using System.Collections; using System.Collections.Generic; using UnityEngine; public class ReplayInstanceText : ReplaySimpleObject { /// /// 回放克隆 /// /// public override void CloneObject(string json) { var jsonData = JsonUtility.FromJson(json); var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName)); clonedObj.name = jsonData.objectName;//名字即ID SetBaseGameObject(clonedObj, jsonData); SetCloneGameObject(clonedObj, json); SetInstanceTextData(clonedObj, jsonData); } /// /// 设置特殊属性 /// /// public override void SetCloneGameObject(GameObject obj, string json) { base.SetCloneGameObject(obj, json); obj.AddComponent(); } private void SetInstanceTextData(GameObject obj, RecordInstanceText data) { var set = obj.GetComponent(); set.SetColor(data.Color); set.SetScale(data.Scale); set.SetText(data.InputField); } }