100180: HYNY_Floor_Ren 1
100182: HYNY_Guan07_001
100184: HYNY_Guan07_002
100186: HYNY_Guan07_003
100188: HYNY_Guan07_004
100190: HYNY_Guan07_005
100192: HYNY_Guan07_006
100194: HYNY_Guan07_007
100196: HYNY_Guan07_008
100198: HYNY_Guan07_009
100200: HYNY_hongqi
100202: HYNY_hongqi 1
100204: HYNY_hongqi 2
100206: HYNY_HuLan_02
100208: HYNY_JingShi
100210: HYNY_JingShi 1
100212: HYNY_JinShu
100214: HYNY_JinShu05
100216: HYNY_shuini03
100218: HYNY_XSD
100220: HYNY_XSD 1
100222: VaultTank_Cap_AlbedoTransparency_001
100224: VaultTank_Cap_AlbedoTransparency_002
100226: VaultTank_Cap_AlbedoTransparency_003
100228: VaultTank_Cap_AlbedoTransparency_004
100230: VaultTank_Cap_AlbedoTransparency_005
100232: VaultTank_Cap_AlbedoTransparency_006
100234: VaultTank_Cap_AlbedoTransparency_007
100236: VaultTank_Cap_AlbedoTransparency_008
100238: VaultTank_Manhole_AlbedoTransparency
100240: wg_0Guan_001
100242: wg_0Guan_002
100244: wg_0Guan_003
100246: wg_0Guan_004
100248: wg_0Guan_005
100250: wg_0Guan_006
100252: wg_0Guan_007
100254: wg_0Guan_008
100256: wg_0Guan_009
100258: wg_0Guan_010
400000: //RootNode
400002: 161CuSuanZhongJianGuanQu
400004: 178YiErChunZhongJianGuanQu
400006: G1
400008: G1 1
400010: G10
400012: G11
400014: G2
400016: G2 1
400018: G3
400020: G3 1
400022: G4
400024: G4 1
400026: G5
400028: G5 1
400030: G6
400032: G6 1
400034: G7
400036: G7 1
400038: G8
400040: G9
400042: HYNY_C_beng
400044: HYNY_C_beng 1
400046: HYNY_C_Guan01_001
400048: HYNY_C_Guan01_002
400050: HYNY_C_Guan01_003
400052: HYNY_C_Guan01_004
400054: HYNY_C_Guan01_005
400056: HYNY_C_Guan01_006
400058: HYNY_C_Guan01_007
400060: HYNY_C_Guan01_008
400062: HYNY_C_Guan01_009
400064: HYNY_C_Guan01_010
400066: HYNY_C_Guan01_011
400068: HYNY_C_Guan01_012
400070: HYNY_C_Guan01_013
400072: HYNY_C_Guan01_014
400074: HYNY_C_Guan03
400076: HYNY_C_Guan03_001
400078: HYNY_C_Guan03_002
400080: HYNY_C_Guan03_003
400082: HYNY_C_Guan03_004
400084: HYNY_C_Guan03_005
400086: HYNY_C_Guan03_006
400088: HYNY_C_Guan03_007
400090: HYNY_C_Guan03_008
400092: HYNY_C_Guan03_009
400094: HYNY_C_Guan03_010
400096: HYNY_C_Guan03_011
400098: HYNY_C_Guan03_012
400100: HYNY_C_Guan03_013
400102: HYNY_C_Guan03_014
400104: HYNY_C_Guan03_015
400106: HYNY_C_Guan03_016
400108: HYNY_C_Guan03_017
400110: HYNY_C_Guan03_018
400112: HYNY_C_Guan03_019
400114: HYNY_C_Guan03_020
400116: HYNY_C_Guan03_021
400118: HYNY_C_Guan03_022
400120: HYNY_C_Guan03_023
400122: HYNY_C_Guan03_024
400124: HYNY_C_Guan03_025
400126: HYNY_C_Guan03_026
400128: HYNY_C_Guan03_027
400130: HYNY_C_Guan03_028
400132: HYNY_C_Guan03_029
400134: HYNY_C_Guan03_030
400136: HYNY_C_Guan03_031
400138: HYNY_C_Guan03_032
400140: HYNY_C_Guan03_033
400142: HYNY_C_Guan03_034
400144: HYNY_C_Guan03_035
400146: HYNY_C_Guan03_036
400148: HYNY_C_GX
400150: HYNY_C_GX 1
400152: HYNY_C_HNT01
400154: HYNY_C_HNT03
400156: HYNY_C_HNT03 1
400158: HYNY_C_meta2
400160: HYNY_C_meta2 1
400162: HYNY_C_metal
400164: HYNY_C_metal 1
400166: HYNY_C_metal01
400168: HYNY_C_metal01 1
400170: HYNY_C_roof03
400172: HYNY_C_wall05
400174: HYNY_C_weilan
400176: HYNY_C_weilan 1
400178: HYNY_Floor_Ren
400180: HYNY_Floor_Ren 1
400182: HYNY_Guan07_001
400184: HYNY_Guan07_002
400186: HYNY_Guan07_003
400188: HYNY_Guan07_004
400190: HYNY_Guan07_005
400192: HYNY_Guan07_006
400194: HYNY_Guan07_007
400196: HYNY_Guan07_008
400198: HYNY_Guan07_009
400200: HYNY_hongqi
400202: HYNY_hongqi 1
400204: HYNY_hongqi 2
400206: HYNY_HuLan_02
400208: HYNY_JingShi
400210: HYNY_JingShi 1
400212: HYNY_JinShu
400214: HYNY_JinShu05
400216: HYNY_shuini03
400218: HYNY_XSD
400220: HYNY_XSD 1
400222: VaultTank_Cap_AlbedoTransparency_001
400224: VaultTank_Cap_AlbedoTransparency_002
400226: VaultTank_Cap_AlbedoTransparency_003
400228: VaultTank_Cap_AlbedoTransparency_004
400230: VaultTank_Cap_AlbedoTransparency_005
400232: VaultTank_Cap_AlbedoTransparency_006
400234: VaultTank_Cap_AlbedoTransparency_007
400236: VaultTank_Cap_AlbedoTransparency_008
400238: VaultTank_Manhole_AlbedoTransparency
400240: wg_0Guan_001
400242: wg_0Guan_002
400244: wg_0Guan_003
400246: wg_0Guan_004
400248: wg_0Guan_005
400250: wg_0Guan_006
400252: wg_0Guan_007
400254: wg_0Guan_008
400256: wg_0Guan_009
400258: wg_0Guan_010
2100000: HYNY_C_HNT03
2100002: HYNY_JingShi
2100004: HYNY_C_weilan
2100006: HYNY_C_metal01
2100008: HYNY_XSD
2100010: HYNY_C_beng
2100012: HYNY_C_GX
2100014: HYNY_C_Guan03
2100016: HYNY_C_metal
2100018: HYNY_C_meta2
2100020: HYNY_hongqi
2100022: HYNY_C_Guan01
2100024: HYNY_Guan07
2100026: HYNY_C_HNT01
2100028: HYNY_C_roof03
2100030: HYNY_C_wall05
2100032: HYNY_JinShu05
2100034: VaultTank_Manhole_AlbedoTransparency
2100036: VaultTank_Cap_AlbedoTransparency
2100038: wg_0Guan
2300000: HYNY_C_beng
2300002: HYNY_C_beng 1
2300004: HYNY_C_Guan01_001
2300006: HYNY_C_Guan01_002
2300008: HYNY_C_Guan01_003
2300010: HYNY_C_Guan01_004
2300012: HYNY_C_Guan01_005
2300014: HYNY_C_Guan01_006
2300016: HYNY_C_Guan01_007
2300018: HYNY_C_Guan01_008
2300020: HYNY_C_Guan01_009
2300022: HYNY_C_Guan01_010
2300024: HYNY_C_Guan01_011
2300026: HYNY_C_Guan01_012
2300028: HYNY_C_Guan01_013
2300030: HYNY_C_Guan01_014
2300032: HYNY_C_Guan03
2300034: HYNY_C_Guan03_001
2300036: HYNY_C_Guan03_002
2300038: HYNY_C_Guan03_003
2300040: HYNY_C_Guan03_004
2300042: HYNY_C_Guan03_005
2300044: HYNY_C_Guan03_006
2300046: HYNY_C_Guan03_007
2300048: HYNY_C_Guan03_008
2300050: HYNY_C_Guan03_009
2300052: HYNY_C_Guan03_010
2300054: HYNY_C_Guan03_011
