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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class BagClose : BaseButton { |
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private Transform bagUI; |
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private void Start() |
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{ |
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bagUI = transform.parent.parent; |
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} |
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public override void RespondFun() |
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{ |
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bagUI.gameObject.SetActive(false); |
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} |
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}
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