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842 lines
23 KiB
842 lines
23 KiB
using ZenFulcrum.EmbeddedBrowser.Promises; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Text; |
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namespace ZenFulcrum.EmbeddedBrowser |
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{ |
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/// <summary> |
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/// Implements a C# promise. |
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/// https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Promise |
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/// |
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/// This can also be waited on in a Unity coroutine and queried for its value. |
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/// </summary> |
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public interface IPromise<PromisedT> |
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{ |
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/// <summary> |
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/// Set the name of the promise, useful for debugging. |
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/// </summary> |
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IPromise<PromisedT> WithName(string name); |
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/// <summary> |
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/// Completes the promise. |
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/// onResolved is called on successful completion. |
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/// onRejected is called on error. |
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/// </summary> |
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void Done(Action<PromisedT> onResolved, Action<Exception> onRejected); |
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/// <summary> |
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/// Completes the promise. |
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/// onResolved is called on successful completion. |
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/// Adds a default error handler. |
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/// </summary> |
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void Done(Action<PromisedT> onResolved); |
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/// <summary> |
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/// Complete the promise. Adds a default error handler. |
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/// </summary> |
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void Done(); |
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/// <summary> |
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/// Handle errors for the promise. |
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/// </summary> |
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IPromise<PromisedT> Catch(Action<Exception> onRejected); |
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/// <summary> |
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/// Add a resolved callback that chains a value promise (optionally converting to a different value type). |
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/// </summary> |
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IPromise<ConvertedT> Then<ConvertedT>(Func<PromisedT, IPromise<ConvertedT>> onResolved); |
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/// <summary> |
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/// Add a resolved callback that chains a non-value promise. |
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/// </summary> |
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IPromise Then(Func<PromisedT, IPromise> onResolved); |
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/// <summary> |
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/// Add a resolved callback. |
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/// </summary> |
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IPromise<PromisedT> Then(Action<PromisedT> onResolved); |
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/// <summary> |
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/// Add a resolved callback and a rejected callback. |
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/// The resolved callback chains a value promise (optionally converting to a different value type). |
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/// </summary> |
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IPromise<ConvertedT> Then<ConvertedT>(Func<PromisedT, IPromise<ConvertedT>> onResolved, Action<Exception> onRejected); |
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/// <summary> |
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/// Add a resolved callback and a rejected callback. |
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/// The resolved callback chains a non-value promise. |
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/// </summary> |
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IPromise Then(Func<PromisedT, IPromise> onResolved, Action<Exception> onRejected); |
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/// <summary> |
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/// Add a resolved callback and a rejected callback. |
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/// </summary> |
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IPromise<PromisedT> Then(Action<PromisedT> onResolved, Action<Exception> onRejected); |
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/// <summary> |
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/// Return a new promise with a different value. |
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/// May also change the type of the value. |
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/// </summary> |
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IPromise<ConvertedT> Then<ConvertedT>(Func<PromisedT, ConvertedT> transform); |
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/// <summary> |
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/// Return a new promise with a different value. |
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/// May also change the type of the value. |
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/// </summary> |
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[Obsolete("Use Then instead")] |
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IPromise<ConvertedT> Transform<ConvertedT>(Func<PromisedT, ConvertedT> transform); |
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/// <summary> |
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/// Chain an enumerable of promises, all of which must resolve. |
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/// Returns a promise for a collection of the resolved results. |
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/// The resulting promise is resolved when all of the promises have resolved. |
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/// It is rejected as soon as any of the promises have been rejected. |
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/// </summary> |
