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85 lines
3.7 KiB
85 lines
3.7 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class CloneBrokenLine : CloneDashedLine |
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{ |
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// Use this for initialization |
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public override void Awake() |
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{ |
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cloneObjType = CloneObjType.BrokenLine; |
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parentResourcesName = "Prefab/Tool/BrokenLineParent"; |
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ResourcesName = "Prefab/Tool/BrokenItem"; |
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base.Awake(); |
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} |
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protected override void SetDirect(GameObject cloneObj) |
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{ |
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cloneObj.transform.right = (-(curPos - prePos)).normalized; |
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} |
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/*protected override void DrawLine(Vector3 prePos, Vector3 curPos, GameObject nowObj) |
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{ |
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Vector3 vertPos; |
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var Distance = Vector3.Distance(prePos, curPos); |
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float pos = Mathf.CeilToInt(Distance); |
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float count = Mathf.CeilToInt(pos / 3); |
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int dex = 1; |
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if (count < 1) |
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{ |
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count = 1; |
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dex = 0; |
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} |
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for (int i = 0; i < count + dex; i++) |
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{ |
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if (count > 1) |
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{ |
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if (i != 0) |
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{ |
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vertPos = new Vector3(prePos.x + (i / (float)count) * (curPos.x - prePos.x), prePos.y + (i / (float)count) * (curPos.y - prePos.y), prePos.z + (i / (float)count) * (curPos.z - prePos.z)); |
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GameObject cloneObj = Instantiate(clonePrefab, vertPos, Quaternion.identity) as GameObject; |
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cloneObj.name = nowObj.name; |
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cloneObj.transform.parent = nowObj.transform; |
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cloneObj.transform.right = (-(curPos - prePos)).normalized; |
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//设定id为父物体id |
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CloneGameObjInfo objMsg = cloneObj.GetComponent<CloneGameObjInfo>(); |
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objMsg.gameObjID = nowObj.GetComponent<CloneGameObjInfo>().gameObjID; |
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objMsg.gameObjType = cloneObjType; |
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//设置克隆物体所在楼层属性,属性从点击的对象上获取 |
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID); |
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CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>(); |
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objMsg.buildNum = floorMsg.buildNum; |
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objMsg.floorNum = floorMsg.floorNum; |
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objMsg.interlayerNum = floorMsg.interlayerNum; |
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SelectedObjs.gameObjs.Add(cloneObj); |
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SetCloneGameObject(cloneObj); |
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AddRecordEventCloneChild(cloneObj.transform); //记录克隆子物体 |
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} |
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} |
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else |
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{ |
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GameObject cloneObj = Instantiate(clonePrefab, curPos, Quaternion.identity) as GameObject; |
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cloneObj.name = nowObj.name; |
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cloneObj.transform.parent = nowObj.transform; |
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cloneObj.transform.forward = ((curPos - prePos)).normalized; |
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//设定id为父物体id |
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CloneGameObjInfo objMsg = cloneObj.GetComponent<CloneGameObjInfo>(); |
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objMsg.gameObjID = nowObj.GetComponent<CloneGameObjInfo>().gameObjID; |
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objMsg.gameObjType = cloneObjType; |
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//设置克隆物体所在楼层属性,属性从点击的对象上获取 |
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID); |
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CloneGameObjInfo floorMsg = hitObj.GetComponent<CloneGameObjInfo>(); |
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objMsg.buildNum = floorMsg.buildNum; |
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objMsg.floorNum = floorMsg.floorNum; |
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objMsg.interlayerNum = floorMsg.interlayerNum; |
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SelectedObjs.gameObjs.Add(cloneObj); |
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SetCloneGameObject(cloneObj); |
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AddRecordEventCloneChild(cloneObj.transform); //记录克隆子物体 |
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} |
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} |
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}*/ |
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}
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