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41 lines
1.0 KiB
41 lines
1.0 KiB
using Newtonsoft.Json; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.IO; |
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using UnityEngine; |
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public class WaterCopeFire : MonoBehaviour |
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{ |
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public bool IsWater; |
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public float time; |
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public float DurationTime = 180f; |
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// Use this for initialization |
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void Start() |
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{ |
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DurationTime=float.Parse( TransformHelper.LoadJsonFromConfing("DurationTime.json")); |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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if (RecordEvent.IsReplay()) |
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return; |
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if (IsWater) |
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{ |
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time += Time.deltaTime; |
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if (time >= DurationTime) |
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{ |
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time = 0; |
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EntitiesManager.Instance.DeleteObj(gameObject); |
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RecordEvent.AddEventData(GetComponent<BaseGameObjInfo>().gameObjType, RecordEventType.Delete, gameObject.name); |
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} |
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IsWater = false; |
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} |
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} |
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private void OnParticleCollision(GameObject other) |
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{ |
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if (other.layer != 4) |
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return; |
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IsWater = true; |
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} |
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}
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