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415 lines
13 KiB
415 lines
13 KiB
3 years ago
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//#define OCULUS_SDK //<-- define this in your project settings if you have the OVR API
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#if UNITY_2017_2_OR_NEWER
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using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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using UnityEngine.XR;
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using ZenFulcrum.EmbeddedBrowser.VR;
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using ZenFulcrum.VR.OpenVRBinding;
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namespace ZenFulcrum.EmbeddedBrowser.VR {
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public enum InputAxis {
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LeftClick,//main trigger
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RightClick,//alt trigger
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MiddleClick,//alt alt trigger
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JoyStickX, JoyStickY,//joystick x/y position
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TouchPadTouch,//touchpad is touched
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TouchPadX, TouchPadY,//touchpad x/y position (only valid when TouchPadTouch > 0)
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}
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[Flags]
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public enum JoyPadType {
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None = 0,
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Unknown = 1 << 1,
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Joystick = 1 << 2,
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TouchPad = 1 << 3,
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}
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/// <summary>
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/// Unity's VR input system is sorely lacking in usefulness.
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/// We can finally get pose data in a more-or-less straightforward manner (InputTracking.GetNodeStates,
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/// state.TryGetPosition, etc.), but getting the axis and buttons is an awful mess.
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///
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/// This page https://docs.unity3d.com/Manual/OpenVRControllers.html says we can access the inputs via
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/// the input system! And, you can look at (of all things) the Joystick names to see which joystick
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/// is a VR controller at runtime. But guess what? There's no Unity API to fetch the value of a given
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/// axis on a given controller! Extra-stupid, right? You can define a specific input in the input menu,
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/// but that doesn't help when you switch to a different computer and the joystick numbers change!
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/// Short of defining an "input" for every possible controller * every axis you use, there's not a
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/// way to get the controller axis inputs in a way that will work reliably across different machines.
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///
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/// (We can fetch buttons manually via Input.GetKey(KeyCode.Joystick1Button0 + buttonId + joystickIdx * 20),
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/// but this don't address the axis issue at all.)
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///
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/// Anyway, this is a workaround. Around another Unity problem. Implemented by hooking into backend APIs directly.
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///
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///
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///
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/// ...and then there's SteamVR 2.x and its input system.
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/// </summary>
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public abstract class VRInput {
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public static VRInput Impl { private set; get; }
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public struct Pose {
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public Vector3 pos;
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public Quaternion rot;
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}
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public static void Init() {
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if (Impl == null) Impl = GetImpl();
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}
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public abstract float GetAxis(XRNodeState node, InputAxis axis);
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/// <summary>
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/// Returns where the hand is pointing right now. (z+ forward)
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/// </summary>
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/// <param name="node"></param>
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/// <returns></returns>
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public virtual Pose GetPose(XRNodeState node) {
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Pose ret = new Pose();
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node.TryGetPosition(out ret.pos);
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node.TryGetRotation(out ret.rot);
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return ret;
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}
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public virtual JoyPadType GetJoypadTypes(XRNodeState node) {
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return JoyPadType.None;
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}
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public virtual string GetNodeName(XRNodeState node) {
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return InputTracking.GetNodeName(node.uniqueID);
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}
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private static VRInput GetImpl() {
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if (XRSettings.loadedDeviceName == "OpenVR") {
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return new OpenVRInput();
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} else if (XRSettings.loadedDeviceName == "Oculus") {
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#if OCULUS_SDK
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return new OculusVRInput();
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#else
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Debug.LogError("To use the Oculus API for input, import the Oculus SDK, delete ZFBrowser/**.asmdef (2 files), and define OCULUS_SDK");
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return new NoVRInput();
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#endif
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} else {
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Debug.LogError("Unknown VR input system: " + XRSettings.loadedDeviceName);
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return new NoVRInput();
