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52 lines
1.1 KiB
52 lines
1.1 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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using System.IO; |
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using AX.Serialization; |
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using UnityEngine.SceneManagement; |
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public class ReplayButton : MonoBehaviour { |
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public string fileFullPath; |
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// Use this for initialization |
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void Start () { |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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private void OnEnable() |
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{ |
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GetComponent<Button>().onClick.AddListener(OnClick); |
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} |
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private void OnDisable() |
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{ |
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GetComponent<Button>().onClick.RemoveListener(OnClick); |
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} |
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private void OnDestroy() |
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{ |
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GetComponent<Button>().onClick.RemoveListener(OnClick); |
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} |
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private void OnClick() |
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{ |
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if (File.Exists(fileFullPath)) |
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{ |
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var fileAllBytes = File.ReadAllBytes(fileFullPath); |
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Replay.inputHistory = fileAllBytes.CompressedDeserialize<InputHistory>(); |
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GameSettings.othersSettings.isReplayMode = true; |
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SceneManager.LoadScene("MainScene"); |
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} |
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} |
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}
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