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IPromise<IEnumerable<ConvertedT>> ThenAll<ConvertedT>(Func<PromisedT, IEnumerable<IPromise<ConvertedT>>> chain); |
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/// <summary> |
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/// Chain an enumerable of promises, all of which must resolve. |
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/// Converts to a non-value promise. |
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/// The resulting promise is resolved when all of the promises have resolved. |
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/// It is rejected as soon as any of the promises have been rejected. |
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/// </summary> |
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IPromise ThenAll(Func<PromisedT, IEnumerable<IPromise>> chain); |
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/// <summary> |
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/// Takes a function that yields an enumerable of promises. |
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/// Returns a promise that resolves when the first of the promises has resolved. |
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/// Yields the value from the first promise that has resolved. |
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/// </summary> |
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IPromise<ConvertedT> ThenRace<ConvertedT>(Func<PromisedT, IEnumerable<IPromise<ConvertedT>>> chain); |
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/// <summary> |
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/// Takes a function that yields an enumerable of promises. |
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/// Converts to a non-value promise. |
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/// Returns a promise that resolves when the first of the promises has resolved. |
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/// Yields the value from the first promise that has resolved. |
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/// </summary> |
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IPromise ThenRace(Func<PromisedT, IEnumerable<IPromise>> chain); |
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/// <summary> |
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/// Returns the resulting value if resolved. |
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/// Throws the rejection if rejected. |
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/// Throws an exception if not settled. |
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/// </summary> |
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PromisedT Value { get; } |
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/// <summary> |
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/// Returns an enumerable that yields null until the promise is settled. |
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/// ("To WaitFor" like the WaitForXXYY functions Unity provides.) |
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/// Suitable for use with a Unity coroutine's "yield return promise.ToWaitFor()" |
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/// Once it finishes, use promise.Value to retrieve the value/error. |
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/// |
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/// If throwOnFail is true, the coroutine will abort on promise rejection. |
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/// </summary> |
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/// <returns></returns> |
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IEnumerator ToWaitFor(bool abortOnFail = false); |
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} |
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/// <summary> |
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/// Interface for a promise that can be rejected. |
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/// </summary> |
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public interface IRejectable |
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{ |
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/// <summary> |
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/// Reject the promise with an exception. |
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/// </summary> |
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void Reject(Exception ex); |
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} |
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/// <summary> |
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/// Interface for a promise that can be rejected or resolved. |
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/// </summary> |
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public interface IPendingPromise<PromisedT> : IRejectable |
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{ |
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/// <summary> |
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/// Resolve the promise with a particular value. |
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/// </summary> |
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void Resolve(PromisedT value); |
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} |
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/// <summary> |
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/// Specifies the state of a promise. |
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/// </summary> |
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public enum PromiseState |
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{ |
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Pending, // The promise is in-flight. |
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Rejected, // The promise has been rejected. |
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Resolved // The promise has been resolved. |
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}; |
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/// <summary> |
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/// Implements a C# promise. |
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/// https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Promise |
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/// </summary> |
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public class Promise<PromisedT> : IPromise<PromisedT>, IPendingPromise<PromisedT>, IPromiseInfo |
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{ |
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/// <summary> |
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/// The exception when the promise is rejected. |
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/// </summary> |
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private Exception rejectionException; |
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/// <summary> |
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/// The value when the promises is resolved. |
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/// </summary> |
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private PromisedT resolveValue; |
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/// <summary> |
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/// Error handler. |
