Compare commits
3 Commits
Author | SHA1 | Date |
---|---|---|
杨栋梁 | 352dbe3108 | 1 year ago |
杨栋梁 | 1d29c613cf | 1 year ago |
杨栋梁 | 1494c9abf0 | 1 year ago |
526 changed files with 356872 additions and 0 deletions
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|
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# ---> Unity |
||||
/[Ll]ibrary/ |
||||
/[Tt]emp/ |
||||
/[Oo]bj/ |
||||
/[Bb]uild/ |
||||
# Autogenerated VS/MD solution and project files |
||||
*.csproj |
||||
*.unityproj |
||||
*.sln |
||||
*.suo |
||||
*.tmp |
||||
*.user |
||||
*.userprefs |
||||
*.pidb |
||||
*.booproj |
||||
|
||||
# Unity3D generated meta files |
||||
|
||||
# Unity3D Generated File On Crash Reports |
||||
sysinfo.txt |
||||
|
||||
# ---> C Sharp |
||||
# Build Folders (you can keep bin if you'd like, to store dlls and pdbs) |
||||
[Bb]in/ |
||||
[Oo]bj/ |
||||
|
||||
# mstest test results |
||||
TestResults |
||||
|
||||
## Ignore Visual Studio temporary files, build results, and |
||||
## files generated by popular Visual Studio add-ons. |
||||
|
||||
# User-specific files |
||||
*.suo |
||||
*.user |
||||
*.sln.docstates |
||||
|
||||
# Build results |
||||
[Dd]ebug/ |
||||
[Rr]elease/ |
||||
x64/ |
||||
*_i.c |
||||
*_p.c |
||||
*.ilk |
||||
*.obj |
||||
*.pch |
||||
*.pdb |
||||
*.pgc |
||||
*.pgd |
||||
*.rsp |
||||
*.sbr |
||||
*.tlb |
||||
*.tli |
||||
*.tlh |
||||
*.tmp |
||||
*.log |
||||
*.vspscc |
||||
*.vssscc |
||||
.builds |
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|
||||
# Visual C++ cache files |
||||
ipch/ |
||||
*.aps |
||||
*.ncb |
||||
*.opensdf |
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*.sdf |
||||
|
||||
# Visual Studio profiler |
||||
*.psess |
||||
*.vsp |
||||
*.vspx |
||||
|
||||
# Guidance Automation Toolkit |
||||
*.gpState |
||||
|
||||
# ReSharper is a .NET coding add-in |
||||
_ReSharper* |
||||
|
||||
# NCrunch |
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*.ncrunch* |
||||
.*crunch*.local.xml |
||||
|
||||
# Installshield output folder |
||||
[Ee]xpress |
||||
|
||||
# DocProject is a documentation generator add-in |
||||
DocProject/buildhelp/ |
||||
DocProject/Help/*.HxT |
||||
DocProject/Help/*.HxC |
||||
DocProject/Help/*.hhc |
||||
DocProject/Help/*.hhk |
||||
DocProject/Help/*.hhp |
||||
DocProject/Help/Html2 |
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DocProject/Help/html |
||||
|
||||
# Click-Once directory |
||||
publish |
||||
|
||||
# Publish Web Output |
||||
*.Publish.xml |
||||
|
||||
# NuGet Packages Directory |
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packages |
||||
|
||||
# Windows Azure Build Output |
||||
csx |
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*.build.csdef |
||||
|
||||
# Windows Store app package directory |
||||
AppPackages/ |
||||
|
||||
# Others |
||||
[Bb]in |
||||
[Oo]bj |
||||
sql |
||||
TestResults |
||||
[Tt]est[Rr]esult* |
||||
*.Cache |
||||
ClientBin |
||||
[Ss]tyle[Cc]op.* |
||||
~$* |
||||
*.dbmdl |
||||
Generated_Code #added for RIA/Silverlight projects |
||||
|
||||
# Backup & report files from converting an old project file to a newer |
||||
# Visual Studio version. Backup files are not needed, because we have git ;-) |
||||
_UpgradeReport_Files/ |
||||
Backup*/ |
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UpgradeLog*.XML |
||||
|
||||
/Logs |
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/.vs |
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|
||||
[submodule "Assets/ShiYanMscPublic"] |
||||
path = Assets/ShiYanMscPublic |
||||
url = http://121.36.37.70:3000/AX-ORG/ShiYanMscPublic.git |
@ -0,0 +1,6 @@
|
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{ |
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"version": "1.0", |
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"Microsoft.VisualStudio.Workload.ManagedGame" |
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] |
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externalObjects: {} |
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assetBundleName: |
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assetBundleVariant: |
@ -0,0 +1,71 @@
|
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
using UnityEditor; |
||||
|
||||
public class DeleteMissingScripts : EditorWindow |
||||
{ |
||||
[MenuItem("Tools/移除丢失的脚本")] |
||||
public static void RemoveMissingScript() |
||||
{ |
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GameObject[] pAllObjects = (GameObject[])Resources.FindObjectsOfTypeAll(typeof(GameObject)); |
||||
int r; |
||||
int j; |
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for (int i = 0; i < pAllObjects.Length; i++) |
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{ |
