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64 lines
1.8 KiB
64 lines
1.8 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class SecondNodeWindow : MonoBehaviour { |
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private SecondNodeObject nodeObject; |
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public InputField nodeName; |
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public InputField nodeDetail; |
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public Button okButton; |
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public Button cancelButton; |
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public string oldNodeName; |
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// Use this for initialization |
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void Start() |
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{ |
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okButton.onClick.AddListener(OkFun); |
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cancelButton.onClick.AddListener(CancelFun); |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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} |
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public void SetWindow(SecondNodeObject node) |
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{ |
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nodeObject = node; |
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nodeName.text = nodeObject.nodeName; |
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nodeDetail.text = nodeObject.nodeDetail; |
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} |
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private void OkFun() |
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{ |
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oldNodeName = nodeObject.nodeName;//先记录修改前的节点名字,为修改后对数据文件名称的修改做准备,因为数据文件是以节点名字命名的,囧。 |
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nodeObject.nodeName = nodeName.text.Trim(); |
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nodeObject.nodeDetail = nodeDetail.text.Trim(); |
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if (nodeObject.nodeID == -1) |
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{ |
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transform.parent.GetComponent<SecondNodeManager>().AddNode(nodeObject); |
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} |
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else |
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{ |
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transform.parent.GetComponent<SecondNodeManager>().EditorNode(nodeObject); |
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} |
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} |
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private void CancelFun() |
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{ |
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gameObject.SetActive(false); |
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if (nodeObject.nodeID == -1) |
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{ |
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ResourceLoadWindow.Instance.LoadTipWindow("是否放弃此条记录?", DeleteRecord, ContinueRecord); |
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} |
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} |
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private void DeleteRecord() |
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{ |
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transform.parent.GetComponent<SecondNodeManager>().DeleteRecord(); |
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} |
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private void ContinueRecord() |
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{ |
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transform.parent.GetComponent<SecondNodeManager>().ContinueRecord(); |
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} |
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}
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