上海杨浦大连路地铁站单机版电子沙盘
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReplaySimpleObject : ReplayBase
{
/// <summary>
/// 回放克隆
/// </summary>
/// <param name="json"></param>
public override void CloneObject(string json)
{
var jsonData = JsonUtility.FromJson<RecordObjectBase>(json);
var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
clonedObj.name = jsonData.objectName;//名字即ID
SetBaseGameObject(clonedObj, jsonData);
SetCloneGameObject(clonedObj, json);
if (clonedObj.GetComponent<ObjSelectCtrl>())
{
clonedObj.GetComponent<ObjSelectCtrl>().SetSelect(json);
}
}
/// <summary>
/// 设置基本属性
/// </summary>
/// <param name="clonedObj"></param>
/// <param name="jsonData"></param>
public void SetBaseGameObject(GameObject clonedObj, RecordObjectBase jsonData)
{
clonedObj.name = jsonData.objectName;
clonedObj.transform.localRotation = jsonData.myTransform.getMyRotation();
clonedObj.transform.localPosition = jsonData.myTransform.getMyPosition();
clonedObj.transform.localScale = jsonData.myTransform.getMyScale();
SelectedObjs.gameObjs.Add(clonedObj);
CloneGameObjInfo objMsg = clonedObj.GetComponent<CloneGameObjInfo>();
objMsg.gameObjType = jsonData.gameObjType;
objMsg.buildNum = jsonData.buildNum;
objMsg.floorNum = jsonData.floorNum;
objMsg.interlayerNum = jsonData.interlayerNum;
clonedObj.SetActive(jsonData.isActive);
}
/// <summary>
/// 设置特殊属性
/// </summary>
/// <param name="obj"></param>
public virtual void SetCloneGameObject(GameObject obj, string json)
{
obj.AddComponent<ObjSelectCtrl>();
obj.AddComponent<ObjDrag>();
obj.AddComponent<ObjDelete>();
}
}