2300056: HYNY_C_Guan03_012
2300058: HYNY_C_Guan03_013
2300060: HYNY_C_Guan03_014
2300062: HYNY_C_Guan03_015
2300064: HYNY_C_Guan03_016
2300066: HYNY_C_Guan03_017
2300068: HYNY_C_Guan03_018
2300070: HYNY_C_Guan03_019
2300072: HYNY_C_Guan03_020
2300074: HYNY_C_Guan03_021
2300076: HYNY_C_Guan03_022
2300078: HYNY_C_Guan03_023
2300080: HYNY_C_Guan03_024
2300082: HYNY_C_Guan03_025
2300084: HYNY_C_Guan03_026
2300086: HYNY_C_Guan03_027
2300088: HYNY_C_Guan03_028
2300090: HYNY_C_Guan03_029
2300092: HYNY_C_Guan03_030
2300094: HYNY_C_Guan03_031
2300096: HYNY_C_Guan03_032
2300098: HYNY_C_Guan03_033
2300100: HYNY_C_Guan03_034
2300102: HYNY_C_Guan03_035
2300104: HYNY_C_Guan03_036
2300106: HYNY_C_GX
2300108: HYNY_C_GX 1
2300110: HYNY_C_HNT01
2300112: HYNY_C_HNT03
2300114: HYNY_C_HNT03 1
2300116: HYNY_C_meta2
2300118: HYNY_C_meta2 1
2300120: HYNY_C_metal
2300122: HYNY_C_metal 1
2300124: HYNY_C_metal01
2300126: HYNY_C_metal01 1
2300128: HYNY_C_roof03
2300130: HYNY_C_wall05
2300132: HYNY_C_weilan
2300134: HYNY_C_weilan 1
2300136: HYNY_Floor_Ren
2300138: HYNY_Floor_Ren 1
2300140: HYNY_Guan07_001
2300142: HYNY_Guan07_002
2300144: HYNY_Guan07_003
2300146: HYNY_Guan07_004
2300148: HYNY_Guan07_005
2300150: HYNY_Guan07_006
2300152: HYNY_Guan07_007
2300154: HYNY_Guan07_008
2300156: HYNY_Guan07_009
2300158: HYNY_hongqi
2300160: HYNY_hongqi 1
2300162: HYNY_hongqi 2
2300164: HYNY_HuLan_02
2300166: HYNY_JingShi
2300168: HYNY_JingShi 1
2300170: HYNY_JinShu
2300172: HYNY_JinShu05
2300174: HYNY_shuini03
2300176: HYNY_XSD
2300178: HYNY_XSD 1
2300180: VaultTank_Cap_AlbedoTransparency_001
2300182: VaultTank_Cap_AlbedoTransparency_002
2300184: VaultTank_Cap_AlbedoTransparency_003
2300186: VaultTank_Cap_AlbedoTransparency_004
2300188: VaultTank_Cap_AlbedoTransparency_005
2300190: VaultTank_Cap_AlbedoTransparency_006
2300192: VaultTank_Cap_AlbedoTransparency_007
2300194: VaultTank_Cap_AlbedoTransparency_008
2300196: VaultTank_Manhole_AlbedoTransparency
2300198: wg_0Guan_001
2300200: wg_0Guan_002
2300202: wg_0Guan_003
2300204: wg_0Guan_004
2300206: wg_0Guan_005
2300208: wg_0Guan_006
2300210: wg_0Guan_007
2300212: wg_0Guan_008
2300214: wg_0Guan_009
2300216: wg_0Guan_010
3300000: HYNY_C_beng
3300002: HYNY_C_beng 1
3300004: HYNY_C_Guan01_001
3300006: HYNY_C_Guan01_002
3300008: HYNY_C_Guan01_003
3300010: HYNY_C_Guan01_004
3300012: HYNY_C_Guan01_005
3300014: HYNY_C_Guan01_006
3300016: HYNY_C_Guan01_007
3300018: HYNY_C_Guan01_008
3300020: HYNY_C_Guan01_009
3300022: HYNY_C_Guan01_010
3300024: HYNY_C_Guan01_011
3300026: HYNY_C_Guan01_012
3300028: HYNY_C_Guan01_013
3300030: HYNY_C_Guan01_014
3300032: HYNY_C_Guan03
3300034: HYNY_C_Guan03_001
3300036: HYNY_C_Guan03_002
3300038: HYNY_C_Guan03_003
3300040: HYNY_C_Guan03_004
3300042: HYNY_C_Guan03_005
3300044: HYNY_C_Guan03_006
3300046: HYNY_C_Guan03_007
3300048: HYNY_C_Guan03_008
3300050: HYNY_C_Guan03_009
3300052: HYNY_C_Guan03_010
3300054: HYNY_C_Guan03_011
3300056: HYNY_C_Guan03_012
3300058: HYNY_C_Guan03_013
3300060: HYNY_C_Guan03_014
3300062: HYNY_C_Guan03_015
3300064: HYNY_C_Guan03_016
3300066: HYNY_C_Guan03_017
3300068: HYNY_C_Guan03_018
3300070: HYNY_C_Guan03_019
3300072: HYNY_C_Guan03_020
3300074: HYNY_C_Guan03_021
3300076: HYNY_C_Guan03_022
3300078: HYNY_C_Guan03_023
3300080: HYNY_C_Guan03_024
3300082: HYNY_C_Guan03_025
3300084: HYNY_C_Guan03_026
3300086: HYNY_C_Guan03_027
3300088: HYNY_C_Guan03_028
3300090: HYNY_C_Guan03_029
3300092: HYNY_C_Guan03_030
3300094: HYNY_C_Guan03_031
3300096: HYNY_C_Guan03_032
3300098: HYNY_C_Guan03_033
3300100: HYNY_C_Guan03_034
3300102: HYNY_C_Guan03_035
3300104: HYNY_C_Guan03_036
3300106: HYNY_C_GX
3300108: HYNY_C_GX 1
3300110: HYNY_C_HNT01
3300112: HYNY_C_HNT03
3300114: HYNY_C_HNT03 1
3300116: HYNY_C_meta2
3300118: HYNY_C_meta2 1
3300120: HYNY_C_metal
3300122: HYNY_C_metal 1
3300124: HYNY_C_metal01
3300126: HYNY_C_metal01 1
3300128: HYNY_C_roof03
3300130: HYNY_C_wall05
3300132: HYNY_C_weilan
3300134: HYNY_C_weilan 1
3300136: HYNY_Floor_Ren
3300138: HYNY_Floor_Ren 1
3300140: HYNY_Guan07_001
3300142: HYNY_Guan07_002
3300144: HYNY_Guan07_003
3300146: HYNY_Guan07_004
3300148: HYNY_Guan07_005
3300150: HYNY_Guan07_006
3300152: HYNY_Guan07_007
3300154: HYNY_Guan07_008
3300156: HYNY_Guan07_009
3300158: HYNY_hongqi
3300160: HYNY_hongqi 1
3300162: HYNY_hongqi 2
3300164: HYNY_HuLan_02
3300166: HYNY_JingShi
3300168: HYNY_JingShi 1
3300170: HYNY_JinShu
3300172: HYNY_JinShu05
3300174: HYNY_shuini03
3300176: HYNY_XSD
3300178: HYNY_XSD 1
3300180: VaultTank_Cap_AlbedoTransparency_001
3300182: VaultTank_Cap_AlbedoTransparency_002
3300184: VaultTank_Cap_AlbedoTransparency_003
3300186: VaultTank_Cap_AlbedoTransparency_004
3300188: VaultTank_Cap_AlbedoTransparency_005
3300190: VaultTank_Cap_AlbedoTransparency_006
3300192: VaultTank_Cap_AlbedoTransparency_007
3300194: VaultTank_Cap_AlbedoTransparency_008
3300196: VaultTank_Manhole_AlbedoTransparency
3300198: wg_0Guan_001
3300200: wg_0Guan_002
3300202: wg_0Guan_003
3300204: wg_0Guan_004
3300206: wg_0Guan_005
3300208: wg_0Guan_006
3300210: wg_0Guan_007
3300212: wg_0Guan_008
3300214: wg_0Guan_009
3300216: wg_0Guan_010
4300000: HYNY_C_HNT03
4300002: HYNY_JingShi
4300004: HYNY_C_weilan
4300006: HYNY_C_metal01
4300008: HYNY_XSD
4300010: HYNY_C_beng
4300012: HYNY_C_GX
4300014: HYNY_C_Guan03
4300016: HYNY_C_metal
4300018: HYNY_C_meta2
4300020: HYNY_hongqi
4300022: HYNY_hongqi
4300024: HYNY_Floor_Ren
4300026: HYNY_C_Guan01_001
