上海杨浦大连路地铁站单机版电子沙盘
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CloneFireBase : CloneSingleObj
{
/// <summary>
/// 添加初始状态记录
/// </summary>
/// <param name="list"></param>
//public override void AddRecordFrame(List<ObjectData> list)
//{
// base.AddRecordFrame(list);
// if (transform.childCount > 0)
// foreach (Transform item in transform)
// {
// if (item.GetComponent<FireSpreadCtrl>())
// {
// FireSpreadData data = item.GetComponent<FireSpreadCtrl>().GetSpreadData();
// ObjectData objdata = new ObjectData();
// objdata.cloneObjType = CloneObjType.SpreadFire;
// objdata.json = JsonUtility.ToJson(data);
// list.Add(objdata);
// }
// }
//}
public override void AddRecordFrame(List<ObjectData> list)
{
foreach (Transform child in transform)
{
var data = child.GetComponent<FireSpreadCtrl>().GetSpreadData();
data.rsw = child.GetComponent<FireControl>().MyData.rsw; //记录火焰温度
data.pos = child.GetComponent<FireControl>().MyData.pos; //记录热辐射
data.temperature = child.GetComponent<FireControl>().MyData.temperature; //记录火焰温度
data.radiation = child.GetComponent<FireControl>().MyData.radiation; //记录热辐射
SetBaseData(data, child);
string json = JsonUtility.ToJson(data);
var objectJson = new ObjectData();
objectJson.cloneObjType = cloneObjType;
objectJson.json = json;
list.Add(objectJson);
}
}
public override void SetCloneGameObject(GameObject obj)
{
obj.AddComponent<ObjSelectCtrl>();
obj.AddComponent<ObjDrag>();
obj.AddComponent<ObjDelete>();
if (!obj.GetComponent<FireRoate>())
obj.AddComponent<ObjRotate>();
}
}