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/// </summary> |
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private List<RejectHandler> rejectHandlers; |
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/// <summary> |
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/// Completed handlers that accept a value. |
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/// </summary> |
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private List<Action<PromisedT>> resolveCallbacks; |
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private List<IRejectable> resolveRejectables; |
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/// <summary> |
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/// ID of the promise, useful for debugging. |
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/// </summary> |
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public int Id { get; private set; } |
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/// <summary> |
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/// Name of the promise, when set, useful for debugging. |
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/// </summary> |
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public string Name { get; private set; } |
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/// <summary> |
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/// Tracks the current state of the promise. |
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/// </summary> |
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public PromiseState CurState { get; private set; } |
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public Promise() |
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{ |
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this.CurState = PromiseState.Pending; |
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this.Id = ++Promise.nextPromiseId; |
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if (Promise.EnablePromiseTracking) |
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{ |
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Promise.pendingPromises.Add(this); |
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} |
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} |
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public Promise(Action<Action<PromisedT>, Action<Exception>> resolver) |
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{ |
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this.CurState = PromiseState.Pending; |
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this.Id = ++Promise.nextPromiseId; |
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if (Promise.EnablePromiseTracking) |
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{ |
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Promise.pendingPromises.Add(this); |
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} |
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try |
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{ |
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resolver( |
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// Resolve |
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value => Resolve(value), |
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// Reject |
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ex => Reject(ex) |
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); |
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} |
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catch (Exception ex) |
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{ |
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Reject(ex); |
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} |
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} |
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/// <summary> |
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/// Add a rejection handler for this promise. |
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/// </summary> |
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private void AddRejectHandler(Action<Exception> onRejected, IRejectable rejectable) |
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{ |
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if (rejectHandlers == null) |
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{ |
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rejectHandlers = new List<RejectHandler>(); |
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} |
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rejectHandlers.Add(new RejectHandler() { callback = onRejected, rejectable = rejectable }); ; |
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} |
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/// <summary> |
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/// Add a resolve handler for this promise. |
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/// </summary> |
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private void AddResolveHandler(Action<PromisedT> onResolved, IRejectable rejectable) |
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{ |
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if (resolveCallbacks == null) |
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{ |
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resolveCallbacks = new List<Action<PromisedT>>(); |
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} |
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if (resolveRejectables == null) |
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{ |
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resolveRejectables = new List<IRejectable>(); |
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} |
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resolveCallbacks.Add(onResolved); |
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resolveRejectables.Add(rejectable); |
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} |
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/// <summary> |
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/// Invoke a single handler. |
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/// </summary> |
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private void InvokeHandler<T>(Action<T> callback, IRejectable rejectable, T value) |
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{ |
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// Argument.NotNull(() => callback); |
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// Argument.NotNull(() => rejectable); |
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try |
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{ |
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callback(value); |
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} |
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catch (Exception ex) |
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{ |
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rejectable.Reject(ex); |
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} |
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} |
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/// <summary> |
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/// Helper function clear out all handlers after resolution or rejection. |
