You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
161 lines
5.1 KiB
161 lines
5.1 KiB
using AX.MessageSystem; |
|
using System; |
|
using System.Collections; |
|
using System.Collections.Generic; |
|
using UnityEngine; |
|
using UnityEngine.EventSystems; |
|
using UnityEngine.UI; |
|
|
|
[RequireComponent(typeof(Toggle))] |
|
public class SecondNodeItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IBeginDragHandler, IDragHandler, IEndDragHandler |
|
{ |
|
public SecondNodeObject obj; |
|
private Toggle toggle; |
|
public Text uiName; |
|
public static bool replay;//是否播放第一个节点,在自动播放中使用 |
|
private SecondNodeManager secondNodeManager; |
|
private bool control = false; |
|
private float time; |
|
private DragNode dragNode; |
|
private void Awake() |
|
{ |
|
toggle = GetComponent<Toggle>(); |
|
toggle.onValueChanged.AddListener(ValueChanged); |
|
} |
|
// Use this for initialization |
|
void Start() |
|
{ |
|
MessageDispatcher.AddListener("ReplaySecondNode", SelectNode); |
|
secondNodeManager = TransformHelper.FindParentByName(transform, "SecondNodePanel").GetComponent<SecondNodeManager>(); |
|
dragNode = GameObject.Find("Canvas/TopUI/WorkflowUI/DragNode").GetComponent<DragNode>(); |
|
} |
|
private void OnDestroy() |
|
{ |
|
MessageDispatcher.RemoveListener("ReplaySecondNode", SelectNode); |
|
} |
|
/// <summary> |
|
/// 播放指定二级节点 |
|
/// </summary> |
|
/// <param name="data"></param> |
|
private void SelectNode(IMessage data) |
|
{ |
|
var nodeID = (int)data.Data; |
|
if (obj.nodeID== nodeID) |
|
{ |
|
toggle.isOn = true; |
|
MessageDispatcher.SendMessage("Replay"); |
|
} |
|
} |
|
|
|
// Update is called once per frame |
|
void Update() |
|
{ |
|
if (control) |
|
{ |
|
time -= Time.deltaTime; |
|
if (time < 0) |
|
{ |
|
secondNodeManager.ShowTagList(gameObject); |
|
control = false; |
|
} |
|
} |
|
} |
|
private void ValueChanged(bool isOn) |
|
{ |
|
if (isOn) |
|
{ |
|
SecondNodeManager.selectNode = obj; |
|
} |
|
} |
|
/// <summary> |
|
/// 设置节点属性 |
|
/// </summary> |
|
/// <param name="nodeOjbect"></param> |
|
public void SetItem(SecondNodeObject nodeOjbect) |
|
{ |
|
obj = nodeOjbect; |
|
SetUI(); |
|
if (replay) |
|
{//自动播放第一个节点 |
|
replay = false; |
|
toggle.isOn = true; |
|
MessageDispatcher.SendMessage("Replay"); |
|
} |
|
} |
|
|
|
public void SetUI() |
|
{ |
|
uiName.text = obj.nodeName; |
|
} |
|
public void OnPointerEnter(PointerEventData eventData) |
|
{ |
|
time = 1; |
|
control = true; |
|
} |
|
|
|
public void OnPointerExit(PointerEventData eventData) |
|
{ |
|
control = false; |
|
secondNodeManager.HideTagList(); |
|
} |
|
|
|
public void OnBeginDrag(PointerEventData eventData) |
|
{ |
|
// if (QuestionManager.GetInstance().editorRight) |
|
if (DisasterManager.editorRight) |
|
{ |
|
dragNode.gameObject.SetActive(true); |
|
dragNode.SetUI(obj.nodeName); |
|
dragNode.BeginDrag(eventData); |
|
dragNode.SetinfoWhileBeginDrag(obj); |
|
} |
|
} |
|
|
|
public void OnDrag(PointerEventData eventData) |
|
{ |
|
//if (QuestionManager.GetInstance().editorRight) |
|
if (DisasterManager.editorRight) |
|
{ |
|
dragNode.Drag(eventData); |
|
} |
|
} |
|
|
|
public void OnEndDrag(PointerEventData eventData) |
|
{ |
|
// if (QuestionManager.GetInstance().editorRight) |
|
if(DisasterManager.editorRight ) |
|
{ |
|
//判断鼠标在UI上 |
|
var depth = eventData.pointerCurrentRaycast.depth; |
|
if (depth != 0) |
|
{ |
|
//判断鼠标在节点上 |
|
var pointerObj = eventData.pointerCurrentRaycast.gameObject; |
|
var secondNodeItem = pointerObj.GetComponentInParent<SecondNodeItem>(); |
|
if (secondNodeItem) |
|
{ |
|
if (secondNodeItem.obj.nodeName!=obj.nodeName) |
|
{ |
|
obj = (SecondNodeObject)secondNodeItem.obj.DeepCopy(); |
|
SetUI(); |
|
secondNodeItem.obj = dragNode.SecondNodeObjectObj; |
|
secondNodeItem.SetUI(); |
|
} |
|
//if (secondNodeItem.obj.order != obj.order) |
|
//{ |
|
// var index = secondNodeItem.transform.GetSiblingIndex(); |
|
// transform.SetSiblingIndex(index); |
|
// foreach (Transform item in transform.parent) |
|
// { |
|
// item.GetComponent<SecondNodeItem>().obj.order = item.GetSiblingIndex(); |
|
// } |
|
// // QuestionManager.GetInstance().nodeList.secondNodeList.Sort((x, y) => x.order.CompareTo(y.order));//升序 |
|
// // QuestionManager.GetInstance().UpdateNodeListJson();//更新本地nodeList文件存储 |
|
//} |
|
} |
|
} |
|
GetComponentInParent<SecondNodeManager>().UpdateSecondNodeSort(transform.parent); |
|
dragNode.gameObject.SetActive(false); |
|
} |
|
} |
|
}
|
|
|