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55 lines
2.0 KiB
55 lines
2.0 KiB
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ReplaySimpleObject : ReplayBase
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{
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/// <summary>
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/// 回放克隆
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/// </summary>
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/// <param name="json"></param>
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public override void CloneObject(string json)
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{
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var jsonData = JsonUtility.FromJson<RecordObjectBase>(json);
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var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
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clonedObj.name = jsonData.objectName;//名字即ID
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SetBaseGameObject(clonedObj, jsonData);
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SetCloneGameObject(clonedObj, json);
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if (clonedObj.GetComponent<ObjSelectCtrl>())
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{
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clonedObj.GetComponent<ObjSelectCtrl>().SetSelect(json);
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}
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}
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/// <summary>
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/// 设置基本属性
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/// </summary>
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/// <param name="clonedObj"></param>
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/// <param name="jsonData"></param>
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public void SetBaseGameObject(GameObject clonedObj, RecordObjectBase jsonData)
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{
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clonedObj.name = jsonData.objectName;
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clonedObj.transform.localRotation = jsonData.myTransform.getMyRotation();
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clonedObj.transform.localPosition = jsonData.myTransform.getMyPosition();
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clonedObj.transform.localScale = jsonData.myTransform.getMyScale();
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SelectedObjs.gameObjs.Add(clonedObj);
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CloneGameObjInfo objMsg = clonedObj.GetComponent<CloneGameObjInfo>();
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objMsg.gameObjType = jsonData.gameObjType;
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objMsg.buildNum = jsonData.buildNum;
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objMsg.floorNum = jsonData.floorNum;
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objMsg.interlayerNum = jsonData.interlayerNum;
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clonedObj.SetActive(jsonData.isActive);
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}
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/// <summary>
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/// 设置特殊属性
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/// </summary>
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/// <param name="obj"></param>
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public virtual void SetCloneGameObject(GameObject obj, string json)
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{
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obj.AddComponent<ObjSelectCtrl>();
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obj.AddComponent<ObjDrag>();
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obj.AddComponent<ObjDelete>();
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}
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}
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