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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEditor; |
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using UnityEngine.AI; |
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using System.IO; |
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using System.Text; |
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using System; |
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|
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public class SceneTool |
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{ |
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[MenuItem("SceneTool/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息 |
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public static void SetFloorMessage() |
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{ |
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Transform neiParent = GameObject.Find("shinei").transform.GetChild(0); |
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for (int i = 0; i < neiParent.childCount; i++) |
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{ |
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//Debug.Log(neiParent.GetChild(i).name); |
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if (!neiParent.GetChild(i).GetComponent<FloorMessage>()) |
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{ |
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neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>(); |
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} |
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FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>(); |
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msg.targetTrans = GetTarget(neiParent.GetChild(i)); |
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msg.buildNum = neiParent.name; |
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if (!neiParent.GetChild(i).name.ToLower().Contains("m")) |
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{ |
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string floornum = neiParent.GetChild(i).name.Substring |
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(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.Length - 3); |
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msg.floorNum = int.Parse(floornum); |
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msg.interlayerNum = 0; |
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} |
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else |
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{ |
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msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring |
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(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m") |
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- neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 3)); |
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msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring |
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(neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length - |
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neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); |
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} |
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} |
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Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0); |
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for (int i = 0; i < waiParent.childCount; i++) |
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{ |
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//Debug.Log(waiParent.GetChild(i).name); |
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if (!waiParent.GetChild(i).GetComponent<FloorMessage>()) |
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{ |
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waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>(); |
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} |
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FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>(); |
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msg.buildNum = waiParent.name; |
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if (!waiParent.GetChild(i).name.ToLower().Contains("m")) |
