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43 lines
1.3 KiB
43 lines
1.3 KiB
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.IO;
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using UnityEngine.UI;
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public class ReplayList : MonoBehaviour {
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public GameObject replayItem;
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private Dictionary<string,string> historyFiles = new Dictionary<string, string>();
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private int num = 1;
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// Use this for initialization
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void Start () {
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var directory = Application.dataPath + "/" + "HistoryData";
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if (Directory.Exists(directory))
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{
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DirectoryInfo dir = new DirectoryInfo(directory);
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FileInfo[] files = dir.GetFiles("*.replay", SearchOption.TopDirectoryOnly);
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foreach (FileInfo file in files)
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{
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historyFiles.Add(file.Name,file.FullName);
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}
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}
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foreach (var item in historyFiles)
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{
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GameObject rpItem = Instantiate(replayItem,gameObject.transform) as GameObject;
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rpItem.name = "ReplayItem";
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rpItem.transform.Find("Text_ID").GetComponent<Text>().text = (num++).ToString();
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rpItem.transform.Find("Text_File").GetComponent<Text>().text = item.Key;
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rpItem.transform.Find("Button").GetComponent<ReplayButton>().fileFullPath = directory + "/" + item.Key;
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}
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}
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// Update is called once per frame
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void Update () {
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}
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}
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