You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
45 lines
1.2 KiB
45 lines
1.2 KiB
3 years ago
|
using AX.InputSystem;
|
||
|
using AX.MessageSystem;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
public class CloneRanging : MonoBehaviour
|
||
|
{
|
||
|
public GameObject clonePrefab;//绑定的预制体
|
||
|
public CloneObjType cloneObjType;//克隆类型
|
||
|
protected int number = 0;//计数
|
||
|
public string ResourcesName;
|
||
|
[HideInInspector]
|
||
|
public GameObject cloneObj;//克隆出的物体
|
||
|
void OnEnable()
|
||
|
{
|
||
|
MessageDispatcher.AddListener("CLONE_COMMAND", Execute);
|
||
|
}
|
||
|
|
||
|
void OnDisable()
|
||
|
{
|
||
|
MessageDispatcher.RemoveListener("CLONE_COMMAND", Execute);
|
||
|
}
|
||
|
|
||
|
void OnDestroy()
|
||
|
{
|
||
|
MessageDispatcher.RemoveListener("CLONE_COMMAND", Execute);
|
||
|
}
|
||
|
|
||
|
private void Execute(IMessage obj)
|
||
|
{
|
||
|
var gameObjID = (long)obj.Sender;
|
||
|
var data = ((CloneCmdArgs)obj.Data);
|
||
|
if (data.cloneObjType == cloneObjType)
|
||
|
{
|
||
|
var hitPoint = data.hitPos;
|
||
|
var HitID = data.gameObjID;
|
||
|
this.GetComponent<RangingLineType>().DrawLineOperation(hitPoint, HitID, gameObjID);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.GetComponent<RangingLineType>().ResetData();
|
||
|
}
|
||
|
}
|
||
|
}
|