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{ |
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string floornum = waiParent.GetChild(i).name.Substring |
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(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.Length - 3); |
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msg.floorNum = int.Parse(floornum); |
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msg.interlayerNum = 0; |
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} |
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else |
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{ |
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msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring |
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(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.ToLower().IndexOf("m") |
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- waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 3)); |
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msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring |
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(waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length - |
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waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); |
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} |
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} |
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} |
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static Transform GetTarget(Transform parent) |
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{ |
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for (int i = 0; i < parent.childCount; i++) |
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{ |
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if (parent.GetChild(i).name.ToLower().Contains("_floor") |
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|| parent.GetChild(i).name.ToLower().Contains("-floor") |
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|| parent.GetChild(i).name.ToLower().Contains("-floor") |
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) |
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{ |
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if (parent.GetChild(i).GetComponent<MeshRenderer>()) |
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return parent.GetChild(i); |
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} |
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} |
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|
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return parent; |
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} |
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[MenuItem("SceneTool/SetNavLayerShiNeiFloor")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含) |
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public static void SetNavLayerShiNeiFloor() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].name.ToLower().Contains("_floor") ||//地面 |
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obj[i].name.ToLower().Contains("_floor") || |
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obj[i].name.ToLower().Contains("floor") || |
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obj[i].name.ToLower().Contains("chewei") || |
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obj[i].name.ToLower().Contains("-floor") && |
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obj[i].GetComponent<MeshRenderer>()) |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<PathFindable>()) |
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{ |
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obj[i].gameObject.AddComponent<PathFindable>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
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Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); |
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var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
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enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
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if (obj[i].parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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} |
