Browse Source

寻路设置跟public相同重新烘焙

develop
杨栋梁 5 months ago
parent
commit
cf87d4b6a8
  1. 7
      Assets/CloneTypesTemplate/Editor/SceneTool.cs
  2. 21
      Assets/DingErXiChouTi/New Material.mat
  3. 325
      Assets/DingErXiChouTi/Scenes/BuildingScene.unity
  4. BIN
      Assets/DingErXiChouTi/Scenes/BuildingScene/NavMesh-NavmeshCar.asset
  5. 8
      Assets/Settings/Build Profiles.meta
  6. 847
      Assets/Settings/Build Profiles/New Web Profile.asset
  7. 8
      Assets/Settings/Build Profiles/New Web Profile.asset.meta
  8. 847
      Assets/Settings/Build Profiles/Web Profile.asset
  9. 8
      Assets/Settings/Build Profiles/Web Profile.asset.meta
  10. 136
      Assets/Settings/WebGL_RPAsset.asset
  11. 8
      Assets/Settings/WebGL_RPAsset.asset.meta
  12. 62
      Assets/Settings/WebGL_Renderer.asset
  13. 8
      Assets/Settings/WebGL_Renderer.asset.meta
  14. BIN
      Assets/StreamingAssets/AssetBundles/DingYiErDiAB/DingYiErDiAB
  15. 2
      Assets/StreamingAssets/AssetBundles/DingYiErDiAB/DingYiErDiAB.manifest
  16. BIN
      Assets/StreamingAssets/AssetBundles/DingYiErDiAB/buildingscene
  17. 10
      Assets/StreamingAssets/AssetBundles/DingYiErDiAB/buildingscene.manifest
  18. 2
      Packages/manifest.json
  19. 4
      Packages/packages-lock.json
  20. 4
      ProjectSettings/GraphicsSettings.asset
  21. 5
      ProjectSettings/ProjectSettings.asset
  22. 141
      ProjectSettings/QualitySettings.asset
  23. 5
      UserSettings/EditorUserSettings.asset
  24. 368
      UserSettings/Layouts/default-6000.dwlt

7
Assets/CloneTypesTemplate/Editor/SceneTool.cs

@ -1,11 +1,8 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.AI;
using System.IO;
using System.Text;
using System;
using Unity.AI.Navigation;
public class SceneTool
{

21
Assets/DingErXiChouTi/New Material.mat

@ -24,16 +24,21 @@ Material:
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m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
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m_InvalidKeywords: []
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m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
m_CustomRenderQueue: 3000
stringTagMap:
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RenderType: Transparent
disabledShaderPasses:
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- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@ -97,7 +102,7 @@ Material:
m_Ints: []
m_Floats:
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@ -108,8 +113,8 @@ Material:
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- _DstBlend: 10
- _DstBlendAlpha: 10
- _EnvironmentReflections: 1
- _GlossMapScale: 1
- _Glossiness: 0.5
@ -125,10 +130,10 @@ Material:
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- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _Surface: 1
- _UVSec: 0
- _WorkflowMode: 1
- _ZWrite: 1
- _ZWrite: 0
m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 0}

325
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