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/// </summary> |
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private void ClearHandlers() |
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{ |
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rejectHandlers = null; |
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resolveCallbacks = null; |
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resolveRejectables = null; |
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} |
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/// <summary> |
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/// Invoke all reject handlers. |
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/// </summary> |
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private void InvokeRejectHandlers(Exception ex) |
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{ |
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// Argument.NotNull(() => ex); |
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if (rejectHandlers != null) |
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{ |
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rejectHandlers.Each(handler => InvokeHandler(handler.callback, handler.rejectable, ex)); |
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} |
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ClearHandlers(); |
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} |
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/// <summary> |
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/// Invoke all resolve handlers. |
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/// </summary> |
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private void InvokeResolveHandlers(PromisedT value) |
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{ |
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if (resolveCallbacks != null) |
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{ |
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for (int i = 0, maxI = resolveCallbacks.Count; i < maxI; i++) { |
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InvokeHandler(resolveCallbacks[i], resolveRejectables[i], value); |
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} |
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} |
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ClearHandlers(); |
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} |
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/// <summary> |
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/// Reject the promise with an exception. |
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/// </summary> |
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public void Reject(Exception ex) |
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{ |
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// Argument.NotNull(() => ex); |
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if (CurState != PromiseState.Pending) |
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{ |
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throw new ApplicationException("Attempt to reject a promise that is already in state: " + CurState + ", a promise can only be rejected when it is still in state: " + PromiseState.Pending); |
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} |
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rejectionException = ex; |
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CurState = PromiseState.Rejected; |
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if (Promise.EnablePromiseTracking) |
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{ |
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Promise.pendingPromises.Remove(this); |
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} |
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InvokeRejectHandlers(ex); |
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} |
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/// <summary> |
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/// Resolve the promise with a particular value. |
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/// </summary> |
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public void Resolve(PromisedT value) |
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{ |
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if (CurState != PromiseState.Pending) |
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{ |
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throw new ApplicationException("Attempt to resolve a promise that is already in state: " + CurState + ", a promise can only be resolved when it is still in state: " + PromiseState.Pending); |
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} |
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resolveValue = value; |
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CurState = PromiseState.Resolved; |
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if (Promise.EnablePromiseTracking) |
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{ |
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Promise.pendingPromises.Remove(this); |
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} |
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InvokeResolveHandlers(value); |
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} |
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/// <summary> |
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/// Completes the promise. |
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/// onResolved is called on successful completion. |
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/// onRejected is called on error. |
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/// </summary> |
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public void Done(Action<PromisedT> onResolved, Action<Exception> onRejected) |
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{ |
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Then(onResolved, onRejected) |
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.Catch(ex => |
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Promise.PropagateUnhandledException(this, ex) |
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); |
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} |
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/// <summary> |
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/// Completes the promise. |
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/// onResolved is called on successful completion. |
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/// Adds a default error handler. |
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/// </summary> |
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public void Done(Action<PromisedT> onResolved) |
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{ |
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Then(onResolved) |
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.Catch(ex => |
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Promise.PropagateUnhandledException(this, ex) |
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); |
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} |
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/// <summary> |