4300028: HYNY_Guan07_001
4300030: HYNY_C_Guan01_005
4300032: HYNY_Guan07_005
4300034: HYNY_C_Guan01_006
4300036: HYNY_Guan07_006
4300038: HYNY_Guan07_007
4300040: HYNY_C_Guan01_007
4300042: HYNY_Guan07_003
4300044: HYNY_C_Guan01_003
4300046: HYNY_Guan07_004
4300048: HYNY_C_Guan01_004
4300050: HYNY_C_Guan01_002
4300052: HYNY_Guan07_002
4300054: HYNY_C_HNT03
4300056: HYNY_XSD
4300058: HYNY_JingShi
4300060: HYNY_C_beng
4300062: HYNY_C_HNT01
4300064: HYNY_C_roof03
4300066: HYNY_C_GX
4300068: HYNY_C_wall05
4300070: HYNY_JinShu05
4300072: VaultTank_Manhole_AlbedoTransparency
4300074: HYNY_shuini03
4300076: HYNY_HuLan_02
4300078: HYNY_JinShu
4300080: HYNY_C_metal
4300082: HYNY_C_meta2
4300084: HYNY_C_weilan
4300086: HYNY_hongqi
4300088: HYNY_C_metal01
4300090: HYNY_Floor_Ren
4300092: VaultTank_Cap_AlbedoTransparency_002
4300094: VaultTank_Cap_AlbedoTransparency_003
4300096: VaultTank_Cap_AlbedoTransparency_007
4300098: VaultTank_Cap_AlbedoTransparency_008
4300100: wg_0Guan_002
4300102: wg_0Guan_004
4300104: wg_0Guan_006
4300106: wg_0Guan_008
4300108: wg_0Guan_010
4300110: wg_0Guan_009
4300112: HYNY_C_Guan01_014
4300114: HYNY_C_Guan01_013
4300116: wg_0Guan_007
4300118: HYNY_C_Guan01_012
4300120: wg_0Guan_005
4300122: HYNY_C_Guan01_010
4300124: wg_0Guan_003
4300126: HYNY_C_Guan01_009
4300128: wg_0Guan_001
4300130: HYNY_Guan07_008
4300132: HYNY_C_Guan01_008
4300134: HYNY_Guan07_009
4300136: HYNY_C_Guan01_011
4300138: HYNY_C_Guan03_001
4300140: VaultTank_Cap_AlbedoTransparency_001
4300142: HYNY_C_Guan03_004
4300144: VaultTank_Cap_AlbedoTransparency_006
4300146: HYNY_C_Guan03_002
4300148: VaultTank_Cap_AlbedoTransparency_004
4300150: HYNY_C_Guan03_003
4300152: VaultTank_Cap_AlbedoTransparency_005
4300154: HYNY_C_Guan03_005
4300156: HYNY_C_Guan03_006
4300158: HYNY_C_Guan03_007
4300160: HYNY_C_Guan03_008
4300162: HYNY_C_Guan03_009
4300164: HYNY_C_Guan03_010
4300166: HYNY_C_Guan03_011
4300168: HYNY_C_Guan03_012
4300170: HYNY_C_Guan03_013
4300172: HYNY_C_Guan03_014
4300174: HYNY_C_Guan03_015
4300176: HYNY_C_Guan03_016
4300178: HYNY_C_Guan03_017
4300180: HYNY_C_Guan03_018
4300182: HYNY_C_Guan03_019
4300184: HYNY_C_Guan03_020
4300186: HYNY_C_Guan03_021
4300188: HYNY_C_Guan03_022
4300190: HYNY_C_Guan03_023
4300192: HYNY_C_Guan03_024
4300194: HYNY_C_Guan03_025
4300196: HYNY_C_Guan03_026
4300198: HYNY_C_Guan03_027
4300200: HYNY_C_Guan03_028
4300202: HYNY_C_Guan03_029
4300204: HYNY_C_Guan03_030
4300206: HYNY_C_Guan03_031
4300208: HYNY_C_Guan03_032
4300210: HYNY_C_Guan03_033
4300212: HYNY_C_Guan03_034
4300214: HYNY_C_Guan03_035
4300216: HYNY_C_Guan03_036
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_GX
second: {fileID: 2100000, guid: 9b3a25fee75fc734e98789504f3231b7, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_Guan01
second: {fileID: 2100000, guid: 982b9ef263ba7c047b0b67f5263b6268, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_Guan03
second: {fileID: 2100000, guid: 7ceacf63994ff70459c5e6c9c00f8f9a, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_HNT01
second: {fileID: 2100000, guid: d00bcf97eed736f41a078a1c7fc92166, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_HNT03
second: {fileID: 2100000, guid: 9eaa388138591d3489a598c3cd57c4ca, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_beng
second: {fileID: 2100000, guid: cdc6fcc253697394f8e83581a071be72, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_meta2
second: {fileID: 2100000, guid: 7cf11b7c361977742952a2ad16824b4a, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_metal
second: {fileID: 2100000, guid: 6182000eed64bdc41835b128359724ec, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_metal01
second: {fileID: 2100000, guid: 059655c237fd33441be07affcac630a9, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_roof03
second: {fileID: 2100000, guid: 52cd3312258fc304fb22482ab3784885, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_wall05
second: {fileID: 2100000, guid: ab371e73f50eae84e8841ba2429e6bc2, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_weilan
second: {fileID: 2100000, guid: 1b624ee2e95b2e140897bafe42e578b5, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_Guan07
second: {fileID: 2100000, guid: e25bddbf109843046a7bdcdc3a57620f, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_JinShu05
second: {fileID: 2100000, guid: 67259b694af017e47a009b15c1ad3efc, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_JingShi
second: {fileID: 2100000, guid: b4e5a5a9639abd440ae19175ba165465, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_XSD
second: {fileID: 2100000, guid: 74d547c905ddd0248a862bb9459f13c0, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_hongqi
second: {fileID: 2100000, guid: a9f0217804a34394985eccac34eab5d9, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: VaultTank_Cap_AlbedoTransparency
second: {fileID: 2100000, guid: 470b42ce1e21f48409372111b0c90401, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: VaultTank_Manhole_AlbedoTransparency
second: {fileID: 2100000, guid: 7beeb0005e18e8e40aba22f17479b285, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: wg_0Guan
second: {fileID: 2100000, guid: 0f9f00985a7c05641af96f067d955a18, type: 2}
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
previousCalculatedGlobalScale: 1
hasPreviousCalculatedGlobalScale: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 0
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

