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55 lines
1.3 KiB
55 lines
1.3 KiB
3 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using AX.Serialization;
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using System.IO;
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public class SaveInputHistory : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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private void OnEnable()
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{
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gameObject.GetComponent<Button>().onClick.AddListener(OnClick);
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}
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private void OnDisable()
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{
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gameObject.GetComponent<Button>().onClick.RemoveListener(OnClick);
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}
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private void OnDestroy()
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{
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gameObject.GetComponent<Button>().onClick.RemoveListener(OnClick);
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}
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private void OnClick()
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{
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var inputHistoryData = InputHistory.Instance.CompressedSerialize();
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var directory = Application.dataPath + "/" + "HistoryData";
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if (!Directory.Exists(directory))
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Directory.CreateDirectory(directory);
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var fileName = System.Guid.NewGuid().ToString("N").ToUpper() + ".replay";
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var filePath = directory + "/" + fileName;
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using (var filestream = new FileStream(filePath, FileMode.CreateNew, FileAccess.ReadWrite, FileShare.ReadWrite))
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{
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filestream.Write(inputHistoryData, 0, inputHistoryData.Length);
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}
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gameObject.GetComponent<Button>().interactable = false;
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}
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}
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