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4 Commits
Author | SHA1 | Date |
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dcce9dfb94 | 7 months ago |
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2bd5171cca | 8 months ago |
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7de606e1b4 | 8 months ago |
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a5111ea85a | 8 months ago |
636 changed files with 200542 additions and 0 deletions
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|
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# ---> Unity |
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/[Ll]ibrary/ |
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/[Uu]UserSettings/ |
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/[Tt]emp/ |
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/[Oo]bj/ |
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/[Bb]uild/ |
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# Autogenerated VS/MD solution and project files |
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*.csproj |
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*.unityproj |
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*.sln |
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*.suo |
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*.tmp |
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*.user |
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*.userprefs |
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*.pidb |
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*.booproj |
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|
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|
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# Unity3D generated meta files |
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|
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# Unity3D Generated File On Crash Reports |
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sysinfo.txt |
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|
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# ---> C Sharp |
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# Build Folders (you can keep bin if you'd like, to store dlls and pdbs) |
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[Bb]in/ |
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[Oo]bj/ |
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|
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# mstest test results |
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TestResults |
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|
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## Ignore Visual Studio temporary files, build results, and |
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## files generated by popular Visual Studio add-ons. |
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|
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# User-specific files |
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*.suo |
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*.user |
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*.sln.docstates |
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|
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# Build results |
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[Dd]ebug/ |
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[Rr]elease/ |
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x64/ |
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*_i.c |
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*_p.c |
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*.ilk |
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*.obj |
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*.pch |
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*.pdb |
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*.pgc |
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*.pgd |
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*.rsp |
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*.sbr |
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*.tlb |
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*.tli |
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*.tlh |
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*.tmp |
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*.log |
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*.vspscc |
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*.vssscc |
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.builds |
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|
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# Visual C++ cache files |
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ipch/ |
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*.aps |
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*.ncb |
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*.opensdf |
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*.sdf |
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|
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# Visual Studio profiler |
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*.psess |
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*.vsp |
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*.vspx |
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|
