using System.Collections; using System.Collections.Generic; using UnityEngine; public class CloneEjectSmokeLine : CloneMultiLine { public override void Awake() { variableX = 0.5f; variableY = 0.34f; variableZ = 0.5f; Height = 0.7f; cloneObjType = CloneObjType.EjectSmokeLine; parentResourcesName = "Prefab/Tool/EjectSmokeLineParent"; ResourcesName = "Prefab/Tool/EjectSmokeItem"; base.Awake(); } }