using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;
public static class ReplaySetting
{
private static PlayStatus playStatus = PlayStatus.normal;
public static PlayStatus PlayStatus
{
get
{
return playStatus;
}
set
{
playStatus = value;
MessageDispatcher.SendMessage("PlayStatusChanged");
}
}
}
public enum PlayStatus
{
///
/// 正常
///
normal,
///
/// 回放
///
isReplay,
///
/// 编辑
///
isEditor
}
public enum RecordStatus
{
///
/// 正常
///
normal,
///
/// 暂停
///
pause
}
public enum ReplayStatus
{
///
/// 正常
///
normal,
///
/// 暂停
///
pause,
///
/// 完成
///
over,
}
public enum PlayModel
{
///
/// 查看模式
///
view,
///
/// 编辑模式
///
editor
}