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28 lines
447 B
28 lines
447 B
using UnityEngine; |
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using System.Collections; |
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using AX.NetworkSystem; |
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public sealed class NetworkSystem : MonoBehaviour |
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{ |
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void Awake() |
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{ |
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DontDestroyOnLoad(gameObject); |
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FileTransfer.Initialize(); |
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} |
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void Update() |
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{ |
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NetworkMessageDispatcher.Update(); |
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} |
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void OnDisable() |
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{ |
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NetworkMessageDispatcher.Clear(); |
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} |
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void OnDestroy() |
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{ |
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FileTransfer.Dispose(); |
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} |
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}
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