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66 lines
2.3 KiB
66 lines
2.3 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class CloneWaterReceiver : CloneSingleObj { |
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/// <summary> |
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/// 添加初始状态记录 |
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/// </summary> |
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/// <param name="list"></param> |
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public override void AddRecordFrame(List<ObjectData> list) |
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{ |
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foreach (Transform child in transform) |
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{ |
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var data = new RecordWaterReceiver(); |
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SetWaterReceiverData(data, child); |
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string json = JsonUtility.ToJson(data); |
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var objectJson = new ObjectData(); |
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objectJson.cloneObjType = cloneObjType; |
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objectJson.json = json; |
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list.Add(objectJson); |
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} |
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} |
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public virtual void SetWaterReceiverData(RecordWaterReceiver data, Transform obj) |
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{ |
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var msg = obj.GetComponent<CloneGameObjInfo>(); |
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data.gameObjType = msg.gameObjType; |
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data.objectName = obj.gameObject.name; |
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data.hasSupplier = obj.GetComponent<WaterReceiver>().hasSupplier; |
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data.buildNum = msg.buildNum; |
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data.floorNum = msg.floorNum; |
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data.interlayerNum = msg.interlayerNum; |
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data.myTransform.setMyPosition(obj.localPosition); |
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data.myTransform.setMyRotation(obj.localRotation); |
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data.myTransform.setMyScale(obj.localScale); |
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data.isActive = obj.gameObject.activeSelf; |
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if (obj.GetComponent<ObjSelectCtrl>()) |
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{ |
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data.IsSelect = obj.GetComponent<ObjSelectCtrl>().selected; |
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} |
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data.task = obj.GetComponent<ToolAttribute>().task; |
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} |
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/// <summary> |
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/// 添加记录(克隆) |
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/// </summary> |
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public override void AddRecordEventClone(Transform obj) |
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{ |
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if (ReplaySetting.PlayStatus == PlayStatus.isEditor && RecordManager.Instance.recordStatus == RecordStatus.normal) |
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{ |
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var eventData = new EventData(); |
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eventData.time = RecordManager.Instance.RecordTimer; |
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eventData.cloneObjType = cloneObjType; |
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eventData.eventType = RecordEventType.Clone; |
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var data = new RecordWaterReceiver(); |
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SetWaterReceiverData(data, obj); |
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string json = JsonUtility.ToJson(data); |
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eventData.json = json; |
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RecordManager.Instance.jsonData.eventDataList.Add(eventData); |
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} |
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} |
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public override void AddRecordTag(List<ObjectData> list) |
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{ |
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} |
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}
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