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if (obj[i].name.ToLower().Contains("_wall") ||//墙面 |
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obj[i].name.ToLower().Contains("_wall") || |
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obj[i].name.ToLower().Contains("wall") || |
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obj[i].name.ToLower().Contains("-wall") && |
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obj[i].GetComponent<MeshRenderer>()) |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
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{ |
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obj[i].gameObject.AddComponent<NavMeshModifier>(); |
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} |
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NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
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mod.overrideArea = true; |
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mod.area = 1; |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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} |
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if (obj[i].name.ToLower().Contains("zhuzi") ||//柱子 |
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obj[i].name.ToLower().Contains("_zhuzi") || |
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obj[i].name.ToLower().Contains("-zhuzi") && |
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obj[i].GetComponent<MeshRenderer>()) |
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{ |
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//Debug.Log(obj[i].name); |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
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{ |
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obj[i].gameObject.AddComponent<NavMeshModifier>(); |
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} |
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NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
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mod.overrideArea = true; |
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mod.area = 1; |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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} |
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if (obj[i].name.ToLower().Contains("lt") && |
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obj[i].GetComponent<MeshRenderer>() && |
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!obj[i].name.ToLower().Contains("lt_name") && |
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!obj[i].name.ToLower().Contains("_ltcs"))//楼梯 |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<PathFindable>()) |
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{ |
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obj[i].gameObject.AddComponent<PathFindable>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
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{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
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Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); |
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var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
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enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
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if (obj[i].parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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} |
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if (obj[i].name.ToLower().Contains("ft") && |
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obj[i].GetComponent<MeshRenderer>() && |
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!obj[i].name.ToLower().Contains("ft_name") && |
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!obj[i].name.ToLower().Contains("bf"))//扶梯 |
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{ |
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obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
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if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
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{ |
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obj[i].gameObject.AddComponent<MeshCollider>(); |
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} |