46817
Assets/HuaYiNengYuanHuaGong/161.FBX

File diff suppressed because it is too large Load Diff

798
Assets/HuaYiNengYuanHuaGong/161.FBX.meta

@ -0,0 +1,798 @@
fileFormatVersion: 2
guid: 90087413ec4f5194da31a5201956f39b
ModelImporter:
serializedVersion: 23
fileIDToRecycleName:
100000: //RootNode
100002: 161CuSuanZhongJianGuanQu
100004: 178YiErChunZhongJianGuanQu
100006: G1
100008: G1 1
100010: G10
100012: G11
100014: G2
100016: G2 1
100018: G3
100020: G3 1
100022: G4
100024: G4 1
100026: G5
100028: G5 1
100030: G6
100032: G6 1
100034: G7
100036: G7 1
100038: G8
100040: G9
100042: HYNY_C_beng
100044: HYNY_C_beng 1
100046: HYNY_C_Guan01_001
100048: HYNY_C_Guan01_002
100050: HYNY_C_Guan01_003
100052: HYNY_C_Guan01_004
100054: HYNY_C_Guan01_005
100056: HYNY_C_Guan01_006
100058: HYNY_C_Guan01_007
100060: HYNY_C_Guan01_008
100062: HYNY_C_Guan01_009
100064: HYNY_C_Guan01_010
100066: HYNY_C_Guan01_011
100068: HYNY_C_Guan01_012
100070: HYNY_C_Guan01_013
100072: HYNY_C_Guan01_014
100074: HYNY_C_Guan03
100076: HYNY_C_Guan03_001
100078: HYNY_C_Guan03_002
100080: HYNY_C_Guan03_003
100082: HYNY_C_Guan03_004
100084: HYNY_C_Guan03_005
100086: HYNY_C_Guan03_006
100088: HYNY_C_Guan03_007
100090: HYNY_C_Guan03_008
100092: HYNY_C_Guan03_009
100094: HYNY_C_Guan03_010
100096: HYNY_C_Guan03_011
100098: HYNY_C_Guan03_012
100100: HYNY_C_Guan03_013
100102: HYNY_C_Guan03_014
100104: HYNY_C_Guan03_015
100106: HYNY_C_Guan03_016
100108: HYNY_C_Guan03_017
100110: HYNY_C_Guan03_018
100112: HYNY_C_Guan03_019
100114: HYNY_C_Guan03_020
100116: HYNY_C_Guan03_021
100118: HYNY_C_Guan03_022
100120: HYNY_C_Guan03_023
100122: HYNY_C_Guan03_024
100124: HYNY_C_Guan03_025
100126: HYNY_C_Guan03_026
100128: HYNY_C_Guan03_027
100130: HYNY_C_Guan03_028
100132: HYNY_C_Guan03_029
100134: HYNY_C_Guan03_030
100136: HYNY_C_Guan03_031
100138: HYNY_C_Guan03_032
100140: HYNY_C_Guan03_033
100142: HYNY_C_Guan03_034
100144: HYNY_C_Guan03_035
100146: HYNY_C_Guan03_036
100148: HYNY_C_GX
100150: HYNY_C_GX 1
100152: HYNY_C_HNT01
100154: HYNY_C_HNT03
100156: HYNY_C_HNT03 1
100158: HYNY_C_meta2
100160: HYNY_C_meta2 1
100162: HYNY_C_metal
100164: HYNY_C_metal 1
100166: HYNY_C_metal01
100168: HYNY_C_metal01 1
100170: HYNY_C_roof03
100172: HYNY_C_wall05
100174: HYNY_C_weilan
100176: HYNY_C_weilan 1
100178: HYNY_Floor_Ren
100180: HYNY_Floor_Ren 1
100182: HYNY_Guan07_001
100184: HYNY_Guan07_002
100186: HYNY_Guan07_003
100188: HYNY_Guan07_004
100190: HYNY_Guan07_005
100192: HYNY_Guan07_006
100194: HYNY_Guan07_007
100196: HYNY_Guan07_008
100198: HYNY_Guan07_009
100200: HYNY_hongqi
100202: HYNY_hongqi 1
100204: HYNY_hongqi 2
100206: HYNY_HuLan_02
100208: HYNY_JingShi
100210: HYNY_JingShi 1
100212: HYNY_JinShu
100214: HYNY_JinShu05
100216: HYNY_shuini03
100218: HYNY_XSD
100220: HYNY_XSD 1
100222: VaultTank_Cap_AlbedoTransparency_001
100224: VaultTank_Cap_AlbedoTransparency_002
100226: VaultTank_Cap_AlbedoTransparency_003
100228: VaultTank_Cap_AlbedoTransparency_004
100230: VaultTank_Cap_AlbedoTransparency_005
100232: VaultTank_Cap_AlbedoTransparency_006
100234: VaultTank_Cap_AlbedoTransparency_007
100236: VaultTank_Cap_AlbedoTransparency_008
100238: VaultTank_Manhole_AlbedoTransparency
100240: wg_0Guan_001
100242: wg_0Guan_002
100244: wg_0Guan_003
100246: wg_0Guan_004
100248: wg_0Guan_005
100250: wg_0Guan_006
100252: wg_0Guan_007
100254: wg_0Guan_008
100256: wg_0Guan_009
100258: wg_0Guan_010
400000: //RootNode
400002: 161CuSuanZhongJianGuanQu
400004: 178YiErChunZhongJianGuanQu
400006: G1
400008: G1 1
400010: G10
400012: G11
400014: G2
400016: G2 1
400018: G3
400020: G3 1
400022: G4
400024: G4 1
400026: G5
400028: G5 1
400030: G6
400032: G6 1
400034: G7
400036: G7 1
400038: G8
400040: G9
400042: HYNY_C_beng
400044: HYNY_C_beng 1
400046: HYNY_C_Guan01_001
400048: HYNY_C_Guan01_002
400050: HYNY_C_Guan01_003
400052: HYNY_C_Guan01_004
400054: HYNY_C_Guan01_005
400056: HYNY_C_Guan01_006
400058: HYNY_C_Guan01_007
400060: HYNY_C_Guan01_008
400062: HYNY_C_Guan01_009
400064: HYNY_C_Guan01_010
400066: HYNY_C_Guan01_011
400068: HYNY_C_Guan01_012
400070: HYNY_C_Guan01_013
400072: HYNY_C_Guan01_014
400074: HYNY_C_Guan03
400076: HYNY_C_Guan03_001
400078: HYNY_C_Guan03_002
400080: HYNY_C_Guan03_003
400082: HYNY_C_Guan03_004
400084: HYNY_C_Guan03_005
400086: HYNY_C_Guan03_006
400088: HYNY_C_Guan03_007
400090: HYNY_C_Guan03_008
400092: HYNY_C_Guan03_009
400094: HYNY_C_Guan03_010
400096: HYNY_C_Guan03_011
400098: HYNY_C_Guan03_012
400100: HYNY_C_Guan03_013
400102: HYNY_C_Guan03_014
400104: HYNY_C_Guan03_015
400106: HYNY_C_Guan03_016
400108: HYNY_C_Guan03_017
400110: HYNY_C_Guan03_018
400112: HYNY_C_Guan03_019
400114: HYNY_C_Guan03_020
400116: HYNY_C_Guan03_021
400118: HYNY_C_Guan03_022
400120: HYNY_C_Guan03_023
