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125 lines
3.7 KiB
125 lines
3.7 KiB
using SpringGUI; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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//Author:ZCG |
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//CreatTime:12/15/2017 |
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/// <summary> |
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/// 水炮属性面板 |
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/// </summary> |
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public class UIPlanWaterCannon : BaseInstanceMono |
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{ |
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private static UIPlanWaterCannon instance; |
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public static UIPlanWaterCannon Instance |
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{ |
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get |
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{ |
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if (instance == null) |
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{ |
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Transform canvas = GameObject.Find("Canvas").transform; |
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GameObject panel = Instantiate(Resources.Load("Prefab/Tool/UIPlanWaterCannon") as GameObject, canvas); |
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instance = panel.GetComponent<UIPlanWaterCannon>(); |
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instance.Init(); |
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} |
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return instance; |
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} |
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} |
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private Slider Slider_SetWaterSpeed;//水速度 |
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private Slider Slider_SetPingPongSpeed;//摇摆速度 |
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private Text Text_WaterSpeed;//水速度 |
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private Text Text_PingPongSpeed;//摇摆速度 |
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public void Init() |
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{ |
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Slider_SetWaterSpeed = transform.Find("Slider_SetWaterSpeed").GetComponent<Slider>(); |
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Slider_SetPingPongSpeed = transform.Find("Slider_SetPingPongSpeed").GetComponent<Slider>(); |
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Text_WaterSpeed = transform.Find("Text_WaterSpeed").GetComponent<Text>(); |
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Text_PingPongSpeed = transform.Find("Text_PingPongSpeed").GetComponent<Text>(); |
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} |
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/// <summary> |
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/// 重置面板 |
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/// </summary> |
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public override void LoadObjData(GameObject chooseObject) |
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{ |
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gameObject.SetActive(true); |
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ChooseObj = chooseObject; |
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//摇摆 |
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var type = ChooseObj.GetComponent<WaterCannon>(); |
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Slider_SetPingPongSpeed.value = type.GetPingPongSpeed() * 10; |
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Text_PingPongSpeed.text = (type.GetPingPongSpeed() * 10).ToString(); |
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//射水 |
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var particle = ChooseObj.transform.Find("Rotate/Head/WaterStraight/WaterStraightPos/WaterStraight").GetComponent<ParticleControlOfType>(); |
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Slider_SetWaterSpeed.value = particle.GetScaleValue() * 10; |
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Text_WaterSpeed.text = (particle.GetScaleValue()*10).ToString(); |
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} |
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public override void ResetData(GameObject dataObj) |
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{ |
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dataObj.GetComponent<WaterCannon>().Revocation(); |
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} |
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/// <summary> |
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/// 设置射水速度 |
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/// </summary> |
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/// <param name="value"></param> |
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public void SetWaterSpeed(float value) |
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{ |
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ChooseObj.GetComponent<WaterCannon>().SetWaterSpeed(value/10f); |
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Text_WaterSpeed.text = value.ToString(); |
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} |
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/// <summary> |
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/// 设置摇摆速度 |
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/// </summary> |
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/// <param name="value"></param> |
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public void SetPingPongSpeed(float value) |
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{ |
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ChooseObj.GetComponent<WaterCannon>().SetPingPongSpeed(value/10f); |
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Text_PingPongSpeed.text = value.ToString(); |
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} |
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public void OpenPingPong() |
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{ |
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ChooseObj.GetComponent<WaterCannon>().OpenPingPong(); |
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} |
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public void PutOutFire() |
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{ |
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if (ChooseObj.GetComponent<WaterReceiver>().hasSupplier) |
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{ |
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ChooseObj.GetComponent<WaterCannon>().PutOutFire(); |
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} |
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else |
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{ |
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ResourceLoadWindow.Instance.LoadTextHintWindow("请连接水源", 2); |
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} |
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} |
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/// <summary> |
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/// 确认 |
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/// </summary> |
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public void Confirm() |
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{ |
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gameObject.SetActive(false); |
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ChooseObj.GetComponent<WaterCannon>().Confirm(); |
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} |
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/// <summary> |
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/// 关闭 |
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/// </summary> |
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public void Cancel() |
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{ |
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Revocation(); |
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gameObject.SetActive(false); |
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} |
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/// <summary> |
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/// 撤销 |
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/// </summary> |
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public void Revocation() |
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{ |
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ChooseObj.GetComponent<WaterCannon>().Revocation(); |
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LoadObjData(ChooseObj); |
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} |
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public override void EditorRight() |
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{ |
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} |
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} |
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