using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; public static class ReplaySetting { private static PlayStatus playStatus = PlayStatus.normal; public static PlayStatus PlayStatus { get { return playStatus; } set { playStatus = value; MessageDispatcher.SendMessage("PlayStatusChanged"); } } } public enum PlayStatus { /// /// 正常 /// normal, /// /// 回放 /// isReplay, /// /// 编辑 /// isEditor } public enum RecordStatus { /// /// 正常 /// normal, /// /// 暂停 /// pause } public enum ReplayStatus { /// /// 正常 /// normal, /// /// 暂停 /// pause, /// /// 完成 /// over, } public enum PlayModel { /// /// 查看模式 /// view, /// /// 编辑模式 /// editor }