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83 lines
2.5 KiB
83 lines
2.5 KiB
3 years ago
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using AX.InputSystem;
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using AX.MessageSystem;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class WaterFlowAttribute : ResourceLoadPanel<WaterFlowAttribute>
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{
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public Toggle WaterStraightToggle;
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public Toggle WaterFlowerToggle;
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public Toggle WaterFogToggle;
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public Button ConfirmButton;
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ParticleTypeCmdArgs ParticleTypeCmdArgs;
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void Awake()
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{
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WaterStraightToggle.onValueChanged.AddListener(WaterStraight);
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WaterFlowerToggle.onValueChanged.AddListener(WaterFlower);
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WaterFogToggle.onValueChanged.AddListener(WaterFog);
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ConfirmButton.onClick.AddListener(Confirm);
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MessageDispatcher.AddListener("SelectChange", RadioSelect);
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}
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private void RadioSelect(IMessage obj)
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{
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if (gameObject.activeSelf)
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gameObject.SetActive(false);
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}
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private void OnDestroy()
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{
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MessageDispatcher.RemoveListener("SelectChange", RadioSelect);
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}
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private void Confirm()
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{
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MessageDispatcher.SendMessage("CHANGE_PARTICLE_TYPE_COMMAND", ParticleTypeCmdArgs);
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gameObject.SetActive(false);
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}
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public void Show(ParticleEnum ParticleType)
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{
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switch (ParticleType)
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{
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case ParticleEnum.None:
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WaterStraightToggle.isOn = true;
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break;
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case ParticleEnum.WaterStraight:
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WaterStraightToggle.isOn = true;
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break;
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case ParticleEnum.WaterFlower:
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WaterFlowerToggle.isOn = true;
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break;
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case ParticleEnum.WaterFog:
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WaterFogToggle.isOn = true;
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break;
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case ParticleEnum.Froth:
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WaterStraightToggle.isOn = true;
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break;
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case ParticleEnum.DryPowder:
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WaterStraightToggle.isOn = true;
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break;
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default:
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WaterStraightToggle.isOn = true;
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break;
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}
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}
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private void WaterFog(bool arg0)
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{
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if (arg0)
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ParticleTypeCmdArgs = new ParticleTypeCmdArgs() { ParticleType = ParticleEnum.WaterFog };
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}
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private void WaterFlower(bool arg0)
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{
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if (arg0)
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ParticleTypeCmdArgs = new ParticleTypeCmdArgs() { ParticleType = ParticleEnum.WaterFlower };
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}
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private void WaterStraight(bool arg0)
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{
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if (arg0)
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ParticleTypeCmdArgs = new ParticleTypeCmdArgs() { ParticleType = ParticleEnum.WaterStraight };
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}
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}
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