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[完善]灯光调整

develop
yuhonglei 6 months ago
parent
commit
9f83efff8a
  1. 10
      Assets/DingErXiChouTi/DingYiErDi.prefab

10
Assets/DingErXiChouTi/DingYiErDi.prefab

@ -40234,14 +40234,14 @@ Light:
m_Enabled: 1 m_Enabled: 1
serializedVersion: 11 serializedVersion: 11
m_Type: 1 m_Type: 1
m_Color: {r: 1, g: 0.96813846, b: 0.6839622, a: 1} m_Color: {r: 1, g: 0.99673885, b: 0.9669811, a: 1}
m_Intensity: 0.8 m_Intensity: 5
m_Range: 10 m_Range: 10
m_SpotAngle: 30 m_SpotAngle: 30
m_InnerSpotAngle: 21.80208 m_InnerSpotAngle: 21.80208
m_CookieSize: 10 m_CookieSize: 10
m_Shadows: m_Shadows:
m_Type: 0 m_Type: 2
m_Resolution: -1 m_Resolution: -1
m_CustomResolution: -1 m_CustomResolution: -1
m_Strength: 1 m_Strength: 1
@ -40277,9 +40277,9 @@ Light:
m_Lightmapping: 4 m_Lightmapping: 4
m_LightShadowCasterMode: 0 m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1} m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1 m_BounceIntensity: 5
m_ColorTemperature: 6570 m_ColorTemperature: 6570
m_UseColorTemperature: 0 m_UseColorTemperature: 1
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0 m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1 m_UseViewFrustumForShadowCasterCull: 1

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