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if (!obj[i].gameObject.GetComponent<PathFindable>()) |
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{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
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if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
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obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
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} |
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if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
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obj[i].gameObject.AddComponent<CloneableEnums>(); |
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} |
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CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
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Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiNeiFloor"); |
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var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
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enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
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if (obj[i].parent.GetComponent<FloorMessage>()) |
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{ |
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FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
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obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
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FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
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} |
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} |
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} |
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} |
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[MenuItem("SceneTool/SetNavLayerShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad) |
||||
public static void SetNavLayerShiWaiCarRoad() |
||||
{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
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{ |
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if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")) |
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{ |
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if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
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{ |
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//Debug.Log(obj[i].name); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("TheCarRoad").transform; |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/SetNavLayerShiWaiSoldierRoad")]//添加寻路层车(前提是将车的寻路层添加layer SoliderRoad) |
||||
public static void SetNavLayerShiWaiSoliderRoad() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||
{ |
||||
//Debug.Log(obj[i].name); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("TheCarRoad").transform.Find("ShiWaiSolider"); |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/RemoveColider")]//移除碰撞器 |
||||
public static void RemoveColider() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (obj[i].GetComponent<MeshCollider>()) |
||||
{ |
||||
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/AddColider")]//添加碰撞器 |
||||
public static void AddColider() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (!obj[i].GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/SetGuanDing")] |
||||
public static void SetGuanDing() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<FireOnTank>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<FireOnTank>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("Guanding").transform; |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/SetGuanBi")] |
||||
public static void SetGuanBi() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<NavMeshModifier>(); |
||||
} |
||||
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
||||
mod.overrideArea = true; |
||||
mod.area = 1; |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("TheCarRoad").transform.Find("GuanBi").transform; |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/SetGuanDi")] |
||||
public static void SetGuanDi() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<NavMeshModifier>(); |
||||
} |
||||
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
