using UnityEngine; namespace ZenFulcrum.EmbeddedBrowser { /** * Hooks to ensure that zfb gets shut down on app (or playmode) exit. * (This used to be used only for builds, but now that we can cleanly shut down the browser * system after every playmode run it's used in the Editor too.) */ class StandaloneShutdown : MonoBehaviour { public static void Create() { var go = new GameObject("ZFB Shutdown"); go.AddComponent(); DontDestroyOnLoad(go); } public void OnApplicationQuit() { BrowserNative.UnloadNative(); } } }