using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ReplayInstanceText : ReplaySimpleObject
{
///
/// 回放克隆
///
///
public override void CloneObject(string json)
{
var jsonData = JsonUtility.FromJson(json);
var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName));
clonedObj.name = jsonData.objectName;//名字即ID
SetBaseGameObject(clonedObj, jsonData);
SetCloneGameObject(clonedObj, json);
SetInstanceTextData(clonedObj, jsonData);
}
///
/// 设置特殊属性
///
///
public override void SetCloneGameObject(GameObject obj, string json)
{
base.SetCloneGameObject(obj, json);
obj.AddComponent();
}
private void SetInstanceTextData(GameObject obj, RecordInstanceText data)
{
var set = obj.GetComponent();
set.SetColor(data.Color);
set.SetScale(data.Scale);
set.SetText(data.InputField);
}
}