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# Guidance Automation Toolkit |
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*.gpState |
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|
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# ReSharper is a .NET coding add-in |
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_ReSharper* |
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|
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# NCrunch |
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*.ncrunch* |
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.*crunch*.local.xml |
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|
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# Installshield output folder |
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[Ee]xpress |
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|
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# DocProject is a documentation generator add-in |
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DocProject/buildhelp/ |
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DocProject/Help/*.HxT |
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DocProject/Help/*.HxC |
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DocProject/Help/*.hhc |
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DocProject/Help/*.hhk |
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DocProject/Help/*.hhp |
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DocProject/Help/Html2 |
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DocProject/Help/html |
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|
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# Click-Once directory |
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publish |
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|
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# Publish Web Output |
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*.Publish.xml |
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|
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|
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# Windows Azure Build Output |
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csx |
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*.build.csdef |
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|
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# Windows Store app package directory |
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AppPackages/ |
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|
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# Others |
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[Bb]in |
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[Oo]bj |
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sql |
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TestResults |
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[Tt]est[Rr]esult* |
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*.Cache |
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ClientBin |
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[Ss]tyle[Cc]op.* |
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~$* |
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*.dbmdl |
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Generated_Code #added for RIA/Silverlight projects |
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|
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# Backup & report files from converting an old project file to a newer |
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# Visual Studio version. Backup files are not needed, because we have git ;-) |
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_UpgradeReport_Files/ |
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Backup*/ |
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UpgradeLog*.XML |
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|
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/Logs |
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/.vs |
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|
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[submodule "Assets/SandTablePublic"] |
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path = Assets/SandTablePublic |
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url = http://121.36.37.70:15501/AX-ORG/SandTablePublic.git |
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|
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
using UnityEditor; |
||||
using UnityEngine.AI; |
||||
using System.IO; |
||||
using System.Text; |
||||
using System; |
||||
using System.Runtime.Serialization; |
||||
using Unity.AI.Navigation; |
||||
|
||||
public class SceneTools |
||||
{ |
||||
[MenuItem("SceneTools/SetFloorMessage")]//添加FloorMessage脚本绑定楼层信息 |
||||
public static void SetFloorMessage() |
||||
{ |
||||
Transform neiParent = GameObject.Find("shinei").transform.GetChild(0); |
||||
for (int i = 0; i < neiParent.childCount; i++) |
||||
{ |
||||
//Debug.Log(neiParent.GetChild(i).name); |
||||
if (!neiParent.GetChild(i).GetComponent<FloorMessage>()) |
||||
{ |
||||
neiParent.GetChild(i).gameObject.AddComponent<FloorMessage>(); |
||||
} |
||||
FloorMessage msg = neiParent.GetChild(i).GetComponent<FloorMessage>(); |
||||
msg.targetTrans = GetTarget(neiParent.GetChild(i)); |
||||
msg.buildNum = neiParent.name; |
