using UnityEngine;
///
/// 全局变量储存
///
public static class GlobalVariable
{
///
/// 车辆举臂速度
///
public static float TruckArmSpeed = 1f;
///
/// 当前楼层信息
///
public static FloorData CurrentFloor;
public const string ContentPath = "Scroll View/Viewport/Content";
public const string CarTag = "Car";
public static bool InfoActive;
public static string TeamName = "单位名称";
public static int ReplaySpeed = 1;
public static bool ToolsOn = false;//工具栏是否显示
public static bool FloorsOn = true;//楼层信息是否显示
public static float FloorsScrollBarValue = 0;
///
/// 初始化全局变量
///
public static void InitGlobalVariable()
{
TruckArmSpeed = 1f;
CurrentFloor = new FloorData();
}
}