||||
mod.overrideArea = true; |
||||
mod.area = 1; |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/SetTeamTargetItemName")] |
||||
public static void SetTeamTargetItemName() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<TeamTargetItem>()) |
||||
{ |
||||
obj[i].gameObject.GetComponent<TeamTargetItem>().TankName = obj[i].gameObject.name; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/SetGuanLouTi")] |
||||
public static void SetGuanLouTi() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindable>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindable>(); |
||||
} |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("GuanLouTi").transform; |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/SetDouBuZou")] |
||||
public static void SetDouBuZou() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("CarRoad"); |
||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<NavMeshModifier>(); |
||||
} |
||||
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
||||
mod.overrideArea = true; |
||||
mod.area = 1; |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/ChangDingName")] |
||||
public static void ChangDingName() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (obj[i].gameObject.GetComponent<FireOnTank>()) |
||||
{ |
||||
obj[i].gameObject.name = "GuanDing"; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/ChangBiName")] |
||||
public static void ChangBiName() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (obj[i].gameObject.GetComponent<CloneableEnums>() && obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes.Count == 1) |
||||
{ |
||||
if (obj[i].gameObject.GetComponent<CloneableEnums>().CloneableTypes[0] == CloneObjType.FireBreakThough) |
||||
obj[i].gameObject.name = "GuanBi"; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/ChangeMessage")]//添加碰撞器 |
||||
public static void ChangeMessage() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
if (obj[i].GetComponent<CloneGameObjInfo>().buildNum == "8XGYTC") |
||||
{ |
||||
obj[i].GetComponent<CloneGameObjInfo>().buildNum = "2XGYTC"; |
||||
} |
||||
|
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/RemoveAnimator")]//移除碰撞器 |
||||
public static void RemoveAnimator() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<Animator>()) |
||||
{ |
||||
if (obj[i].GetComponent<Animator>()) |
||||
{ |
||||
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<Animator>(), true); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTool/SetshineiXHS")]//设置室内消火栓属性 |
||||
public static void SetSNXHS() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].name.ToLower().Contains("xhs") && |
||||
!obj[i].name.ToLower().Contains("xhs_name") && |
||||
!obj[i].name.ToLower().Contains("xhs_wz") && |
||||
!obj[i].name.ToLower().Contains("xhs-wz") && |
||||
obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<BoxCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<BoxCollider>(); |
||||
} |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (obj[i].GetComponent<MeshCollider>()) |
||||
{ |
||||
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true); |
||||
} |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
||||
{ |
||||
long staticGameObjId = (long)GUID.NewGuid(1, 1); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
||||
} |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant; |
||||
if (!obj[i].gameObject.GetComponent<InDoorHydrantMessage>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<InDoorHydrantMessage>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<WaterSource>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<WaterSource>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
|
||||
List<CloneObjType> EnumsList = new List<CloneObjType>() { |
||||
CloneObjType.FireHose |
||||
}; |
||||
enumParent.CloneableTypes = EnumsList; |
||||
if (obj[i].parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.IndoorFireHydrant; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
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||||
100162: HYNY_C_metal |
||||
100164: HYNY_C_metal 1 |
||||
100166: HYNY_C_metal01 |
||||
100168: HYNY_C_metal01 1 |
||||
100170: HYNY_C_roof03 |
||||
100172: HYNY_C_wall05 |
||||
100174: HYNY_C_weilan |
||||
100176: HYNY_C_weilan 1 |
||||
100178: HYNY_Floor_Ren |
||||
100180: HYNY_Floor_Ren 1 |
||||
100182: HYNY_Guan07_001 |
||||
100184: HYNY_Guan07_002 |
||||
100186: HYNY_Guan07_003 |
||||