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/// Complete the promise. Adds a default error handler. |
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/// </summary> |
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public void Done() |
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{ |
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Catch(ex => |
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Promise.PropagateUnhandledException(this, ex) |
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); |
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} |
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/// <summary> |
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/// Set the name of the promise, useful for debugging. |
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/// </summary> |
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public IPromise<PromisedT> WithName(string name) |
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{ |
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this.Name = name; |
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return this; |
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} |
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/// <summary> |
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/// Handle errors for the promise. |
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/// </summary> |
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public IPromise<PromisedT> Catch(Action<Exception> onRejected) |
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{ |
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// Argument.NotNull(() => onRejected); |
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var resultPromise = new Promise<PromisedT>(); |
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resultPromise.WithName(Name); |
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Action<PromisedT> resolveHandler = v => |
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{ |
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resultPromise.Resolve(v); |
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}; |
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Action<Exception> rejectHandler = ex => |
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{ |
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onRejected(ex); |
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resultPromise.Reject(ex); |
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}; |
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ActionHandlers(resultPromise, resolveHandler, rejectHandler); |
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return resultPromise; |
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} |
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/// <summary> |
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/// Add a resolved callback that chains a value promise (optionally converting to a different value type). |
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/// </summary> |
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public IPromise<ConvertedT> Then<ConvertedT>(Func<PromisedT, IPromise<ConvertedT>> onResolved) |
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{ |
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return Then(onResolved, null); |
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} |
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/// <summary> |
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/// Add a resolved callback that chains a non-value promise. |
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/// </summary> |
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public IPromise Then(Func<PromisedT, IPromise> onResolved) |
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{ |
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return Then(onResolved, null); |
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} |
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/// <summary> |
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/// Add a resolved callback. |
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/// </summary> |
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public IPromise<PromisedT> Then(Action<PromisedT> onResolved) |
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{ |
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return Then(onResolved, null); |
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} |
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/// <summary> |
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/// Add a resolved callback and a rejected callback. |
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/// The resolved callback chains a value promise (optionally converting to a different value type). |
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/// </summary> |
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public IPromise<ConvertedT> Then<ConvertedT>(Func<PromisedT, IPromise<ConvertedT>> onResolved, Action<Exception> onRejected) |
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{ |
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// This version of the function must supply an onResolved. |
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// Otherwise there is now way to get the converted value to pass to the resulting promise. |
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// Argument.NotNull(() => onResolved); |
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var resultPromise = new Promise<ConvertedT>(); |
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resultPromise.WithName(Name); |
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Action<PromisedT> resolveHandler = v => |
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{ |
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onResolved(v) |
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.Then( |
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// Should not be necessary to specify the arg type on the next line, but Unity (mono) has an internal compiler error otherwise. |
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(ConvertedT chainedValue) => resultPromise.Resolve(chainedValue), |
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ex => resultPromise.Reject(ex) |
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); |
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}; |
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Action<Exception> rejectHandler = ex => |
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{ |
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if (onRejected != null) |
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{ |
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onRejected(ex); |
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} |
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resultPromise.Reject(ex); |
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}; |
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ActionHandlers(resultPromise, resolveHandler, rejectHandler); |
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return resultPromise; |
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} |
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/// <summary> |