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}
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}
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}
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class NoVRInput : VRInput {
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public override float GetAxis(XRNodeState node, InputAxis axis) {
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return 0;
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}
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}
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partial class OpenVRInput : VRInput {
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enum InputMode {
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Direct,
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MappedActions,
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}
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/// <summary>
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/// Previous controller state (direct input mode)
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/// </summary>
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private VRControllerState_t direct_lastState;
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private ulong pointPose, leftClick, middleClick, rightClick;
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private ulong joystickScroll, touchPadScrollTouch, touchPadScrollPos;
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private ulong leftHand, rightHand;
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public OpenVRInput() {
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if (mode == InputMode.MappedActions) {
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if (OpenVR.Input == null) throw new ApplicationException("Cannot start VR input");
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pointPose = GetActionHandle(PointPose, "PointPose");
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leftClick = GetActionHandle(LeftClickAction, "LeftClickAction");
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middleClick = GetActionHandle(MiddleClickAction, "MiddleClickAction");
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rightClick = GetActionHandle(RightClickAction, "RightClickAction");
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joystickScroll = GetActionHandle(JoystickScrollAction, "JoystickScrollAction");
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touchPadScrollTouch = GetActionHandle(TouchpadScrollTouch, "TouchpadScrollTouch");
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touchPadScrollPos = GetActionHandle(TouchpadScrollPosition, "TouchpadScrollPosition");
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var res = OpenVR.Input.GetInputSourceHandle("/user/hand/left", ref leftHand);
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if (res != EVRInputError.None) throw new ApplicationException("Failed to find hand " + res);
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res = OpenVR.Input.GetInputSourceHandle("/user/hand/right", ref rightHand);
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if (res != EVRInputError.None) throw new ApplicationException("Failed to find hand " + res);
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}
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}
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private ulong GetActionHandle(string handleName, string name) {
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if (string.IsNullOrEmpty(handleName)) return 0;
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ulong ret = 0;
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var res = OpenVR.Input.GetActionHandle(handleName, ref ret);
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if (res != EVRInputError.None) {
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throw new ApplicationException("Failed to set up VR action " + res);
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}
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return ret;
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}
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public static string GetStringProperty(uint deviceId, ETrackedDeviceProperty prop) {
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var buffer = new StringBuilder((int)OpenVR.k_unMaxPropertyStringSize);
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ETrackedPropertyError err = ETrackedPropertyError.TrackedProp_Success;
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OpenVR.System.GetStringTrackedDeviceProperty(
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deviceId, prop,
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buffer, OpenVR.k_unMaxPropertyStringSize, ref err
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);
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if (err != ETrackedPropertyError.TrackedProp_Success) {
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throw new Exception("Failed to get property " + prop + " on device " + deviceId + ": " + err);
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}
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return buffer.ToString();
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}
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public override string GetNodeName(XRNodeState node) {
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var deviceId = (uint)GetDeviceId(node);
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try {
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return GetStringProperty(deviceId, ETrackedDeviceProperty.Prop_ModelNumber_String);
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} catch (Exception ex) {
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Debug.LogError("Failed to get device name for device " + deviceId + ": " + ex.Message);
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return base.GetNodeName(node);
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}
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}
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protected void Direct_ReadState(XRNodeState node) {
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if (OpenVR.System == null) {
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Debug.LogWarning("OpenVR not active");
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direct_lastState = default(VRControllerState_t);
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return;
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}
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var controllerId = GetDeviceId(node);
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if (controllerId < 0) {
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direct_lastState = default(VRControllerState_t);
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return;
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}
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//Debug.Log("Id is " + controllerId);
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var res = OpenVR.System.GetControllerState(
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(uint)controllerId, ref direct_lastState,
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(uint)System.Runtime.InteropServices.Marshal.SizeOf(typeof(VRControllerState_t))
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);
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if (!res) {
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Debug.LogWarning("Failed to get controller state");
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}
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}
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private bool GetDigitalInput(ulong action, XRNodeState node) {
