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16 lines
410 B
16 lines
410 B
3 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AlongWindCheck {
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public static event Func<Vector3, IntData, IntData> alongWindCheck;
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public static int CheckPos(Vector3 pos)
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{
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IntData data = new IntData(0);
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if (alongWindCheck != null)
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data = alongWindCheck(pos, data);
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return data.value;
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}
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}
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