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51 lines
1.2 KiB
51 lines
1.2 KiB
using AX.NetworkSystem; |
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using System; |
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using System.IO; |
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using UnityEngine; |
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public class UploadFileTest : MonoBehaviour |
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{ |
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public string Fullname; |
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public string Filename; |
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private string progress; |
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private bool completed; |
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private void Start() |
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{ |
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if (Fullname == null || Filename == null) |
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throw new ArgumentNullException(Fullname + " | " + Filename); |
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} |
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private void OnGUI() |
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{ |
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GUILayout.BeginArea(new Rect(0, 0, 600, 400)); |
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GUILayout.BeginVertical(); |
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if (GUILayout.Button("上传文件" + "{" + Fullname + "}")) |
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{ |
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NetworkManager.Default.UploadFileAsync(Fullname, Filename, null, OnProgressChanged, OnCompleted); |
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} |
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GUILayout.BeginHorizontal(); |
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GUILayout.Label(Fullname + ": 进度 "); |
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GUILayout.Label(progress + ", 完成 "); |
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GUILayout.Label(completed ? "√" : "×"); |
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GUILayout.EndHorizontal(); |
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GUILayout.EndVertical(); |
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GUILayout.EndArea(); |
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} |
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private void OnCompleted(string fullname, string filename) |
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{ |
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completed = true; |
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} |
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private void OnProgressChanged(string fullname, string filename, float progress) |
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{ |
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this.progress = progress.ToString(); |
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} |
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} |