400122: HYNY_C_Guan03_024
400124: HYNY_C_Guan03_025
400126: HYNY_C_Guan03_026
400128: HYNY_C_Guan03_027
400130: HYNY_C_Guan03_028
400132: HYNY_C_Guan03_029
400134: HYNY_C_Guan03_030
400136: HYNY_C_Guan03_031
400138: HYNY_C_Guan03_032
400140: HYNY_C_Guan03_033
400142: HYNY_C_Guan03_034
400144: HYNY_C_Guan03_035
400146: HYNY_C_Guan03_036
400148: HYNY_C_GX
400150: HYNY_C_GX 1
400152: HYNY_C_HNT01
400154: HYNY_C_HNT03
400156: HYNY_C_HNT03 1
400158: HYNY_C_meta2
400160: HYNY_C_meta2 1
400162: HYNY_C_metal
400164: HYNY_C_metal 1
400166: HYNY_C_metal01
400168: HYNY_C_metal01 1
400170: HYNY_C_roof03
400172: HYNY_C_wall05
400174: HYNY_C_weilan
400176: HYNY_C_weilan 1
400178: HYNY_Floor_Ren
400180: HYNY_Floor_Ren 1
400182: HYNY_Guan07_001
400184: HYNY_Guan07_002
400186: HYNY_Guan07_003
400188: HYNY_Guan07_004
400190: HYNY_Guan07_005
400192: HYNY_Guan07_006
400194: HYNY_Guan07_007
400196: HYNY_Guan07_008
400198: HYNY_Guan07_009
400200: HYNY_hongqi
400202: HYNY_hongqi 1
400204: HYNY_hongqi 2
400206: HYNY_HuLan_02
400208: HYNY_JingShi
400210: HYNY_JingShi 1
400212: HYNY_JinShu
400214: HYNY_JinShu05
400216: HYNY_shuini03
400218: HYNY_XSD
400220: HYNY_XSD 1
400222: VaultTank_Cap_AlbedoTransparency_001
400224: VaultTank_Cap_AlbedoTransparency_002
400226: VaultTank_Cap_AlbedoTransparency_003
400228: VaultTank_Cap_AlbedoTransparency_004
400230: VaultTank_Cap_AlbedoTransparency_005
400232: VaultTank_Cap_AlbedoTransparency_006
400234: VaultTank_Cap_AlbedoTransparency_007
400236: VaultTank_Cap_AlbedoTransparency_008
400238: VaultTank_Manhole_AlbedoTransparency
400240: wg_0Guan_001
400242: wg_0Guan_002
400244: wg_0Guan_003
400246: wg_0Guan_004
400248: wg_0Guan_005
400250: wg_0Guan_006
400252: wg_0Guan_007
400254: wg_0Guan_008
400256: wg_0Guan_009
400258: wg_0Guan_010
2100000: HYNY_C_HNT03
2100002: HYNY_JingShi
2100004: HYNY_C_weilan
2100006: HYNY_C_metal01
2100008: HYNY_XSD
2100010: HYNY_C_beng
2100012: HYNY_C_GX
2100014: HYNY_C_Guan03
2100016: HYNY_C_metal
2100018: HYNY_C_meta2
2100020: HYNY_hongqi
2100022: HYNY_C_Guan01
2100024: HYNY_Guan07
2100026: HYNY_C_HNT01
2100028: HYNY_C_roof03
2100030: HYNY_C_wall05
2100032: HYNY_JinShu05
2100034: VaultTank_Manhole_AlbedoTransparency
2100036: VaultTank_Cap_AlbedoTransparency
2100038: wg_0Guan
2300000: HYNY_C_beng
2300002: HYNY_C_beng 1
2300004: HYNY_C_Guan01_001
2300006: HYNY_C_Guan01_002
2300008: HYNY_C_Guan01_003
2300010: HYNY_C_Guan01_004
2300012: HYNY_C_Guan01_005
2300014: HYNY_C_Guan01_006
2300016: HYNY_C_Guan01_007
2300018: HYNY_C_Guan01_008
2300020: HYNY_C_Guan01_009
2300022: HYNY_C_Guan01_010
2300024: HYNY_C_Guan01_011
2300026: HYNY_C_Guan01_012
2300028: HYNY_C_Guan01_013
2300030: HYNY_C_Guan01_014
2300032: HYNY_C_Guan03
2300034: HYNY_C_Guan03_001
2300036: HYNY_C_Guan03_002
2300038: HYNY_C_Guan03_003
2300040: HYNY_C_Guan03_004
2300042: HYNY_C_Guan03_005
2300044: HYNY_C_Guan03_006
2300046: HYNY_C_Guan03_007
2300048: HYNY_C_Guan03_008
2300050: HYNY_C_Guan03_009
2300052: HYNY_C_Guan03_010
2300054: HYNY_C_Guan03_011
2300056: HYNY_C_Guan03_012
2300058: HYNY_C_Guan03_013
2300060: HYNY_C_Guan03_014
2300062: HYNY_C_Guan03_015
2300064: HYNY_C_Guan03_016
2300066: HYNY_C_Guan03_017
2300068: HYNY_C_Guan03_018
2300070: HYNY_C_Guan03_019
2300072: HYNY_C_Guan03_020
2300074: HYNY_C_Guan03_021
2300076: HYNY_C_Guan03_022
2300078: HYNY_C_Guan03_023
2300080: HYNY_C_Guan03_024
2300082: HYNY_C_Guan03_025
2300084: HYNY_C_Guan03_026
2300086: HYNY_C_Guan03_027
2300088: HYNY_C_Guan03_028
2300090: HYNY_C_Guan03_029
2300092: HYNY_C_Guan03_030
2300094: HYNY_C_Guan03_031
2300096: HYNY_C_Guan03_032
2300098: HYNY_C_Guan03_033
2300100: HYNY_C_Guan03_034
2300102: HYNY_C_Guan03_035
2300104: HYNY_C_Guan03_036
2300106: HYNY_C_GX
2300108: HYNY_C_GX 1
2300110: HYNY_C_HNT01
2300112: HYNY_C_HNT03
2300114: HYNY_C_HNT03 1
2300116: HYNY_C_meta2
2300118: HYNY_C_meta2 1
2300120: HYNY_C_metal
2300122: HYNY_C_metal 1
2300124: HYNY_C_metal01
2300126: HYNY_C_metal01 1
2300128: HYNY_C_roof03
2300130: HYNY_C_wall05
2300132: HYNY_C_weilan
2300134: HYNY_C_weilan 1
2300136: HYNY_Floor_Ren
2300138: HYNY_Floor_Ren 1
2300140: HYNY_Guan07_001
2300142: HYNY_Guan07_002
2300144: HYNY_Guan07_003
2300146: HYNY_Guan07_004
2300148: HYNY_Guan07_005
2300150: HYNY_Guan07_006
2300152: HYNY_Guan07_007
2300154: HYNY_Guan07_008
2300156: HYNY_Guan07_009
2300158: HYNY_hongqi
2300160: HYNY_hongqi 1
2300162: HYNY_hongqi 2
2300164: HYNY_HuLan_02
2300166: HYNY_JingShi
2300168: HYNY_JingShi 1
2300170: HYNY_JinShu
2300172: HYNY_JinShu05
2300174: HYNY_shuini03
2300176: HYNY_XSD
2300178: HYNY_XSD 1
2300180: VaultTank_Cap_AlbedoTransparency_001
2300182: VaultTank_Cap_AlbedoTransparency_002
2300184: VaultTank_Cap_AlbedoTransparency_003
2300186: VaultTank_Cap_AlbedoTransparency_004
