Compare commits

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3 Commits

  1. 132
      .gitignore
  2. 3
      .gitmodules
  3. 6
      .vsconfig
  4. 8
      Assets/29HeChiYanJieFang.meta
  5. 90461
      Assets/29HeChiYanJieFang/AnYingHuiJieMinFang.prefab
  6. 7
      Assets/29HeChiYanJieFang/AnYingHuiJieMinFang.prefab.meta
  7. 8
      Assets/29HeChiYanJieFang/Scene.meta
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  11. 78
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  12. 8
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  13. 77
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  14. 8
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  15. 78
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  17. 77
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  27. 77
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  50. 8
      Assets/29HeChiYanJieFang/Scenes.meta
  51. 8
      Assets/29HeChiYanJieFang/Scenes/BuildingScene.meta
  52. 3702
      Assets/29HeChiYanJieFang/Scenes/BuildingScene.unity
  53. 7
      Assets/29HeChiYanJieFang/Scenes/BuildingScene.unity.meta
  54. BIN
      Assets/29HeChiYanJieFang/Scenes/BuildingScene/NavMesh-NavMeshSurfaceCar.asset
  55. 8
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  56. BIN
      Assets/29HeChiYanJieFang/Scenes/BuildingScene/NavMesh-NavMeshSurfaceSoldier.asset
  57. 8
      Assets/29HeChiYanJieFang/Scenes/BuildingScene/NavMesh-NavMeshSurfaceSoldier.asset.meta
  58. 428
      Assets/29HeChiYanJieFang/Sences All.prefab
  59. 7
      Assets/29HeChiYanJieFang/Sences All.prefab.meta
  60. 88
      Assets/29HeChiYanJieFang/Sun Light.prefab
  61. 7
      Assets/29HeChiYanJieFang/Sun Light.prefab.meta
  62. 8
      Assets/29HeChiYanJieFang/ZhuTi.meta
  63. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials.meta
  64. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/CJ_Road06.mat
  65. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/CJ_Road06.mat.meta
  66. 77
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  67. 8
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  68. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_BoLi_Men_02.mat
  69. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_BoLi_Men_02.mat.meta
  70. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_BoLi__01.mat
  71. 8
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  72. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_BoLi__02.mat
  73. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_BoLi__02.mat.meta
  74. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_BoLi__03.mat
  75. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_BoLi__03.mat.meta
  76. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_BoLi__04.mat
  77. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_BoLi__04.mat.meta
  78. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_GGP_01_.mat
  79. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_GGP_01_.mat.meta
  80. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_GGP_02_.mat
  81. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_GGP_02_.mat.meta
  82. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_GGP_03_.mat
  83. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_GGP_03_.mat.meta
  84. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_JS__01.mat
  85. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_JS__01.mat.meta
  86. 78
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_LanGan__01.mat
  87. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_LanGan__01.mat.meta
  88. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_Men.mat
  89. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_Men.mat.meta
  90. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_Men_01.mat
  91. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_Men_01.mat.meta
  92. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_WD_3.mat
  93. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_WD_3.mat.meta
  94. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_Wall_01.mat
  95. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_Wall_01.mat.meta
  96. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_Wall_02.mat
  97. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_Wall_02.mat.meta
  98. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_Wall_03.mat
  99. 8
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_Wall_03.mat.meta
  100. 77
      Assets/29HeChiYanJieFang/ZhuTi/Materials/YHJMF_WG_Wall_04.mat
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132
.gitignore vendored

@ -0,0 +1,132 @@
# ---> Unity
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
# Autogenerated VS/MD solution and project files
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
# Unity3D generated meta files
# Unity3D Generated File On Crash Reports
sysinfo.txt
# ---> C Sharp
# Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
[Bb]in/
[Oo]bj/
# mstest test results
TestResults
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
*_i.c
*_p.c
*.ilk
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.log
*.vspscc
*.vssscc
.builds
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish
# Publish Web Output
*.Publish.xml
# NuGet Packages Directory
packages
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
[Bb]in
[Oo]bj
sql
TestResults
[Tt]est[Rr]esult*
*.Cache
ClientBin
[Ss]tyle[Cc]op.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
/Logs
/.vs

3
.gitmodules vendored

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[submodule "Assets/MscPublic2"]
path = Assets/MscPublic2
url = http://121.36.37.70:3000/AX-ORG/MscPublic2.git

6
.vsconfig

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{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

8
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