||||
if (!neiParent.GetChild(i).name.ToLower().Contains("m")) |
||||
{ |
||||
string floornum = neiParent.GetChild(i).name.Substring |
||||
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.Length - 3); |
||||
msg.floorNum = int.Parse(floornum); |
||||
msg.interlayerNum = 0; |
||||
} |
||||
else |
||||
{ |
||||
msg.floorNum = int.Parse(neiParent.GetChild(i).name.Substring |
||||
(neiParent.GetChild(i).name.ToLower().IndexOf("nei") + 3, neiParent.GetChild(i).name.ToLower().IndexOf("m") |
||||
- neiParent.GetChild(i).name.ToLower().IndexOf("nei") - 3)); |
||||
msg.interlayerNum = int.Parse(neiParent.GetChild(i).name.Substring |
||||
(neiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, neiParent.GetChild(i).name.Length - |
||||
neiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); |
||||
} |
||||
} |
||||
Transform waiParent = GameObject.Find("shiwai").transform.GetChild(0); |
||||
for (int i = 0; i < waiParent.childCount; i++) |
||||
{ |
||||
//Debug.Log(waiParent.GetChild(i).name); |
||||
if (!waiParent.GetChild(i).GetComponent<FloorMessage>()) |
||||
{ |
||||
waiParent.GetChild(i).gameObject.AddComponent<FloorMessage>(); |
||||
} |
||||
FloorMessage msg = waiParent.GetChild(i).GetComponent<FloorMessage>(); |
||||
msg.buildNum = waiParent.name; |
||||
if (!waiParent.GetChild(i).name.ToLower().Contains("m")) |
||||
{ |
||||
string floornum = waiParent.GetChild(i).name.Substring |
||||
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.Length - 3); |
||||
msg.floorNum = int.Parse(floornum); |
||||
msg.interlayerNum = 0; |
||||
} |
||||
else |
||||
{ |
||||
msg.floorNum = int.Parse(waiParent.GetChild(i).name.Substring |
||||
(waiParent.GetChild(i).name.ToLower().IndexOf("wai") + 3, waiParent.GetChild(i).name.ToLower().IndexOf("m") |
||||
- waiParent.GetChild(i).name.ToLower().IndexOf("wai") - 3)); |
||||
msg.interlayerNum = int.Parse(waiParent.GetChild(i).name.Substring |
||||
(waiParent.GetChild(i).name.ToLower().IndexOf("m") + 1, waiParent.GetChild(i).name.Length - |
||||
waiParent.GetChild(i).name.ToLower().IndexOf("m") - 1)); |
||||
} |
||||
} |
||||
} |
||||
static Transform GetTarget(Transform parent) |
||||
{ |
||||
for (int i = 0; i < parent.childCount; i++) |
||||
{ |
||||
if (parent.GetChild(i).name.ToLower().Contains("_floor") |
||||
|| parent.GetChild(i).name.ToLower().Contains("-floor") |
||||
|| parent.GetChild(i).name.ToLower().Contains("-floor") |
||||
) |
||||
{ |
||||
if (parent.GetChild(i).GetComponent<MeshRenderer>()) |
||||
return parent.GetChild(i); |
||||
} |
||||
} |
||||
|
||||
return parent; |
||||
} |
||||
[MenuItem("SceneTools/SetNavLayerShiNeiFloor")]//添加寻路层(选中shinei对象设置,注:扶梯情况特殊没有包含) |
||||
public static void SetNavLayerShiNeiFloor() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].name.ToLower().Contains("_floor") ||//地面 |
||||
obj[i].name.ToLower().Contains("_floor") || |
||||
obj[i].name.ToLower().Contains("floor") || |
||||
obj[i].name.ToLower().Contains("-floor") && |
||||
obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindingClick>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindingClick>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
||||
} |
||||
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
||||
{ |
||||
long staticGameObjId = (long)GUID.NewGuid(5, 1); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("CloneEnums").transform.Find("ShiNeiFloor"); |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
if (obj[i].parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
} |
||||
if (obj[i].name.ToLower().Contains("chewei") ||//车位 |
||||
obj[i].name.ToLower().Contains("_chewei") || |
||||
obj[i].name.ToLower().Contains("-chewei") && |
||||
obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindingClick>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindingClick>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
||||
} |
||||
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
||||
{ |
||||
long staticGameObjId = (long)GUID.NewGuid(5, 1); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("CloneEnums").transform.Find("ShiNeiFloor"); |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
if (obj[i].parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
} |
||||
if (obj[i].name.ToLower().Contains("_woodfloor") ||//木质地板 |
||||
obj[i].name.ToLower().Contains("_woodfloor") || |
||||
obj[i].name.ToLower().Contains("wood") || |
||||
obj[i].name.ToLower().Contains("-woodfloor") && |
||||
obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindingClick>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindingClick>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
||||
} |
||||
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
||||
{ |
||||
long staticGameObjId = (long)GUID.NewGuid(5, 1); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("CloneEnums").transform.Find("ShiNeiFloor"); |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
if (obj[i].parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
} |
||||
if (obj[i].name.ToLower().Contains("_wall") ||//墙面 |
||||
obj[i].name.ToLower().Contains("_wall") || |
||||
obj[i].name.ToLower().Contains("wall") || |
||||
obj[i].name.ToLower().Contains("-wall") && |
||||
obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<NavMeshModifier>(); |
||||
} |
||||
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
||||
mod.overrideArea = true; |
||||
