You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
87 lines
2.2 KiB
87 lines
2.2 KiB
3 years ago
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
public class DisasterList : MonoBehaviour {
|
||
|
public GameObject prefab;
|
||
|
private static DisasterList instance;
|
||
|
public static DisasterList Instance
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return instance;
|
||
|
}
|
||
|
}
|
||
|
private void Awake()
|
||
|
{
|
||
|
instance = this;
|
||
|
}
|
||
|
private void Start()
|
||
|
{
|
||
|
prefab = Resources.Load("Prefab/DisasterItem") as GameObject;
|
||
|
//获取所有灾情
|
||
|
//GetDisasterList();
|
||
|
//生成
|
||
|
//CreateItems();
|
||
|
}
|
||
|
public bool AnySelected()
|
||
|
{
|
||
|
if (GetComponent<ToggleGroup>().AnyTogglesOn())
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void CreateItem(DisasterInfo msg)
|
||
|
{
|
||
|
GameObject item = Instantiate(prefab, transform);
|
||
|
item.GetComponent<DisasterItem>().Set(msg);
|
||
|
}
|
||
|
|
||
|
public void DeleteDisaster(long Id)
|
||
|
{
|
||
|
//list.Remove(msg);
|
||
|
for(int i = 0; i < transform.childCount; i++)
|
||
|
{
|
||
|
var id = transform.GetChild(i).GetComponent<DisasterItem>().msg.Id;
|
||
|
if (id == Id)
|
||
|
{
|
||
|
Destroy(transform.GetChild(i).gameObject);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
/// <summary>
|
||
|
/// 显示当页灾情列表
|
||
|
/// </summary>
|
||
|
/// <param name="list"></param>
|
||
|
public void ShowIndexDisasters(IEnumerable<DisasterInfo> infos)
|
||
|
{
|
||
|
//3、生成当前页灾情列表
|
||
|
//先清空原有子物体
|
||
|
for (int i = 0; i < transform.childCount; i++)
|
||
|
{
|
||
|
Destroy(transform.GetChild(i).gameObject);
|
||
|
}
|
||
|
foreach(DisasterInfo msg in infos)
|
||
|
{
|
||
|
CreateItem(msg);
|
||
|
}
|
||
|
}
|
||
|
public void UpdateDisasterInfo(DisasterInfo info)
|
||
|
{
|
||
|
for (int i = 0; i < transform.childCount; i++)
|
||
|
{
|
||
|
var id = transform.GetChild(i).GetComponent<DisasterItem>().msg.Id;
|
||
|
if (id == info.Id)
|
||
|
{
|
||
|
transform.GetChild(i).GetComponent<DisasterItem>().Set(info);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|