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29 lines
447 B
29 lines
447 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.NetworkSystem;
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public sealed class NetworkSystem : MonoBehaviour
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{
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void Awake()
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{
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DontDestroyOnLoad(gameObject);
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FileTransfer.Initialize();
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}
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void Update()
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{
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NetworkMessageDispatcher.Update();
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}
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void OnDisable()
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{
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NetworkMessageDispatcher.Clear();
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}
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void OnDestroy()
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{
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FileTransfer.Dispose();
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}
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}
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