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if (pAllObjects[i].hideFlags == HideFlags.None)//HideFlags.None 获取Hierarchy面板所有Object |
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{ |
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var components = pAllObjects[i].GetComponents<Component>(); |
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|
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var serializedObject = new SerializedObject(pAllObjects[i]); // 将object序列化 |
||||
|
||||
var prop = serializedObject.FindProperty("m_Component"); //得到object的Component序列化数组 |
||||
|
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r = 0; |
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for (j = 0; j < components.Length; j++) |
||||
|
||||
{ |
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if (components[j] == null) |
||||
|
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{ |
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prop.DeleteArrayElementAtIndex(j - r); |
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|
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r++; |
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} |
||||
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} |
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serializedObject.ApplyModifiedProperties(); |
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} |
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} |
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} |
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[MenuItem("Tools/添加缺失克隆类型")] |
||||
public static void AddCloneTypes() |
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{ |
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Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
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for (int i = 0; i < obj.Length; i++) |
||||
{ |
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if (obj[i].GetComponent<CloneableEnums>()) |
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{ |
||||
var types = obj[i].GetComponent<CloneableEnums>().CloneableTypes; |
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if (types.Contains(CloneObjType.Ambulance)) |
||||
{ |
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Debug.Log(obj[i].name); |
||||
if (!types.Contains(CloneObjType.LiveBuildCar)) |
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{ |
||||
types.Add(CloneObjType.LiveBuildCar); |
||||
} |
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if (!types.Contains(CloneObjType.EmergencyVehicle)) |
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{ |
||||
types.Add(CloneObjType.EmergencyVehicle); |
||||
} |
||||
if (!types.Contains(CloneObjType.Cruiser)) |
||||
{ |
||||
types.Add(CloneObjType.Cruiser); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
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||||
normalMapFilter: 0 |
||||
isReadable: 0 |
||||
streamingMipmaps: 0 |
||||
streamingMipmapsPriority: 0 |
||||
grayScaleToAlpha: 0 |
||||
generateCubemap: 6 |
||||
cubemapConvolution: 0 |
||||
seamlessCubemap: 0 |
||||
textureFormat: 1 |
||||
maxTextureSize: 2048 |
||||
textureSettings: |
||||
serializedVersion: 2 |
||||
filterMode: -1 |
||||
aniso: -1 |
||||
mipBias: -100 |
||||
wrapU: -1 |
||||
wrapV: -1 |
||||
wrapW: -1 |
||||
nPOTScale: 1 |
||||
lightmap: 0 |
||||
compressionQuality: 50 |
||||
spriteMode: 0 |
||||
spriteExtrude: 1 |
||||
spriteMeshType: 1 |
||||
alignment: 0 |
||||
spritePivot: {x: 0.5, y: 0.5} |
||||
spritePixelsToUnits: 100 |
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0} |
||||
spriteGenerateFallbackPhysicsShape: 1 |
||||
alphaUsage: 1 |
||||
alphaIsTransparency: 0 |
||||
spriteTessellationDetail: -1 |
||||
textureType: 0 |
||||
textureShape: 1 |
||||
singleChannelComponent: 0 |
||||
maxTextureSizeSet: 0 |
||||
compressionQualitySet: 0 |
||||
textureFormatSet: 0 |
||||
platformSettings: |
||||
- serializedVersion: 3 |
||||
buildTarget: DefaultTexturePlatform |
||||
maxTextureSize: 2048 |
||||
resizeAlgorithm: 0 |
||||
textureFormat: -1 |
||||
textureCompression: 1 |
||||
compressionQuality: 50 |
||||
crunchedCompression: 0 |
||||
allowsAlphaSplitting: 0 |
||||
overridden: 0 |
||||
androidETC2FallbackOverride: 0 |
||||
forceMaximumCompressionQuality_BC6H_BC7: 0 |
||||
spriteSheet: |
||||
serializedVersion: 2 |
||||
sprites: [] |
||||
outline: [] |
||||
physicsShape: [] |
||||
bones: [] |
||||
spriteID: |
||||
internalID: 0 |
||||
vertices: [] |
||||
indices: |
||||
edges: [] |
||||
weights: [] |
||||
secondaryTextures: [] |
||||
spritePackingTag: |
||||
pSDRemoveMatte: 0 |
||||
pSDShowRemoveMatteOption: 0 |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
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