100188: HYNY_Guan07_004 |
||||
100190: HYNY_Guan07_005 |
||||
100192: HYNY_Guan07_006 |
||||
100194: HYNY_Guan07_007 |
||||
100196: HYNY_Guan07_008 |
||||
100198: HYNY_Guan07_009 |
||||
100200: HYNY_hongqi |
||||
100202: HYNY_hongqi 1 |
||||
100204: HYNY_hongqi 2 |
||||
100206: HYNY_HuLan_02 |
||||
100208: HYNY_JingShi |
||||
100210: HYNY_JingShi 1 |
||||
100212: HYNY_JinShu |
||||
100214: HYNY_JinShu05 |
||||
100216: HYNY_shuini03 |
||||
100218: HYNY_XSD |
||||
100220: HYNY_XSD 1 |
||||
100222: VaultTank_Cap_AlbedoTransparency_001 |
||||
100224: VaultTank_Cap_AlbedoTransparency_002 |
||||
100226: VaultTank_Cap_AlbedoTransparency_003 |
||||
100228: VaultTank_Cap_AlbedoTransparency_004 |
||||
100230: VaultTank_Cap_AlbedoTransparency_005 |
||||
100232: VaultTank_Cap_AlbedoTransparency_006 |
||||
100234: VaultTank_Cap_AlbedoTransparency_007 |
||||
100236: VaultTank_Cap_AlbedoTransparency_008 |
||||
100238: VaultTank_Manhole_AlbedoTransparency |
||||
100240: wg_0Guan_001 |
||||
100242: wg_0Guan_002 |
||||
100244: wg_0Guan_003 |
||||
100246: wg_0Guan_004 |
||||
100248: wg_0Guan_005 |
||||
100250: wg_0Guan_006 |
||||
100252: wg_0Guan_007 |
||||
100254: wg_0Guan_008 |
||||
100256: wg_0Guan_009 |
||||
100258: wg_0Guan_010 |
||||
400000: //RootNode |
||||
400002: 161CuSuanZhongJianGuanQu |
||||
400004: 178YiErChunZhongJianGuanQu |
||||
400006: G1 |
||||
400008: G1 1 |
||||
400010: G10 |
||||
400012: G11 |
||||
400014: G2 |
||||
400016: G2 1 |
||||
400018: G3 |
||||
400020: G3 1 |
||||
400022: G4 |
||||
400024: G4 1 |
||||
400026: G5 |
||||
400028: G5 1 |
||||
400030: G6 |
||||
400032: G6 1 |
||||
400034: G7 |
||||
400036: G7 1 |
||||
400038: G8 |
||||
400040: G9 |
||||
400042: HYNY_C_beng |
||||
400044: HYNY_C_beng 1 |
||||
400046: HYNY_C_Guan01_001 |
||||
400048: HYNY_C_Guan01_002 |
||||
400050: HYNY_C_Guan01_003 |
||||
400052: HYNY_C_Guan01_004 |
||||
400054: HYNY_C_Guan01_005 |
||||
400056: HYNY_C_Guan01_006 |
||||
400058: HYNY_C_Guan01_007 |
||||
400060: HYNY_C_Guan01_008 |
||||
400062: HYNY_C_Guan01_009 |
||||
400064: HYNY_C_Guan01_010 |
||||
400066: HYNY_C_Guan01_011 |
||||
400068: HYNY_C_Guan01_012 |
||||
400070: HYNY_C_Guan01_013 |
||||
400072: HYNY_C_Guan01_014 |
||||
400074: HYNY_C_Guan03 |
||||
400076: HYNY_C_Guan03_001 |
||||
400078: HYNY_C_Guan03_002 |
||||
400080: HYNY_C_Guan03_003 |
||||
400082: HYNY_C_Guan03_004 |
||||
400084: HYNY_C_Guan03_005 |
||||
400086: HYNY_C_Guan03_006 |
||||
400088: HYNY_C_Guan03_007 |
||||
400090: HYNY_C_Guan03_008 |
||||
400092: HYNY_C_Guan03_009 |
||||
400094: HYNY_C_Guan03_010 |
||||
400096: HYNY_C_Guan03_011 |
||||
400098: HYNY_C_Guan03_012 |
||||
400100: HYNY_C_Guan03_013 |
||||
400102: HYNY_C_Guan03_014 |
||||
400104: HYNY_C_Guan03_015 |
||||
400106: HYNY_C_Guan03_016 |
||||
400108: HYNY_C_Guan03_017 |
||||
400110: HYNY_C_Guan03_018 |
||||
400112: HYNY_C_Guan03_019 |
||||
400114: HYNY_C_Guan03_020 |
||||
400116: HYNY_C_Guan03_021 |
||||
400118: HYNY_C_Guan03_022 |
||||
400120: HYNY_C_Guan03_023 |
||||
400122: HYNY_C_Guan03_024 |
||||
400124: HYNY_C_Guan03_025 |
||||
400126: HYNY_C_Guan03_026 |
||||
400128: HYNY_C_Guan03_027 |
||||
400130: HYNY_C_Guan03_028 |
||||
400132: HYNY_C_Guan03_029 |
||||
400134: HYNY_C_Guan03_030 |
||||
400136: HYNY_C_Guan03_031 |
||||
400138: HYNY_C_Guan03_032 |
||||
400140: HYNY_C_Guan03_033 |
||||
400142: HYNY_C_Guan03_034 |
||||
400144: HYNY_C_Guan03_035 |
||||
400146: HYNY_C_Guan03_036 |
||||
400148: HYNY_C_GX |
||||
400150: HYNY_C_GX 1 |
||||
400152: HYNY_C_HNT01 |
||||
400154: HYNY_C_HNT03 |
||||
400156: HYNY_C_HNT03 1 |
||||
400158: HYNY_C_meta2 |
||||
400160: HYNY_C_meta2 1 |
||||
400162: HYNY_C_metal |
||||
400164: HYNY_C_metal 1 |
||||
400166: HYNY_C_metal01 |
||||
400168: HYNY_C_metal01 1 |
||||
400170: HYNY_C_roof03 |
||||
400172: HYNY_C_wall05 |
||||
400174: HYNY_C_weilan |
||||
400176: HYNY_C_weilan 1 |
||||
400178: HYNY_Floor_Ren |
||||
400180: HYNY_Floor_Ren 1 |
||||
400182: HYNY_Guan07_001 |
||||
400184: HYNY_Guan07_002 |
||||
400186: HYNY_Guan07_003 |
||||
400188: HYNY_Guan07_004 |
||||
400190: HYNY_Guan07_005 |
||||
400192: HYNY_Guan07_006 |
||||
400194: HYNY_Guan07_007 |
||||
400196: HYNY_Guan07_008 |
||||
400198: HYNY_Guan07_009 |
||||
400200: HYNY_hongqi |
||||
400202: HYNY_hongqi 1 |
||||
400204: HYNY_hongqi 2 |
||||
400206: HYNY_HuLan_02 |
||||
400208: HYNY_JingShi |
||||
400210: HYNY_JingShi 1 |
||||
400212: HYNY_JinShu |
||||
400214: HYNY_JinShu05 |
||||
400216: HYNY_shuini03 |
||||
