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162 lines
5.1 KiB
162 lines
5.1 KiB
3 years ago
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using AX.MessageSystem;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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[RequireComponent(typeof(Toggle))]
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public class SecondNodeItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IBeginDragHandler, IDragHandler, IEndDragHandler
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{
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public SecondNodeObject obj;
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private Toggle toggle;
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public Text uiName;
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public static bool replay;//是否播放第一个节点,在自动播放中使用
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private SecondNodeManager secondNodeManager;
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private bool control = false;
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private float time;
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private DragNode dragNode;
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private void Awake()
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{
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toggle = GetComponent<Toggle>();
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toggle.onValueChanged.AddListener(ValueChanged);
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}
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// Use this for initialization
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void Start()
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{
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MessageDispatcher.AddListener("ReplaySecondNode", SelectNode);
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secondNodeManager = TransformHelper.FindParentByName(transform, "SecondNodePanel").GetComponent<SecondNodeManager>();
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dragNode = GameObject.Find("Canvas/TopUI/WorkflowUI/DragNode").GetComponent<DragNode>();
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}
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private void OnDestroy()
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{
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MessageDispatcher.RemoveListener("ReplaySecondNode", SelectNode);
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}
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/// <summary>
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/// 播放指定二级节点
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/// </summary>
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/// <param name="data"></param>
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private void SelectNode(IMessage data)
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{
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var nodeID = (int)data.Data;
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if (obj.nodeID== nodeID)
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{
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toggle.isOn = true;
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MessageDispatcher.SendMessage("Replay");
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}
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}
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// Update is called once per frame
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void Update()
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{
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if (control)
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{
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time -= Time.deltaTime;
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if (time < 0)
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{
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secondNodeManager.ShowTagList(gameObject);
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control = false;
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}
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}
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}
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private void ValueChanged(bool isOn)
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{
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if (isOn)
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{
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SecondNodeManager.selectNode = obj;
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}
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}
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/// <summary>
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/// 设置节点属性
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/// </summary>
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/// <param name="nodeOjbect"></param>
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public void SetItem(SecondNodeObject nodeOjbect)
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{
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obj = nodeOjbect;
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SetUI();
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if (replay)
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{//自动播放第一个节点
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replay = false;
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toggle.isOn = true;
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MessageDispatcher.SendMessage("Replay");
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}
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}
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public void SetUI()
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{
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uiName.text = obj.nodeName;
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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time = 1;
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control = true;
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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control = false;
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secondNodeManager.HideTagList();
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}
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public void OnBeginDrag(PointerEventData eventData)
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{
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// if (QuestionManager.GetInstance().editorRight)
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if (DisasterManager.editorRight)
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{
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dragNode.gameObject.SetActive(true);
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dragNode.SetUI(obj.nodeName);
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dragNode.BeginDrag(eventData);
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dragNode.SetinfoWhileBeginDrag(obj);
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}
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}
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public void OnDrag(PointerEventData eventData)
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{
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//if (QuestionManager.GetInstance().editorRight)
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if (DisasterManager.editorRight)
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{
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dragNode.Drag(eventData);
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}
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}
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public void OnEndDrag(PointerEventData eventData)
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{
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// if (QuestionManager.GetInstance().editorRight)
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if(DisasterManager.editorRight )
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{
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//判断鼠标在UI上
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var depth = eventData.pointerCurrentRaycast.depth;
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if (depth != 0)
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{
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//判断鼠标在节点上
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var pointerObj = eventData.pointerCurrentRaycast.gameObject;
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var secondNodeItem = pointerObj.GetComponentInParent<SecondNodeItem>();
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if (secondNodeItem)
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{
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if (secondNodeItem.obj.nodeName!=obj.nodeName)
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{
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obj = (SecondNodeObject)secondNodeItem.obj.DeepCopy();
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SetUI();
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secondNodeItem.obj = dragNode.SecondNodeObjectObj;
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secondNodeItem.SetUI();
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}
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//if (secondNodeItem.obj.order != obj.order)
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//{
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// var index = secondNodeItem.transform.GetSiblingIndex();
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// transform.SetSiblingIndex(index);
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// foreach (Transform item in transform.parent)
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// {
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// item.GetComponent<SecondNodeItem>().obj.order = item.GetSiblingIndex();
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// }
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// // QuestionManager.GetInstance().nodeList.secondNodeList.Sort((x, y) => x.order.CompareTo(y.order));//升序
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// // QuestionManager.GetInstance().UpdateNodeListJson();//更新本地nodeList文件存储
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//}
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}
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}
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GetComponentInParent<SecondNodeManager>().UpdateSecondNodeSort(transform.parent);
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dragNode.gameObject.SetActive(false);
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}
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}
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}
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