mod.area = 1; |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
} |
||||
if (obj[i].name.ToLower().Contains("zhuzi") ||//柱子 |
||||
obj[i].name.ToLower().Contains("_zhuzi") || |
||||
obj[i].name.ToLower().Contains("-zhuzi") && |
||||
obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
//Debug.Log(obj[i].name); |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<NavMeshModifier>(); |
||||
} |
||||
NavMeshModifier mod = obj[i].gameObject.GetComponent<NavMeshModifier>(); |
||||
mod.overrideArea = true; |
||||
mod.area = 1; |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
} |
||||
if (obj[i].name.ToLower().Contains("lt") && |
||||
obj[i].GetComponent<MeshRenderer>() && |
||||
!obj[i].name.ToLower().Contains("lt_name") && |
||||
!obj[i].name.ToLower().Contains("ltcs"))//楼梯 |
||||
{ |
||||
obj[i].gameObject.layer = LayerMask.NameToLayer("SoldierRoad"); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindingClick>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindingClick>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
||||
} |
||||
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
||||
{ |
||||
long staticGameObjId = (long)GUID.NewGuid(4, 1); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("CloneEnums").transform.Find("ShiNeiFloor"); |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
if (obj[i].parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTools/SetNavLayerShiWaiCarRoad")]//添加寻路层车(前提是将车的寻路层添加layer CarRoad) |
||||
public static void SetNavLayerShiWaiCarRoad() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].gameObject.layer == LayerMask.NameToLayer("CarRoad")) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||
{ |
||||
//Debug.Log(obj[i].name); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindingClick>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindingClick>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
||||
} |
||||
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
||||
{ |
||||
long staticGameObjId = (long)GUID.NewGuid(3, 1); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
||||
} |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("CloneEnums").transform.Find("CarRoad"); |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTools/SetNavLayerShiWaiSoldierRoad")]//添加寻路层车(前提是将车的寻路层添加layer SoliderRoad) |
||||
public static void SetNavLayerShiWaiSoliderRoad() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<NavMeshModifier>()) |
||||
{ |
||||
//Debug.Log(obj[i].name); |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindingClick>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindingClick>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
||||
} |
||||
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
||||
{ |
||||
long staticGameObjId = (long)GUID.NewGuid(2, 1); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
Transform Template = GameObject.Find("CloneEnums").transform.Find("ShiWaiSoldier"); |
||||
var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTools/RemoveColider")]//移除碰撞器 |
||||
public static void RemoveColider() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
{ |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (obj[i].GetComponent<MeshCollider>()) |
||||
{ |
||||
UnityEngine.Object.DestroyImmediate(obj[i].GetComponent<MeshCollider>(), true); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTools/SetCloneEnumsNei")]//设置室内克隆类型 |
||||
public static void SetCloneEnumsNei() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.DeepAssets); |
||||
{ |
||||
List<CloneObjType> CloneableTypes = new List<CloneObjType>(); |
||||
for (int i = (int)CloneObjType.WarningLine; i <= (int)CloneObjType.FireOpenType; i++) |
||||
{ |
||||
if (i != (int)CloneObjType.FireNormal && |
||||
i != (int)CloneObjType.SmokeNormal && |
||||
i != (int)CloneObjType.Splash && |
||||
i != (int)CloneObjType.Boilover && |
||||
i != (int)CloneObjType.Headquarters && |
||||
i != (int)CloneObjType.StagingArea && |
||||
i != (int)CloneObjType.FireHuge && |
||||
i != (int)CloneObjType.FireFlow) |
||||
{ |
||||
CloneableTypes.Add((CloneObjType)i); |
||||
} |
||||
} |
||||
if (obj[0].GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[0].GetComponent<CloneableEnums>().CloneableTypes = CloneableTypes; |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTools/SetFuTi")]//设置室内克隆类型 |
||||
public static void SetCloneFuTi() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].name.ToLower().Contains("ft") && |
||||
obj[i].GetComponent<MeshRenderer>()) |
||||
{ |
||||
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<PathFindingClick>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindingClick>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
||||
} |
||||
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
||||
{ |
||||
long staticGameObjId = (long)GUID.NewGuid(4, 1); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
//CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
//Transform Template = GameObject.Find("CloneEnums").transform.Find("ShiNeiFloor"); |
||||
//var CloneableEnums = Template.GetComponent<CloneableEnums>(); |
||||
//enumParent.CloneableTypes = CloneableEnums.CloneableTypes; |
||||
if (obj[i].parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTools/SetShiWai")]//设置室内克隆类型 |
||||
public static void SetShiWai() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if ( |
||||
obj[i].GetComponent<MeshRenderer>() && obj[i].name == "s") |
||||
{ |
||||