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/// Add a resolved callback and a rejected callback. |
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/// The resolved callback chains a non-value promise. |
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/// </summary> |
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public IPromise Then(Func<PromisedT, IPromise> onResolved, Action<Exception> onRejected) |
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{ |
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var resultPromise = new Promise(); |
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resultPromise.WithName(Name); |
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Action<PromisedT> resolveHandler = v => |
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{ |
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if (onResolved != null) |
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{ |
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onResolved(v) |
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.Then( |
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() => resultPromise.Resolve(), |
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ex => resultPromise.Reject(ex) |
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); |
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} |
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else |
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{ |
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resultPromise.Resolve(); |
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} |
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}; |
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Action<Exception> rejectHandler = ex => |
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{ |
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if (onRejected != null) |
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{ |
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onRejected(ex); |
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} |
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resultPromise.Reject(ex); |
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}; |
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ActionHandlers(resultPromise, resolveHandler, rejectHandler); |
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return resultPromise; |
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} |
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|
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/// <summary> |
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/// Add a resolved callback and a rejected callback. |
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/// </summary> |
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public IPromise<PromisedT> Then(Action<PromisedT> onResolved, Action<Exception> onRejected) |
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{ |
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var resultPromise = new Promise<PromisedT>(); |
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resultPromise.WithName(Name); |
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Action<PromisedT> resolveHandler = v => |
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{ |
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if (onResolved != null) |
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{ |
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onResolved(v); |
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} |
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resultPromise.Resolve(v); |
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}; |
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Action<Exception> rejectHandler = ex => |
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{ |
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if (onRejected != null) |
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{ |
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onRejected(ex); |
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} |
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resultPromise.Reject(ex); |
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}; |
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ActionHandlers(resultPromise, resolveHandler, rejectHandler); |
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return resultPromise; |
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} |
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/// <summary> |
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/// Return a new promise with a different value. |
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/// May also change the type of the value. |
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/// </summary> |
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public IPromise<ConvertedT> Then<ConvertedT>(Func<PromisedT, ConvertedT> transform) |
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{ |
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// Argument.NotNull(() => transform); |
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return Then(value => Promise<ConvertedT>.Resolved(transform(value))); |
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} |
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/// <summary> |
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/// Return a new promise with a different value. |
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/// May also change the type of the value. |
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/// </summary> |
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[Obsolete("Use Then instead")] |
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public IPromise<ConvertedT> Transform<ConvertedT>(Func<PromisedT, ConvertedT> transform) |
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{ |
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// Argument.NotNull(() => transform); |
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return Then(value => Promise<ConvertedT>.Resolved(transform(value))); |
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} |
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/// <summary> |
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/// Helper function to invoke or register resolve/reject handlers. |
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/// </summary> |
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private void ActionHandlers(IRejectable resultPromise, Action<PromisedT> resolveHandler, Action<Exception> rejectHandler) |
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{ |
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if (CurState == PromiseState.Resolved) |
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{ |
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InvokeHandler(resolveHandler, resultPromise, resolveValue); |
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} |
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else if (CurState == PromiseState.Rejected) |
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{ |
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InvokeHandler(rejectHandler, resultPromise, rejectionException); |
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} |
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else |
