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Profiles.meta b/Assets/CloneTypesTemplate/Editor.meta similarity index 77% rename from Assets/Settings/Settings/Build Profiles.meta rename to Assets/CloneTypesTemplate/Editor.meta index 55062ef..a4c0bb8 100644 --- a/Assets/Settings/Settings/Build Profiles.meta +++ b/Assets/CloneTypesTemplate/Editor.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: e910dc203ae069f439abd24a11c7af1b +guid: 73083df74933b5f46b0634521b3a2a63 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/CloneTypesTemplate/Editor/SceneTools.cs b/Assets/CloneTypesTemplate/Editor/SceneTools.cs new file mode 100644 index 0000000..8975f45 --- /dev/null +++ b/Assets/CloneTypesTemplate/Editor/SceneTools.cs @@ -0,0 +1,716 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using UnityEngine.AI; +using System.IO; +using System.Text; +using System; +using System.Runtime.Serialization; +using Unity.AI.Navigation; + +public class SceneTools +{ + [MenuItem("SceneTools/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息 + public static void SetFloorMessage() + { + Transform neiParent = GameObject.Find("shinei").transform.GetChild(0); + for (int i = 0; i < neiParent.childCount; i++) + { + //Debug.Log(neiParent.GetChild(i).name); + if (!neiParent.GetChild(i).GetComponent()) + { + neiParent.GetChild(i).gameObject.AddComponent(); + } + FloorMessage msg = neiParent.GetChild(i).GetComponent(); + msg.targetTrans = GetTarget(neiParent.GetChild(i)); + msg.buildNum = neiParent.name; + if (!neiParent.GetChild(i).name.ToLower().Contains("m")) + { + string floornum = neiParent.GetChild(i).name.Substring + (neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.Length - 3); + msg.floorNum = int.Parse(floornum); + msg.interlayerNum = 0; + } + else + { + msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring + (neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m") + - neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 3)); + msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring + (neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length - + neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); + } + } + Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0); + for (int i = 0; i < waiParent.childCount; i++) + { + //Debug.Log(waiParent.GetChild(i).name); + if (!waiParent.GetChild(i).GetComponent()) + { + waiParent.GetChild(i).gameObject.AddComponent(); + } + FloorMessage msg = waiParent.GetChild(i).GetComponent(); + msg.buildNum = waiParent.name; + if (!waiParent.GetChild(i).name.ToLower().Contains("m")) + { + string floornum = waiParent.GetChild(i).name.Substring + (waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.Length - 3); + msg.floorNum = int.Parse(floornum); + msg.interlayerNum = 0; + } + else + { + msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring + (waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.ToLower().IndexOf("m") + - waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 3)); + msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring + (waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length - + waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); + } + } + } + static Transform GetTarget(Transform parent) + { + for (int i = 0; i < parent.childCount; i++) + { + if (parent.GetChild(i).name.ToLower().Contains("_floor") + || parent.GetChild(i).name.ToLower().Contains("-floor") + || parent.GetChild(i).name.ToLower().Contains("-floor") + ) + { + if (parent.GetChild(i).GetComponent()) + return parent.GetChild(i); + } + } + + return parent; + } + [MenuItem("SceneTools/SetNavLayerShiNeiFloor")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含) + public static void SetNavLayerShiNeiFloor() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].name.ToLower().Contains("_floor") ||//地面 + obj[i].name.ToLower().Contains("_floor") || + obj[i].name.ToLower().Contains("floor") || + obj[i].name.ToLower().Contains("-floor") && + obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(5, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + Transform Template = GameObject.Find("CloneEnums").transform.Find("ShiNeiFloor"); + var CloneableEnums = Template.GetComponent(); + enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + if (obj[i].parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + } + if (obj[i].name.ToLower().Contains("chewei") ||//车位 + obj[i].name.ToLower().Contains("_chewei") || + obj[i].name.ToLower().Contains("-chewei") && + obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(5, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + Transform Template = GameObject.Find("CloneEnums").transform.Find("ShiNeiFloor"); + var CloneableEnums = Template.GetComponent(); + enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + if (obj[i].parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + } + if (obj[i].name.ToLower().Contains("_woodfloor") ||//木质地板 + obj[i].name.ToLower().Contains("_woodfloor") || + obj[i].name.ToLower().Contains("wood") || + obj[i].name.ToLower().Contains("-woodfloor") && + obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(5, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + Transform Template = GameObject.Find("CloneEnums").transform.Find("ShiNeiFloor"); + var CloneableEnums = Template.GetComponent(); + enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + if (obj[i].parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + } + if (obj[i].name.ToLower().Contains("_wall") ||//墙面 + obj[i].name.ToLower().Contains("_wall") || + obj[i].name.ToLower().Contains("wall") || + obj[i].name.ToLower().Contains("-wall") && + obj[i].GetComponent()) + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + NavMeshModifier mod = obj[i].gameObject.GetComponent(); + mod.overrideArea = true; + mod.area = 1; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + } + if (obj[i].name.ToLower().Contains("zhuzi") ||//柱子 + obj[i].name.ToLower().Contains("_zhuzi") || + obj[i].name.ToLower().Contains("-zhuzi") && + obj[i].GetComponent()) + { + //Debug.Log(obj[i].name); + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + NavMeshModifier mod = obj[i].gameObject.GetComponent(); + mod.overrideArea = true; + mod.area = 1; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + } + if (obj[i].name.ToLower().Contains("lt") && + obj[i].GetComponent() && + !obj[i].name.ToLower().Contains("lt_name") && + !obj[i].name.ToLower().Contains("ltcs"))//楼梯 + { + obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(4, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + Transform Template = GameObject.Find("CloneEnums").transform.Find("ShiNeiFloor"); + var CloneableEnums = Template.GetComponent(); + enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + if (obj[i].parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + } + } + } + [MenuItem("SceneTools/SetNavLayerShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad) + public static void SetNavLayerShiWaiCarRoad() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")) + { + if (!obj[i].gameObject.GetComponent()) + { + //Debug.Log(obj[i].name); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(3, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + Transform Template = GameObject.Find("CloneEnums").transform.Find("CarRoad"); + var CloneableEnums = Template.GetComponent(); + enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + } + } + } + } + [MenuItem("SceneTools/SetNavLayerShiWaiSoldierRoad")]//添加寻路层车(前提是将车的寻路层添加layer SoliderRoad) + public static void SetNavLayerShiWaiSoliderRoad() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) + { + if (!obj[i].gameObject.GetComponent()) + { + //Debug.Log(obj[i].name); + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(2, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + Transform Template = GameObject.Find("CloneEnums").transform.Find("ShiWaiSoldier"); + var CloneableEnums = Template.GetComponent(); + enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + } + } + } + } + [MenuItem("SceneTools/RemoveColider")]//移除碰撞器 + public static void RemoveColider() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + { + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent()) + { + if (obj[i].GetComponent()) + { + UnityEngine.Object.DestroyImmediate(obj[i].GetComponent(), true); + } + } + } + } + } + [MenuItem("SceneTools/SetCloneEnumsNei")]//设置室内克隆类型 + public static void SetCloneEnumsNei() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.DeepAssets); + { + List CloneableTypes = new List(); + for (int i = (int)CloneObjType.WarningLine; i <= (int)CloneObjType.FireOpenType; i++) + { + if (i != (int)CloneObjType.FireNormal && + i != (int)CloneObjType.SmokeNormal && + i != (int)CloneObjType.Splash && + i != (int)CloneObjType.Boilover && + i != (int)CloneObjType.Headquarters && + i != (int)CloneObjType.StagingArea && + i != (int)CloneObjType.FireHuge && + i != (int)CloneObjType.FireFlow) + { + CloneableTypes.Add((CloneObjType)i); + } + } + if (obj[0].GetComponent()) + { + obj[0].GetComponent().CloneableTypes = CloneableTypes; + } + } + } + [MenuItem("SceneTools/SetFuTi")]//设置室内克隆类型 + public static void SetCloneFuTi() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].name.ToLower().Contains("ft") && + obj[i].GetComponent()) + { + if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(4, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + //CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + //Transform Template = GameObject.Find("CloneEnums").transform.Find("ShiNeiFloor"); + //var CloneableEnums = Template.GetComponent(); + //enumParent.CloneableTypes = CloneableEnums.CloneableTypes; + if (obj[i].parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + } + } + } + } + [MenuItem("SceneTools/SetShiWai")]//设置室内克隆类型 + public static void SetShiWai() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if ( + obj[i].GetComponent() && obj[i].name == "s") + { + if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].parent && obj[i].parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().inOutType = ObjectInOutType.shiwai; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent && obj[i].parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().inOutType = ObjectInOutType.shiwai; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent.parent && obj[i].parent.parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.StaticGameObject; + obj[i].gameObject.GetComponent().inOutType = ObjectInOutType.shiwai; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + } + } + } + } + [MenuItem("SceneTools/AddColider")]//添加碰撞器 + public static void AddColider() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].GetComponent() && + !obj[i].GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + } + } + [MenuItem("SceneTools/CheckEmpty")]//检查克隆类型为空值的情况 + public static void CheckEmpty() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if ( + obj[i].GetComponent()) + { + if (obj[i].GetComponent().gameObjType == CloneObjType.None) + { + Debug.Log(obj[i].name); + obj[i].GetComponent().gameObjType = CloneObjType.StaticGameObject; + } + } + } + } + [MenuItem("SceneTools/ChangeMessage")]//检查克隆类型为空值的情况 + public static void ChangeMessage() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if ( + obj[i].GetComponent()) + { + if (obj[i].GetComponent().buildNum == "1FSGC") + { + Debug.Log(obj[i].name); + obj[i].GetComponent().buildNum = "8FSGC"; + } + } + } + } + [MenuItem("SceneTools/SetshineiXHS")]//设置消火栓属性 + public static void SetSNXHS() + { + Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); + for (int i = 0; i < obj.Length; i++) + { + if (obj[i].name.ToLower().Contains("xhs") && + obj[i].GetComponent() && + !obj[i].name.ToLower().Contains("xhs_name")) + { + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + if (obj[i].gameObject.GetComponent().gameObjID == 0) + { + long staticGameObjId = (long)GUID.NewGuid(1, 1); + obj[i].gameObject.GetComponent().SetGameObjID(staticGameObjId); + } + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.XHS; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + obj[i].gameObject.GetComponent().WaterReceiverType = WaterType.water; + if (!obj[i].gameObject.GetComponent()) + { + obj[i].gameObject.AddComponent(); + } + CloneableEnums enumParent = obj[i].gameObject.GetComponent(); + + List EnumsList = new List() { + CloneObjType.WaterLine, + CloneObjType.TwinkleLine + }; + enumParent.CloneableTypes = EnumsList; + if (obj[i].parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.XHS; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + obj[i].gameObject.GetComponent().interlayerNum = fmg.interlayerNum; + } + if (obj[i].parent.parent.GetComponent()) + { + FloorMessage fmg = obj[i].parent.parent.GetComponent(); + obj[i].gameObject.GetComponent().gameObjType = CloneObjType.XHS; + obj[i].gameObject.GetComponent().buildNum = fmg.buildNum; + obj[i].gameObject.GetComponent().floorNum = fmg.floorNum; + 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