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InputDigitalActionData_t data = new InputDigitalActionData_t();
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var res = OpenVR.Input.GetDigitalActionData(
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action, ref data,
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(uint)System.Runtime.InteropServices.Marshal.SizeOf(typeof(InputDigitalActionData_t)),
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node.nodeType == XRNode.LeftHand ? leftHand : rightHand
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);
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if (res != EVRInputError.None) throw new ApplicationException("Failed to get digital input data " + node.nodeType + ": " + res);
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return data.bState;
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}
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private Vector2 GetVector2Input(ulong action, XRNodeState node) {
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InputAnalogActionData_t data = new InputAnalogActionData_t();
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var res = OpenVR.Input.GetAnalogActionData(
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action, ref data,
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(uint)System.Runtime.InteropServices.Marshal.SizeOf(typeof(InputAnalogActionData_t)),
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node.nodeType == XRNode.LeftHand ? leftHand : rightHand
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);
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if (res != EVRInputError.None) throw new ApplicationException("Failed to get vector input data " + node.nodeType + ": " + res);
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return new Vector2(data.x, data.y);
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}
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private Pose GetPoseInput(ulong action, XRNodeState node) {
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InputPoseActionData_t data = new InputPoseActionData_t();
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var res = OpenVR.Input.GetPoseActionData(
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action,
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XRDevice.GetTrackingSpaceType() == TrackingSpaceType.RoomScale ? ETrackingUniverseOrigin.TrackingUniverseStanding : ETrackingUniverseOrigin.TrackingUniverseSeated,
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0,
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ref data,
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(uint)System.Runtime.InteropServices.Marshal.SizeOf(typeof(InputPoseActionData_t)),
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node.nodeType == XRNode.LeftHand ? leftHand : rightHand
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);
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if (res != EVRInputError.None) throw new ApplicationException("Failed to get pose input data " + node.nodeType + ": " + res);
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var matRaw = data.pose.mDeviceToAbsoluteTracking;
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var mat = new Matrix4x4(
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new Vector4(matRaw.m0, matRaw.m1, matRaw.m2, 0),
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new Vector4(matRaw.m4, matRaw.m5, matRaw.m6, 0),
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new Vector4(matRaw.m8, matRaw.m9, matRaw.m10, 0),
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new Vector4(0, 0, 0, 1)
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);
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var rot = mat.rotation;
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// rot.x *= -1;
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rot.z *= -1;
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return new Pose {
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pos = new Vector3(matRaw.m3, matRaw.m7, -matRaw.m11),
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rot = rot
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};
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}
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public override float GetAxis(XRNodeState node, InputAxis axis) {
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if (mode == InputMode.Direct) {
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Direct_ReadState(node);
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switch (axis) {
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case InputAxis.LeftClick:
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return direct_lastState.rAxis1.x;
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case InputAxis.MiddleClick:
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return (direct_lastState.ulButtonPressed & (1ul << (int)EVRButtonId.k_EButton_Axis0)) != 0 ? 1 : 0;
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case InputAxis.RightClick:
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return (direct_lastState.ulButtonPressed & (1ul << (int)EVRButtonId.k_EButton_Grip)) != 0 ? 1 : 0;
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//We don't use joystck and touchpad at the same time, GetJoypadTypes returns only one type in this mode
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case InputAxis.JoyStickX:
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case InputAxis.TouchPadX:
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return direct_lastState.rAxis0.x;
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case InputAxis.JoyStickY:
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case InputAxis.TouchPadY:
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return direct_lastState.rAxis0.y;
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case InputAxis.TouchPadTouch:
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return (direct_lastState.ulButtonTouched & (1ul << (int)EVRButtonId.k_EButton_SteamVR_Touchpad)) != 0 ? 1 : 0;
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default:
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throw new ArgumentOutOfRangeException("axis", axis, null);
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}
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} else {
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switch (axis) {
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case InputAxis.LeftClick:
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if (leftClick == 0) return 0;
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return GetDigitalInput(leftClick, node) ? 1 : 0;
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case InputAxis.MiddleClick:
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if (middleClick == 0) return 0;
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return GetDigitalInput(middleClick, node) ? 1 : 0;
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case InputAxis.RightClick:
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if (rightClick == 0) return 0;
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return GetDigitalInput(rightClick, node) ? 1 : 0;
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case InputAxis.JoyStickX:
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case InputAxis.JoyStickY: {
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if (joystickScroll == 0) return 0;
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var v = GetVector2Input(joystickScroll, node);
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if (axis == InputAxis.JoyStickX) return v.x;