if (obj[i].gameObject.layer == LayerMask.NameToLayer("SoldierRoad")) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<PathFindingClick>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<PathFindingClick>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
if (obj[i].parent && obj[i].parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().inOutType = ObjectInOutType.shiwai; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent && obj[i].parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().inOutType = ObjectInOutType.shiwai; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.parent && obj[i].parent.parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().inOutType = ObjectInOutType.shiwai; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTools/AddColider")]//添加碰撞器 |
||||
public static void AddColider() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].GetComponent<MeshRenderer>() && |
||||
!obj[i].GetComponent<MeshCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<MeshCollider>(); |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTools/CheckEmpty")]//检查克隆类型为空值的情况 |
||||
public static void CheckEmpty() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if ( |
||||
obj[i].GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
if (obj[i].GetComponent<CloneGameObjInfo>().gameObjType == CloneObjType.None) |
||||
{ |
||||
Debug.Log(obj[i].name); |
||||
obj[i].GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.StaticGameObject; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTools/ChangeMessage")]//检查克隆类型为空值的情况 |
||||
public static void ChangeMessage() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if ( |
||||
obj[i].GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
if (obj[i].GetComponent<CloneGameObjInfo>().buildNum == "1FSGC") |
||||
{ |
||||
Debug.Log(obj[i].name); |
||||
obj[i].GetComponent<CloneGameObjInfo>().buildNum = "8FSGC"; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
[MenuItem("SceneTools/SetshineiXHS")]//设置消火栓属性 |
||||
public static void SetSNXHS() |
||||
{ |
||||
Transform[] obj = Selection.GetTransforms(SelectionMode.Deep); |
||||
for (int i = 0; i < obj.Length; i++) |
||||
{ |
||||
if (obj[i].name.ToLower().Contains("xhs") && |
||||
obj[i].GetComponent<MeshRenderer>() && |
||||
!obj[i].name.ToLower().Contains("xhs_name")) |
||||
{ |
||||
if (!obj[i].gameObject.GetComponent<BoxCollider>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<BoxCollider>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<CloneGameObjInfo>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneGameObjInfo>(); |
||||
} |
||||
if (!obj[i].gameObject.GetComponent<StaticeObjAddToEntities>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<StaticeObjAddToEntities>(); |
||||
} |
||||
if (obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjID == 0) |
||||
{ |
||||
long staticGameObjId = (long)GUID.NewGuid(1, 1); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().SetGameObjID(staticGameObjId); |
||||
} |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.XHS; |
||||
if (!obj[i].gameObject.GetComponent<WaterSupplier>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<WaterSupplier>(); |
||||
} |
||||
obj[i].gameObject.GetComponent<WaterSupplier>().WaterReceiverType = WaterType.water; |
||||
if (!obj[i].gameObject.GetComponent<CloneableEnums>()) |
||||
{ |
||||
obj[i].gameObject.AddComponent<CloneableEnums>(); |
||||
} |
||||
CloneableEnums enumParent = obj[i].gameObject.GetComponent<CloneableEnums>(); |
||||
|
||||
List<CloneObjType> EnumsList = new List<CloneObjType>() { |
||||
CloneObjType.WaterLine, |
||||
CloneObjType.TwinkleLine |
||||
}; |
||||
enumParent.CloneableTypes = EnumsList; |
||||
if (obj[i].parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.XHS; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
if (obj[i].parent.parent.GetComponent<FloorMessage>()) |
||||
{ |
||||
FloorMessage fmg = obj[i].parent.parent.GetComponent<FloorMessage>(); |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.XHS; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
} |
||||
//if (obj[i].parent.parent.parent.GetComponent<FloorMessage>()) |
||||
//{ |
||||
// FloorMessage fmg = obj[i].parent.parent.parent.GetComponent<FloorMessage>(); |
||||
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().gameObjType = CloneObjType.XHS; |
||||
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().buildNum = fmg.buildNum; |
||||
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().floorNum = fmg.floorNum; |
||||
// obj[i].gameObject.GetComponent<CloneGameObjInfo>().interlayerNum = fmg.interlayerNum; |
||||
//} |
||||
} |
||||
} |
||||
} |
||||
} |
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||||
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||||
guid: 469148b61af517946976193053007179 |
||||
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||||
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serializedVersion: 2 |
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defaultReferences: [] |
||||
executionOrder: 0 |
||||
icon: {instanceID: 0} |
||||
userData: |
||||
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||||
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||||
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||||
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||||
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Reference in new issue