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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class ReplaySplash : ReplaySimpleObject |
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{ |
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public override void SetCloneGameObject(GameObject obj, string json) |
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{ |
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obj.AddComponent<ObjSelectCtrl>(); |
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obj.AddComponent<ObjDelete>(); |
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} |
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}
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