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else return v.y;
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}
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case InputAxis.TouchPadX:
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case InputAxis.TouchPadY: {
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if (touchPadScrollPos == 0) return 0;
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var v = GetVector2Input(touchPadScrollPos, node);
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if (axis == InputAxis.TouchPadX) return v.x;
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else return v.y;
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}
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case InputAxis.TouchPadTouch:
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if (touchPadScrollTouch == 0) return 0;
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return GetDigitalInput(touchPadScrollTouch, node) ? 1 : 0;
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default:
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throw new ArgumentOutOfRangeException("axis", axis, null);
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}
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}
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}
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public override Pose GetPose(XRNodeState node) {
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if (mode == InputMode.Direct) {
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return base.GetPose(node);
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} else {
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return GetPoseInput(pointPose, node);
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}
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}
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private int GetDeviceId(XRNodeState node) {
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var targetRole = node.nodeType == XRNode.LeftHand ? ETrackedControllerRole.LeftHand : ETrackedControllerRole.RightHand;
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for (uint i = 0; i < OpenVR.k_unMaxTrackedDeviceCount; i++) {
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var role = OpenVR.System.GetControllerRoleForTrackedDeviceIndex(i);
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if (role == targetRole) return (int)i;
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}
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return -1;
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}
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private JoyPadType jpType = JoyPadType.Unknown;
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public override JoyPadType GetJoypadTypes(XRNodeState node) {
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if (jpType != JoyPadType.Unknown) return jpType;
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if (mode == InputMode.Direct) {
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var name = GetNodeName(node);
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if (name.Contains("Oculus Touch Controller") || name.StartsWith("Oculus Rift CV1")) {
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//OpenVR gives us "Oculus Rift CV1 (Left Controller)" etc. where I wish it would mention the type of controller (Touch)
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return jpType = JoyPadType.Joystick;
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} else if (name.StartsWith("Vive Controller")) {
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return jpType = JoyPadType.TouchPad;
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} else {
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Debug.LogWarning("Unknown controller type: " + name);
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return jpType = JoyPadType.None;
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}
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} else {
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return jpType = (JoyPadType.Joystick | JoyPadType.TouchPad);
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}
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}
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}
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#if OCULUS_SDK
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class OculusVRInput : VRInput {
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public override float GetAxis(XRNodeState node, InputAxis axis) {
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var controller = GetController(node);
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OVRPlugin.ControllerState4 state = OVRPlugin.GetControllerState4((uint)controller);
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switch (axis) {
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case InputAxis.LeftClick:
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return controller == OVRInput.Controller.LTouch ? state.LIndexTrigger : state.RIndexTrigger;
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case InputAxis.RightClick:
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return controller == OVRInput.Controller.LTouch ? state.LHandTrigger : state.RHandTrigger;
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case InputAxis.MiddleClick: {
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var buttonId = controller == OVRInput.Controller.LTouch ? 0x00000400 : 0x00000004; //see enum ovrButton_ in OVR_CAPI.h
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return (state.Buttons & buttonId) != 0 ? 1 : 0;
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}
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case InputAxis.JoyStickX:
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case InputAxis.JoyStickY: {
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var joy = controller == OVRInput.Controller.LTouch ? state.LThumbstick : state.RThumbstick;
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return axis == InputAxis.JoyStickX ? joy.x : joy.y;
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}
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default:
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return 0;
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}
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}
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private OVRInput.Controller GetController(XRNodeState node) {
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switch (node.nodeType) {
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case XRNode.LeftHand:
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return OVRInput.Controller.LTouch;
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case XRNode.RightHand:
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return OVRInput.Controller.RTouch;
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default:
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return OVRInput.Controller.None;
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}
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}
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public override JoyPadType GetJoypadTypes(XRNodeState node) {
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//assuming Oculus Touch
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return JoyPadType.Joystick;
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}
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}
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#endif
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}
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||
|
#endif
|