//using AX.Network.Protocols; //using AX.NetworkSystem; //using AX.Serialization; //using System; //using System.Collections; //using System.Collections.Generic; //using System.IO; //using UnityEngine; //using UnityEngine.UI; //public class SaveDisaster : MonoBehaviour //{ // public Button saveBtn; // public string directoryPath; // public string preLocalFileXml; //原有xml // public string curLocalFileXml; //新建的xml // public string localFileXml; // public string serverFileXml; // public string id; // private List delList; // private List updateList; // // Use this for initialization // void Start() // { // saveBtn = GetComponent