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54 lines
2.0 KiB
54 lines
2.0 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class ReplaySimpleObject : ReplayBase |
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{ |
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/// <summary> |
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/// 回放克隆 |
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/// </summary> |
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/// <param name="json"></param> |
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public override void CloneObject(string json) |
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{ |
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var jsonData = JsonUtility.FromJson<RecordObjectBase>(json); |
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var clonedObj = EntitiesManager.Instance.CreateObj(cloneBase.clonePrefab, jsonData.myTransform.getMyPosition(), transform, long.Parse(jsonData.objectName)); |
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clonedObj.name = jsonData.objectName;//名字即ID |
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SetBaseGameObject(clonedObj, jsonData); |
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SetCloneGameObject(clonedObj, json); |
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if (clonedObj.GetComponent<ObjSelectCtrl>()) |
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{ |
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clonedObj.GetComponent<ObjSelectCtrl>().SetSelect(json); |
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} |
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} |
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/// <summary> |
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/// 设置基本属性 |
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/// </summary> |
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/// <param name="clonedObj"></param> |
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/// <param name="jsonData"></param> |
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public void SetBaseGameObject(GameObject clonedObj, RecordObjectBase jsonData) |
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{ |
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clonedObj.name = jsonData.objectName; |
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clonedObj.transform.localRotation = jsonData.myTransform.getMyRotation(); |
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clonedObj.transform.localPosition = jsonData.myTransform.getMyPosition(); |
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clonedObj.transform.localScale = jsonData.myTransform.getMyScale(); |
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SelectedObjs.gameObjs.Add(clonedObj); |
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CloneGameObjInfo objMsg = clonedObj.GetComponent<CloneGameObjInfo>(); |
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objMsg.gameObjType = jsonData.gameObjType; |
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objMsg.buildNum = jsonData.buildNum; |
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objMsg.floorNum = jsonData.floorNum; |
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objMsg.interlayerNum = jsonData.interlayerNum; |
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clonedObj.SetActive(jsonData.isActive); |
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} |
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/// <summary> |
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/// 设置特殊属性 |
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/// </summary> |
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/// <param name="obj"></param> |
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public virtual void SetCloneGameObject(GameObject obj, string json) |
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{ |
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obj.AddComponent<ObjSelectCtrl>(); |
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obj.AddComponent<ObjDrag>(); |
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obj.AddComponent<ObjDelete>(); |
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} |
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}
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