2300188: VaultTank_Cap_AlbedoTransparency_005
2300190: VaultTank_Cap_AlbedoTransparency_006
2300192: VaultTank_Cap_AlbedoTransparency_007
2300194: VaultTank_Cap_AlbedoTransparency_008
2300196: VaultTank_Manhole_AlbedoTransparency
2300198: wg_0Guan_001
2300200: wg_0Guan_002
2300202: wg_0Guan_003
2300204: wg_0Guan_004
2300206: wg_0Guan_005
2300208: wg_0Guan_006
2300210: wg_0Guan_007
2300212: wg_0Guan_008
2300214: wg_0Guan_009
2300216: wg_0Guan_010
3300000: HYNY_C_beng
3300002: HYNY_C_beng 1
3300004: HYNY_C_Guan01_001
3300006: HYNY_C_Guan01_002
3300008: HYNY_C_Guan01_003
3300010: HYNY_C_Guan01_004
3300012: HYNY_C_Guan01_005
3300014: HYNY_C_Guan01_006
3300016: HYNY_C_Guan01_007
3300018: HYNY_C_Guan01_008
3300020: HYNY_C_Guan01_009
3300022: HYNY_C_Guan01_010
3300024: HYNY_C_Guan01_011
3300026: HYNY_C_Guan01_012
3300028: HYNY_C_Guan01_013
3300030: HYNY_C_Guan01_014
3300032: HYNY_C_Guan03
3300034: HYNY_C_Guan03_001
3300036: HYNY_C_Guan03_002
3300038: HYNY_C_Guan03_003
3300040: HYNY_C_Guan03_004
3300042: HYNY_C_Guan03_005
3300044: HYNY_C_Guan03_006
3300046: HYNY_C_Guan03_007
3300048: HYNY_C_Guan03_008
3300050: HYNY_C_Guan03_009
3300052: HYNY_C_Guan03_010
3300054: HYNY_C_Guan03_011
3300056: HYNY_C_Guan03_012
3300058: HYNY_C_Guan03_013
3300060: HYNY_C_Guan03_014
3300062: HYNY_C_Guan03_015
3300064: HYNY_C_Guan03_016
3300066: HYNY_C_Guan03_017
3300068: HYNY_C_Guan03_018
3300070: HYNY_C_Guan03_019
3300072: HYNY_C_Guan03_020
3300074: HYNY_C_Guan03_021
3300076: HYNY_C_Guan03_022
3300078: HYNY_C_Guan03_023
3300080: HYNY_C_Guan03_024
3300082: HYNY_C_Guan03_025
3300084: HYNY_C_Guan03_026
3300086: HYNY_C_Guan03_027
3300088: HYNY_C_Guan03_028
3300090: HYNY_C_Guan03_029
3300092: HYNY_C_Guan03_030
3300094: HYNY_C_Guan03_031
3300096: HYNY_C_Guan03_032
3300098: HYNY_C_Guan03_033
3300100: HYNY_C_Guan03_034
3300102: HYNY_C_Guan03_035
3300104: HYNY_C_Guan03_036
3300106: HYNY_C_GX
3300108: HYNY_C_GX 1
3300110: HYNY_C_HNT01
3300112: HYNY_C_HNT03
3300114: HYNY_C_HNT03 1
3300116: HYNY_C_meta2
3300118: HYNY_C_meta2 1
3300120: HYNY_C_metal
3300122: HYNY_C_metal 1
3300124: HYNY_C_metal01
3300126: HYNY_C_metal01 1
3300128: HYNY_C_roof03
3300130: HYNY_C_wall05
3300132: HYNY_C_weilan
3300134: HYNY_C_weilan 1
3300136: HYNY_Floor_Ren
3300138: HYNY_Floor_Ren 1
3300140: HYNY_Guan07_001
3300142: HYNY_Guan07_002
3300144: HYNY_Guan07_003
3300146: HYNY_Guan07_004
3300148: HYNY_Guan07_005
3300150: HYNY_Guan07_006
3300152: HYNY_Guan07_007
3300154: HYNY_Guan07_008
3300156: HYNY_Guan07_009
3300158: HYNY_hongqi
3300160: HYNY_hongqi 1
3300162: HYNY_hongqi 2
3300164: HYNY_HuLan_02
3300166: HYNY_JingShi
3300168: HYNY_JingShi 1
3300170: HYNY_JinShu
3300172: HYNY_JinShu05
3300174: HYNY_shuini03
3300176: HYNY_XSD
3300178: HYNY_XSD 1
3300180: VaultTank_Cap_AlbedoTransparency_001
3300182: VaultTank_Cap_AlbedoTransparency_002
3300184: VaultTank_Cap_AlbedoTransparency_003
3300186: VaultTank_Cap_AlbedoTransparency_004
3300188: VaultTank_Cap_AlbedoTransparency_005
3300190: VaultTank_Cap_AlbedoTransparency_006
3300192: VaultTank_Cap_AlbedoTransparency_007
3300194: VaultTank_Cap_AlbedoTransparency_008
3300196: VaultTank_Manhole_AlbedoTransparency
3300198: wg_0Guan_001
3300200: wg_0Guan_002
3300202: wg_0Guan_003
3300204: wg_0Guan_004
3300206: wg_0Guan_005
3300208: wg_0Guan_006
3300210: wg_0Guan_007
3300212: wg_0Guan_008
3300214: wg_0Guan_009
3300216: wg_0Guan_010
4300000: HYNY_C_HNT03
4300002: HYNY_JingShi
4300004: HYNY_C_weilan
4300006: HYNY_C_metal01
4300008: HYNY_XSD
4300010: HYNY_C_beng
4300012: HYNY_C_GX
4300014: HYNY_C_Guan03
4300016: HYNY_C_metal
4300018: HYNY_C_meta2
4300020: HYNY_hongqi
4300022: HYNY_hongqi
4300024: HYNY_Floor_Ren
4300026: HYNY_C_Guan01_001
4300028: HYNY_Guan07_001
4300030: HYNY_C_Guan01_005
4300032: HYNY_Guan07_005
4300034: HYNY_C_Guan01_006
4300036: HYNY_Guan07_006
4300038: HYNY_Guan07_007
4300040: HYNY_C_Guan01_007
4300042: HYNY_Guan07_003
4300044: HYNY_C_Guan01_003
4300046: HYNY_Guan07_004
4300048: HYNY_C_Guan01_004
4300050: HYNY_C_Guan01_002
4300052: HYNY_Guan07_002
4300054: HYNY_C_HNT03
4300056: HYNY_XSD
4300058: HYNY_JingShi
4300060: HYNY_C_beng
4300062: HYNY_C_HNT01
4300064: HYNY_C_roof03
4300066: HYNY_C_GX
4300068: HYNY_C_wall05
4300070: HYNY_JinShu05
4300072: VaultTank_Manhole_AlbedoTransparency
4300074: HYNY_shuini03
4300076: HYNY_HuLan_02
4300078: HYNY_JinShu
4300080: HYNY_C_metal
4300082: HYNY_C_meta2
4300084: HYNY_C_weilan
4300086: HYNY_hongqi
4300088: HYNY_C_metal01
4300090: HYNY_Floor_Ren
4300092: VaultTank_Cap_AlbedoTransparency_002
4300094: VaultTank_Cap_AlbedoTransparency_003
4300096: VaultTank_Cap_AlbedoTransparency_007
4300098: VaultTank_Cap_AlbedoTransparency_008
4300100: wg_0Guan_002
4300102: wg_0Guan_004
4300104: wg_0Guan_006
4300106: wg_0Guan_008
4300108: wg_0Guan_010