400218: HYNY_XSD |
||||
400220: HYNY_XSD 1 |
||||
400222: VaultTank_Cap_AlbedoTransparency_001 |
||||
400224: VaultTank_Cap_AlbedoTransparency_002 |
||||
400226: VaultTank_Cap_AlbedoTransparency_003 |
||||
400228: VaultTank_Cap_AlbedoTransparency_004 |
||||
400230: VaultTank_Cap_AlbedoTransparency_005 |
||||
400232: VaultTank_Cap_AlbedoTransparency_006 |
||||
400234: VaultTank_Cap_AlbedoTransparency_007 |
||||
400236: VaultTank_Cap_AlbedoTransparency_008 |
||||
400238: VaultTank_Manhole_AlbedoTransparency |
||||
400240: wg_0Guan_001 |
||||
400242: wg_0Guan_002 |
||||
400244: wg_0Guan_003 |
||||
400246: wg_0Guan_004 |
||||
400248: wg_0Guan_005 |
||||
400250: wg_0Guan_006 |
||||
400252: wg_0Guan_007 |
||||
400254: wg_0Guan_008 |
||||
400256: wg_0Guan_009 |
||||
400258: wg_0Guan_010 |
||||
2100000: HYNY_C_HNT03 |
||||
2100002: HYNY_JingShi |
||||
2100004: HYNY_C_weilan |
||||
2100006: HYNY_C_metal01 |
||||
2100008: HYNY_XSD |
||||
2100010: HYNY_C_beng |
||||
2100012: HYNY_C_GX |
||||
2100014: HYNY_C_Guan03 |
||||
2100016: HYNY_C_metal |
||||
2100018: HYNY_C_meta2 |
||||
2100020: HYNY_hongqi |
||||
2100022: HYNY_C_Guan01 |
||||
2100024: HYNY_Guan07 |
||||
2100026: HYNY_C_HNT01 |
||||
2100028: HYNY_C_roof03 |
||||
2100030: HYNY_C_wall05 |
||||
2100032: HYNY_JinShu05 |
||||
2100034: VaultTank_Manhole_AlbedoTransparency |
||||
2100036: VaultTank_Cap_AlbedoTransparency |
||||
2100038: wg_0Guan |
||||
2300000: HYNY_C_beng |
||||
2300002: HYNY_C_beng 1 |
||||
2300004: HYNY_C_Guan01_001 |
||||
2300006: HYNY_C_Guan01_002 |
||||
2300008: HYNY_C_Guan01_003 |
||||
2300010: HYNY_C_Guan01_004 |
||||
2300012: HYNY_C_Guan01_005 |
||||
2300014: HYNY_C_Guan01_006 |
||||
2300016: HYNY_C_Guan01_007 |
||||
2300018: HYNY_C_Guan01_008 |
||||
2300020: HYNY_C_Guan01_009 |
||||
2300022: HYNY_C_Guan01_010 |
||||
2300024: HYNY_C_Guan01_011 |
||||
2300026: HYNY_C_Guan01_012 |
||||
2300028: HYNY_C_Guan01_013 |
||||
2300030: HYNY_C_Guan01_014 |
||||
2300032: HYNY_C_Guan03 |
||||
2300034: HYNY_C_Guan03_001 |
||||
2300036: HYNY_C_Guan03_002 |
||||
2300038: HYNY_C_Guan03_003 |
||||
2300040: HYNY_C_Guan03_004 |
||||
2300042: HYNY_C_Guan03_005 |
||||
2300044: HYNY_C_Guan03_006 |
||||
2300046: HYNY_C_Guan03_007 |
||||
2300048: HYNY_C_Guan03_008 |
||||
2300050: HYNY_C_Guan03_009 |
||||
2300052: HYNY_C_Guan03_010 |
||||
2300054: HYNY_C_Guan03_011 |
||||
2300056: HYNY_C_Guan03_012 |
||||
2300058: HYNY_C_Guan03_013 |
||||
2300060: HYNY_C_Guan03_014 |
||||
2300062: HYNY_C_Guan03_015 |
||||
2300064: HYNY_C_Guan03_016 |
||||
2300066: HYNY_C_Guan03_017 |
||||
2300068: HYNY_C_Guan03_018 |
||||
2300070: HYNY_C_Guan03_019 |
||||
2300072: HYNY_C_Guan03_020 |
||||
2300074: HYNY_C_Guan03_021 |
||||
2300076: HYNY_C_Guan03_022 |
||||
2300078: HYNY_C_Guan03_023 |
||||
2300080: HYNY_C_Guan03_024 |
||||
2300082: HYNY_C_Guan03_025 |
||||
2300084: HYNY_C_Guan03_026 |
||||
2300086: HYNY_C_Guan03_027 |
||||
2300088: HYNY_C_Guan03_028 |
||||
2300090: HYNY_C_Guan03_029 |
||||
2300092: HYNY_C_Guan03_030 |
||||
2300094: HYNY_C_Guan03_031 |
||||
2300096: HYNY_C_Guan03_032 |
||||
2300098: HYNY_C_Guan03_033 |
||||
2300100: HYNY_C_Guan03_034 |
||||
2300102: HYNY_C_Guan03_035 |
||||
2300104: HYNY_C_Guan03_036 |
||||
2300106: HYNY_C_GX |
||||
2300108: HYNY_C_GX 1 |
||||
2300110: HYNY_C_HNT01 |
||||
2300112: HYNY_C_HNT03 |
||||
2300114: HYNY_C_HNT03 1 |
||||
2300116: HYNY_C_meta2 |
||||
2300118: HYNY_C_meta2 1 |
||||
2300120: HYNY_C_metal |
||||
2300122: HYNY_C_metal 1 |
||||
2300124: HYNY_C_metal01 |
||||
2300126: HYNY_C_metal01 1 |
||||
2300128: HYNY_C_roof03 |
||||
2300130: HYNY_C_wall05 |
||||
2300132: HYNY_C_weilan |
||||
2300134: HYNY_C_weilan 1 |
||||
2300136: HYNY_Floor_Ren |
||||
2300138: HYNY_Floor_Ren 1 |
||||
2300140: HYNY_Guan07_001 |
||||
2300142: HYNY_Guan07_002 |
||||
2300144: HYNY_Guan07_003 |
||||
2300146: HYNY_Guan07_004 |
||||
2300148: HYNY_Guan07_005 |
||||
2300150: HYNY_Guan07_006 |
||||
2300152: HYNY_Guan07_007 |
||||
2300154: HYNY_Guan07_008 |
||||
2300156: HYNY_Guan07_009 |
||||
2300158: HYNY_hongqi |
||||
2300160: HYNY_hongqi 1 |
||||
2300162: HYNY_hongqi 2 |
||||
2300164: HYNY_HuLan_02 |
||||
2300166: HYNY_JingShi |
||||
2300168: HYNY_JingShi 1 |
||||
2300170: HYNY_JinShu |
||||
2300172: HYNY_JinShu05 |
||||
2300174: HYNY_shuini03 |
||||
2300176: HYNY_XSD |
||||
2300178: HYNY_XSD 1 |
||||
2300180: VaultTank_Cap_AlbedoTransparency_001 |
||||
2300182: VaultTank_Cap_AlbedoTransparency_002 |
||||
2300184: VaultTank_Cap_AlbedoTransparency_003 |