4300110: wg_0Guan_009
4300112: HYNY_C_Guan01_014
4300114: HYNY_C_Guan01_013
4300116: wg_0Guan_007
4300118: HYNY_C_Guan01_012
4300120: wg_0Guan_005
4300122: HYNY_C_Guan01_010
4300124: wg_0Guan_003
4300126: HYNY_C_Guan01_009
4300128: wg_0Guan_001
4300130: HYNY_Guan07_008
4300132: HYNY_C_Guan01_008
4300134: HYNY_Guan07_009
4300136: HYNY_C_Guan01_011
4300138: HYNY_C_Guan03_001
4300140: VaultTank_Cap_AlbedoTransparency_001
4300142: HYNY_C_Guan03_004
4300144: VaultTank_Cap_AlbedoTransparency_006
4300146: HYNY_C_Guan03_002
4300148: VaultTank_Cap_AlbedoTransparency_004
4300150: HYNY_C_Guan03_003
4300152: VaultTank_Cap_AlbedoTransparency_005
4300154: HYNY_C_Guan03_005
4300156: HYNY_C_Guan03_006
4300158: HYNY_C_Guan03_007
4300160: HYNY_C_Guan03_008
4300162: HYNY_C_Guan03_009
4300164: HYNY_C_Guan03_010
4300166: HYNY_C_Guan03_011
4300168: HYNY_C_Guan03_012
4300170: HYNY_C_Guan03_013
4300172: HYNY_C_Guan03_014
4300174: HYNY_C_Guan03_015
4300176: HYNY_C_Guan03_016
4300178: HYNY_C_Guan03_017
4300180: HYNY_C_Guan03_018
4300182: HYNY_C_Guan03_019
4300184: HYNY_C_Guan03_020
4300186: HYNY_C_Guan03_021
4300188: HYNY_C_Guan03_022
4300190: HYNY_C_Guan03_023
4300192: HYNY_C_Guan03_024
4300194: HYNY_C_Guan03_025
4300196: HYNY_C_Guan03_026
4300198: HYNY_C_Guan03_027
4300200: HYNY_C_Guan03_028
4300202: HYNY_C_Guan03_029
4300204: HYNY_C_Guan03_030
4300206: HYNY_C_Guan03_031
4300208: HYNY_C_Guan03_032
4300210: HYNY_C_Guan03_033
4300212: HYNY_C_Guan03_034
4300214: HYNY_C_Guan03_035
4300216: HYNY_C_Guan03_036
externalObjects:
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_GX
second: {fileID: 2100000, guid: 47a1c0dcbc6ef7a40b1cc81fb9b628c3, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_Guan01
second: {fileID: 2100000, guid: 9381b6b801065fe4883b25e4e704e456, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_Guan03
second: {fileID: 2100000, guid: 916802f6917d35e46874be8b6f4fa364, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_HNT01
second: {fileID: 2100000, guid: 62351d6c736dfca4087cc505fcb40862, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_HNT03
second: {fileID: 2100000, guid: ba9c72a961426d14b9a0da7c0c247f63, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_beng
second: {fileID: 2100000, guid: 275ded84717a2274a8ff770ca5176fe7, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_meta2
second: {fileID: 2100000, guid: 1324f2e9e3885ed4a8eb5f50eef330c4, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_metal
second: {fileID: 2100000, guid: 6160d06c3116293468b543f700f5fa43, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_metal01
second: {fileID: 2100000, guid: d8bd9d56cb2bbb442a7ef6fd612db707, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_roof03
second: {fileID: 2100000, guid: 1ff283eb9fa5bfd48896b15a2a6efb35, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_wall05
second: {fileID: 2100000, guid: 5313ad2559a00ac4c8e4c46a158b063b, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_C_weilan
second: {fileID: 2100000, guid: d59fe42fa13058a459f19663431605ce, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_Guan07
second: {fileID: 2100000, guid: a6531751bb8efe0458923d940b1ace74, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_JinShu05
second: {fileID: 2100000, guid: 56ca34f6d34793647ba1708a121c844a, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_JingShi
second: {fileID: 2100000, guid: 5ef2ed58216a95f42ac6b60c308245c8, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_XSD
second: {fileID: 2100000, guid: 3bbf91c7ba354024cb64fdc835e43408, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: HYNY_hongqi
second: {fileID: 2100000, guid: f800d18b8696b4c42b705e7ec1743d3e, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: VaultTank_Cap_AlbedoTransparency
second: {fileID: 2100000, guid: 155829beee996db419d71cde8974374e, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: VaultTank_Manhole_AlbedoTransparency
second: {fileID: 2100000, guid: 194a6cadf50abcb4ebb88283d76314a4, type: 2}
- first:
type: UnityEngine:Material
assembly: UnityEngine.CoreModule
name: wg_0Guan
second: {fileID: 2100000, guid: c2243c82d2a64d340bb3d9003383eed6, type: 2}
materials:
importMaterials: 1
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
optimizeMeshForGPU: 1
keepQuads: 0
weldVertices: 1
preserveHierarchy: 0
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVPackMargin: 4
useFileScale: 1
previousCalculatedGlobalScale: 1
hasPreviousCalculatedGlobalScale: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
importAnimation: 1
copyAvatar: 0
humanDescription:
serializedVersion: 2
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
animationType: 0
humanoidOversampling: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