||||
2300186: VaultTank_Cap_AlbedoTransparency_004 |
||||
2300188: VaultTank_Cap_AlbedoTransparency_005 |
||||
2300190: VaultTank_Cap_AlbedoTransparency_006 |
||||
2300192: VaultTank_Cap_AlbedoTransparency_007 |
||||
2300194: VaultTank_Cap_AlbedoTransparency_008 |
||||
2300196: VaultTank_Manhole_AlbedoTransparency |
||||
2300198: wg_0Guan_001 |
||||
2300200: wg_0Guan_002 |
||||
2300202: wg_0Guan_003 |
||||
2300204: wg_0Guan_004 |
||||
2300206: wg_0Guan_005 |
||||
2300208: wg_0Guan_006 |
||||
2300210: wg_0Guan_007 |
||||
2300212: wg_0Guan_008 |
||||
2300214: wg_0Guan_009 |
||||
2300216: wg_0Guan_010 |
||||
3300000: HYNY_C_beng |
||||
3300002: HYNY_C_beng 1 |
||||
3300004: HYNY_C_Guan01_001 |
||||
3300006: HYNY_C_Guan01_002 |
||||
3300008: HYNY_C_Guan01_003 |
||||
3300010: HYNY_C_Guan01_004 |
||||
3300012: HYNY_C_Guan01_005 |
||||
3300014: HYNY_C_Guan01_006 |
||||
3300016: HYNY_C_Guan01_007 |
||||
3300018: HYNY_C_Guan01_008 |
||||
3300020: HYNY_C_Guan01_009 |
||||
3300022: HYNY_C_Guan01_010 |
||||
3300024: HYNY_C_Guan01_011 |
||||
3300026: HYNY_C_Guan01_012 |
||||
3300028: HYNY_C_Guan01_013 |
||||
3300030: HYNY_C_Guan01_014 |
||||
3300032: HYNY_C_Guan03 |
||||
3300034: HYNY_C_Guan03_001 |
||||
3300036: HYNY_C_Guan03_002 |
||||
3300038: HYNY_C_Guan03_003 |
||||
3300040: HYNY_C_Guan03_004 |
||||
3300042: HYNY_C_Guan03_005 |
||||
3300044: HYNY_C_Guan03_006 |
||||
3300046: HYNY_C_Guan03_007 |
||||
3300048: HYNY_C_Guan03_008 |
||||
3300050: HYNY_C_Guan03_009 |
||||
3300052: HYNY_C_Guan03_010 |
||||
3300054: HYNY_C_Guan03_011 |
||||
3300056: HYNY_C_Guan03_012 |
||||
3300058: HYNY_C_Guan03_013 |
||||
3300060: HYNY_C_Guan03_014 |
||||
3300062: HYNY_C_Guan03_015 |
||||
3300064: HYNY_C_Guan03_016 |
||||
3300066: HYNY_C_Guan03_017 |
||||
3300068: HYNY_C_Guan03_018 |
||||
3300070: HYNY_C_Guan03_019 |
||||
3300072: HYNY_C_Guan03_020 |
||||
3300074: HYNY_C_Guan03_021 |
||||
3300076: HYNY_C_Guan03_022 |
||||
3300078: HYNY_C_Guan03_023 |
||||
3300080: HYNY_C_Guan03_024 |
||||
3300082: HYNY_C_Guan03_025 |
||||
3300084: HYNY_C_Guan03_026 |
||||
3300086: HYNY_C_Guan03_027 |
||||
3300088: HYNY_C_Guan03_028 |
||||
3300090: HYNY_C_Guan03_029 |
||||
3300092: HYNY_C_Guan03_030 |
||||
3300094: HYNY_C_Guan03_031 |
||||
3300096: HYNY_C_Guan03_032 |
||||
3300098: HYNY_C_Guan03_033 |
||||
3300100: HYNY_C_Guan03_034 |
||||
3300102: HYNY_C_Guan03_035 |
||||
3300104: HYNY_C_Guan03_036 |
||||
3300106: HYNY_C_GX |
||||
3300108: HYNY_C_GX 1 |
||||
3300110: HYNY_C_HNT01 |
||||
3300112: HYNY_C_HNT03 |
||||
3300114: HYNY_C_HNT03 1 |
||||
3300116: HYNY_C_meta2 |
||||
3300118: HYNY_C_meta2 1 |
||||
3300120: HYNY_C_metal |
||||
3300122: HYNY_C_metal 1 |
||||
3300124: HYNY_C_metal01 |
||||
3300126: HYNY_C_metal01 1 |
||||
3300128: HYNY_C_roof03 |
||||
3300130: HYNY_C_wall05 |
||||
3300132: HYNY_C_weilan |
||||
3300134: HYNY_C_weilan 1 |
||||
3300136: HYNY_Floor_Ren |
||||
3300138: HYNY_Floor_Ren 1 |
||||
3300140: HYNY_Guan07_001 |
||||
3300142: HYNY_Guan07_002 |
||||
3300144: HYNY_Guan07_003 |
||||
3300146: HYNY_Guan07_004 |
||||
3300148: HYNY_Guan07_005 |
||||
3300150: HYNY_Guan07_006 |
||||
3300152: HYNY_Guan07_007 |
||||
3300154: HYNY_Guan07_008 |
||||
3300156: HYNY_Guan07_009 |
||||
3300158: HYNY_hongqi |
||||
3300160: HYNY_hongqi 1 |
||||
3300162: HYNY_hongqi 2 |
||||
3300164: HYNY_HuLan_02 |
||||
3300166: HYNY_JingShi |
||||
3300168: HYNY_JingShi 1 |
||||
3300170: HYNY_JinShu |
||||
3300172: HYNY_JinShu05 |
||||
3300174: HYNY_shuini03 |
||||
3300176: HYNY_XSD |
||||
3300178: HYNY_XSD 1 |
||||
3300180: VaultTank_Cap_AlbedoTransparency_001 |
||||
3300182: VaultTank_Cap_AlbedoTransparency_002 |
||||
3300184: VaultTank_Cap_AlbedoTransparency_003 |
||||
3300186: VaultTank_Cap_AlbedoTransparency_004 |
||||
3300188: VaultTank_Cap_AlbedoTransparency_005 |
||||
3300190: VaultTank_Cap_AlbedoTransparency_006 |
||||
3300192: VaultTank_Cap_AlbedoTransparency_007 |
||||
3300194: VaultTank_Cap_AlbedoTransparency_008 |
||||
3300196: VaultTank_Manhole_AlbedoTransparency |
||||
3300198: wg_0Guan_001 |
||||
3300200: wg_0Guan_002 |
||||
3300202: wg_0Guan_003 |
||||
3300204: wg_0Guan_004 |
||||
3300206: wg_0Guan_005 |
||||
3300208: wg_0Guan_006 |
||||
3300210: wg_0Guan_007 |
||||
3300212: wg_0Guan_008 |
||||
3300214: wg_0Guan_009 |
||||
3300216: wg_0Guan_010 |
||||
4300000: HYNY_C_HNT03 |
||||
4300002: HYNY_JingShi |
||||
4300004: HYNY_C_weilan |
||||
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