8
Assets/HuaYiNengYuanHuaGong/BuildingScene.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7e59802190ecef1488913e80bb9d5570
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

127801
Assets/HuaYiNengYuanHuaGong/BuildingScene.unity

File diff suppressed because it is too large Load Diff

2
Assets/HuaYiNengYuanHuaGong/BuildingScene.unity.meta

@ -3,5 +3,5 @@ guid: fdc4991ec46977048974c8ddbca0fd8e
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleName: buildingscene
assetBundleVariant:

BIN
Assets/HuaYiNengYuanHuaGong/BuildingScene/NavMesh-NavmeshCar.asset

Binary file not shown.

8
Assets/HuaYiNengYuanHuaGong/BuildingScene/NavMesh-NavmeshCar.asset.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d09469dff61424944a1faf38d5781d0c
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 23800000
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/HuaYiNengYuanHuaGong/BuildingScene/NavMesh-NavmeshMan.asset

Binary file not shown.

8
Assets/HuaYiNengYuanHuaGong/BuildingScene/NavMesh-NavmeshMan.asset.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f6b33f40a0612744ba8381f042827d19
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 23800000
userData:
assetBundleName:
assetBundleVariant:

176477
Assets/HuaYiNengYuanHuaGong/HuaYiNengYuan.prefab

File diff suppressed because it is too large Load Diff

7
Assets/HuaYiNengYuanHuaGong/HuaYiNengYuan.prefab.meta

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 20a300e55b1734f429f8cd687d48b98a
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_GX 1.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_GX 1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 846ac06d0bf87f74bbccbdb8fe9456d8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_GX 1.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 47a1c0dcbc6ef7a40b1cc81fb9b628c3
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_GX 2.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_GX 2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 846ac06d0bf87f74bbccbdb8fe9456d8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_GX 2.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9b3a25fee75fc734e98789504f3231b7
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan05.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_Guan05
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: fb15b744ed4f8dd4b95b5081152f2529, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan05.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 916802f6917d35e46874be8b6f4fa364
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan06.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_Guan06
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 6e8ef644e5ebcf941ba70cd7568e2247, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan06.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9381b6b801065fe4883b25e4e704e456
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan07.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_Guan07
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: fb15b744ed4f8dd4b95b5081152f2529, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan07.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7ceacf63994ff70459c5e6c9c00f8f9a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan08.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_Guan08
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 6e8ef644e5ebcf941ba70cd7568e2247, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_Guan08.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 982b9ef263ba7c047b0b67f5263b6268
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT04.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_HNT04
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 6324efd869054a74c98fbfd2a209dd19, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT04.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ba9c72a961426d14b9a0da7c0c247f63
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT05.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_HNT05
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: ad541aa7dea013e4ebc982575112426d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT05.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 62351d6c736dfca4087cc505fcb40862
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT06.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_HNT06
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 6324efd869054a74c98fbfd2a209dd19, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT06.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9eaa388138591d3489a598c3cd57c4ca
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT07.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_HNT07
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: ad541aa7dea013e4ebc982575112426d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_HNT07.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d00bcf97eed736f41a078a1c7fc92166
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_beng 1.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_beng 1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: f8ab89bd026017d42943b2142c577de8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_beng 1.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 275ded84717a2274a8ff770ca5176fe7
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_beng 2.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_beng 2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: f8ab89bd026017d42943b2142c577de8, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_beng 2.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: cdc6fcc253697394f8e83581a071be72
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_meta3.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_meta3
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 5a68131f4e280e34bbb9816491ad1841, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_meta3.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1324f2e9e3885ed4a8eb5f50eef330c4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_meta4.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_meta4
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 5a68131f4e280e34bbb9816491ad1841, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_meta4.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7cf11b7c361977742952a2ad16824b4a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal 1.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_metal 1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 25114912e2281f442b19ee228d46a20d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal 1.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6160d06c3116293468b543f700f5fa43
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal 2.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_metal 2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 25114912e2281f442b19ee228d46a20d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal 2.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6182000eed64bdc41835b128359724ec
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal02.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_metal02
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 4fc588ecd8466c046b17acae38b884c9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal02.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d8bd9d56cb2bbb442a7ef6fd612db707
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal03.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_metal03
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 4fc588ecd8466c046b17acae38b884c9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_metal03.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 059655c237fd33441be07affcac630a9
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_roof04.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_roof04
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 5a6d1f5ce06acf6419928fb00cb28d7e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_roof04.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1ff283eb9fa5bfd48896b15a2a6efb35
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_roof05.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_roof05
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 5a6d1f5ce06acf6419928fb00cb28d7e, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_roof05.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 52cd3312258fc304fb22482ab3784885
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_wall08.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_wall08
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 7fc70af1146062644852e54a06fb1da9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_wall08.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5313ad2559a00ac4c8e4c46a158b063b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_wall09.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_wall09
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 7fc70af1146062644852e54a06fb1da9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_wall09.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ab371e73f50eae84e8841ba2429e6bc2
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

78
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_weilan 1.mat

@ -0,0 +1,78 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_weilan 1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 38b62b11c5f6f1249b5f6eaa9fc0c62b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 0
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_weilan 1.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d59fe42fa13058a459f19663431605ce
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

78
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_weilan 2.mat

@ -0,0 +1,78 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_C_weilan 2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHAPREMULTIPLY_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 38b62b11c5f6f1249b5f6eaa9fc0c62b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 0
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_C_weilan 2.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1b624ee2e95b2e140897bafe42e578b5
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

78
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_Guan08.mat

@ -0,0 +1,78 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_Guan08
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHABLEND_ON
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 9779ce967e871cb48a84a6e01c0d3e00, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 2
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 5
- _UVSec: 0
- _ZWrite: 0
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_Guan08.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a6531751bb8efe0458923d940b1ace74
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_Guan09.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_Guan09
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 9779ce967e871cb48a84a6e01c0d3e00, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_Guan09.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e25bddbf109843046a7bdcdc3a57620f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JinShu06.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_JinShu06
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: aff5fd91cb466b8409d8c5c068d0ae50, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JinShu06.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 56ca34f6d34793647ba1708a121c844a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JinShu07.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_JinShu07
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: aff5fd91cb466b8409d8c5c068d0ae50, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JinShu07.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 67259b694af017e47a009b15c1ad3efc
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JingShi 1.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_JingShi 1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 368fa84d7e8622340b89fb26151869e5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JingShi 1.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5ef2ed58216a95f42ac6b60c308245c8
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JingShi 2.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_JingShi 2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 368fa84d7e8622340b89fb26151869e5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_JingShi 2.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b4e5a5a9639abd440ae19175ba165465
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_XSD 1.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_XSD 1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: ace4297adef1fdd469f0557da4399b7d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_XSD 1.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 3bbf91c7ba354024cb64fdc835e43408
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_XSD 2.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_XSD 2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: ace4297adef1fdd469f0557da4399b7d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_XSD 2.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 74d547c905ddd0248a862bb9459f13c0
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_hongqi 1.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_hongqi 1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 0a1d91696081eaa47810a24d2f472af3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_hongqi 1.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f800d18b8696b4c42b705e7ec1743d3e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_hongqi 2.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: HYNY_hongqi 2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 0a1d91696081eaa47810a24d2f472af3, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/HYNY_hongqi 2.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a9f0217804a34394985eccac34eab5d9
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Cap_AlbedoTransparency 1.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: VaultTank_Cap_AlbedoTransparency 1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 56938df72046ea24e8d14378a396aea9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Cap_AlbedoTransparency 1.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 155829beee996db419d71cde8974374e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Cap_AlbedoTransparency 2.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: VaultTank_Cap_AlbedoTransparency 2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 56938df72046ea24e8d14378a396aea9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Cap_AlbedoTransparency 2.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 470b42ce1e21f48409372111b0c90401
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Manhole_AlbedoTransparency 1.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: VaultTank_Manhole_AlbedoTransparency 1
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 38b077856f518bb44b0e358585a569b7, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Manhole_AlbedoTransparency 1.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 194a6cadf50abcb4ebb88283d76314a4
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

77
Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Manhole_AlbedoTransparency 2.mat

@ -0,0 +1,77 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: VaultTank_Manhole_AlbedoTransparency 2
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 38b077856f518bb44b0e358585a569b7, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0}

8
Assets/HuaYiNengYuanHuaGong/Materials/VaultTank_Manhole_AlbedoTransparency 2.mat.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7beeb0005e18e8e40aba22f17479b285
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

Some files were not shown because too many files have changed in this diff Show More

Loading…
Cancel
Save