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{ |
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AddResolveHandler(resolveHandler, resultPromise); |
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AddRejectHandler(rejectHandler, resultPromise); |
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} |
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} |
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|
|
/// <summary> |
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/// Chain an enumerable of promises, all of which must resolve. |
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/// Returns a promise for a collection of the resolved results. |
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/// The resulting promise is resolved when all of the promises have resolved. |
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/// It is rejected as soon as any of the promises have been rejected. |
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/// </summary> |
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public IPromise<IEnumerable<ConvertedT>> ThenAll<ConvertedT>(Func<PromisedT, IEnumerable<IPromise<ConvertedT>>> chain) |
|
{ |
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return Then(value => Promise<ConvertedT>.All(chain(value))); |
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} |
|
|
|
/// <summary> |
|
/// Chain an enumerable of promises, all of which must resolve. |
|
/// Converts to a non-value promise. |
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/// The resulting promise is resolved when all of the promises have resolved. |
|
/// It is rejected as soon as any of the promises have been rejected. |
|
/// </summary> |
|
public IPromise ThenAll(Func<PromisedT, IEnumerable<IPromise>> chain) |
|
{ |
|
return Then(value => Promise.All(chain(value))); |
|
} |
|
|
|
/// <summary> |
|
/// Returns a promise that resolves when all of the promises in the enumerable argument have resolved. |
|
/// Returns a promise of a collection of the resolved results. |
|
/// </summary> |
|
public static IPromise<IEnumerable<PromisedT>> All(params IPromise<PromisedT>[] promises) |
|
{ |
|
return All((IEnumerable<IPromise<PromisedT>>)promises); // Cast is required to force use of the other All function. |
|
} |
|
|
|
/// <summary> |
|
/// Returns a promise that resolves when all of the promises in the enumerable argument have resolved. |
|
/// Returns a promise of a collection of the resolved results. |
|
/// </summary> |
|
public static IPromise<IEnumerable<PromisedT>> All(IEnumerable<IPromise<PromisedT>> promises) |
|
{ |
|
var promisesArray = promises.ToArray(); |
|
if (promisesArray.Length == 0) |
|
{ |
|
return Promise<IEnumerable<PromisedT>>.Resolved(EnumerableExt.Empty<PromisedT>()); |
|
} |
|
|
|
var remainingCount = promisesArray.Length; |
|
var results = new PromisedT[remainingCount]; |
|
var resultPromise = new Promise<IEnumerable<PromisedT>>(); |
|
resultPromise.WithName("All"); |
|
|
|
promisesArray.Each((promise, index) => |
|
{ |
|
promise |
|
.Catch(ex => |
|
{ |
|
if (resultPromise.CurState == PromiseState.Pending) |
|
{ |
|
// If a promise errorred and the result promise is still pending, reject it. |
|
resultPromise.Reject(ex); |
|
} |
|
}) |
|
.Then(result => |
|
{ |
|
results[index] = result; |
|
|
|
--remainingCount; |
|
if (remainingCount <= 0) |
|
{ |
|
// This will never happen if any of the promises errorred. |
|
resultPromise.Resolve(results); |
|
} |
|
}) |
|
.Done(); |
|
}); |
|
|
|
return resultPromise; |
|
} |
|
|
|
/// <summary> |
|
/// Takes a function that yields an enumerable of promises. |
|
/// Returns a promise that resolves when the first of the promises has resolved. |
|
/// Yields the value from the first promise that has resolved. |
|
/// </summary> |
|
public IPromise<ConvertedT> ThenRace<ConvertedT>(Func<PromisedT, IEnumerable<IPromise<ConvertedT>>> chain) |
|
{ |
|
return Then(value => Promise<ConvertedT>.Race(chain(value))); |
|
} |
|
|
|
/// <summary> |
|
/// Takes a function that yields an enumerable of promises. |
|
/// Converts to a non-value promise. |
|
/// Returns a promise that resolves when the first of the promises has resolved. |
|
/// Yields the value from the first promise that has resolved. |
|
/// </summary> |
|
public IPromise ThenRace(Func<PromisedT, IEnumerable<IPromise>> chain) |
|
{ |
|
return Then(value => Promise.Race(chain(value))); |
|
} |
|
|
|
public PromisedT Value |
|
{ |
|
get |
|
{ |
|
if (CurState == PromiseState.Pending) throw new InvalidOperationException("Promise not settled"); |
|
else if (CurState == PromiseState.Rejected) throw rejectionException; |
|
return resolveValue; |
|
} |
|
} |
|
|
|
class Enumerated<T> : IEnumerator { |
|
private Promise<T> promise; |
|
private bool abortOnFail; |
|
|
|
public Enumerated(Promise<T> promise, bool abortOnFail) { |
|
this.promise = promise; |
|
this.abortOnFail = abortOnFail; |
|
} |
|
|
|
public bool MoveNext() { |
|
if (abortOnFail && promise.CurState == PromiseState.Rejected) { |
|
throw promise.rejectionException; |
|
} |
|
return promise.CurState == PromiseState.Pending; |
|
} |
|
|
|
public void Reset() { } |
|
|
|
public object Current { get { return null; } } |
|
} |
|
|
|
public IEnumerator ToWaitFor(bool abortOnFail) { |
|
var ret = new Enumerated<PromisedT>(this, abortOnFail); |
|
//someone will poll for completion, so act like we've been terminated |
|
Done(x => {}, ex => {}); |
|
return ret; |
|
} |
|
|
|
|
|
/// <summary> |
|
/// Returns a promise that resolves when the first of the promises in the enumerable argument have resolved. |
|
/// Returns the value from the first promise that has resolved. |
|
/// </summary> |
|
public static IPromise<PromisedT> Race(params IPromise<PromisedT>[] promises) |
|
{ |
|
return Race((IEnumerable<IPromise<PromisedT>>)promises); // Cast is required to force use of the other function. |
|
} |
|
|
|
/// <summary> |
|
/// Returns a promise that resolves when the first of the promises in the enumerable argument have resolved. |
|
/// Returns the value from the first promise that has resolved. |
|
/// </summary> |
|
public static IPromise<PromisedT> Race(IEnumerable<IPromise<PromisedT>> promises) |
|
{ |
|
var promisesArray = promises.ToArray(); |
|
if (promisesArray.Length == 0) |
|
{ |
|
throw new ApplicationException("At least 1 input promise must be provided for Race"); |
|
} |
|
|
|
var resultPromise = new Promise<PromisedT>(); |
|
resultPromise.WithName("Race"); |
|
|
|
promisesArray.Each((promise, index) => |
|
{ |
|
promise |
|
.Catch(ex => |
|
{ |
|
if (resultPromise.CurState == PromiseState.Pending) |
|
{ |
|
// If a promise errorred and the result promise is still pending, reject it. |
|
resultPromise.Reject(ex); |
|
} |
|
}) |
|
.Then(result => |
|
{ |
|
if (resultPromise.CurState == PromiseState.Pending) |
|
{ |
|
resultPromise.Resolve(result); |
|
} |
|
}) |
|
.Done(); |
|
}); |
|
|
|
return resultPromise; |
|
} |
|
|
|
/// <summary> |
|
/// Convert a simple value directly into a resolved promise. |
|
/// </summary> |
|
public static IPromise<PromisedT> Resolved(PromisedT promisedValue) |
|
{ |
|
var promise = new Promise<PromisedT>(); |
|
promise.Resolve(promisedValue); |
|
return promise; |
|
} |
|
|
|
/// <summary> |
|
/// Convert an exception directly into a rejected promise. |
|
/// </summary> |
|
public static IPromise<PromisedT> Rejected(Exception ex) |
|
{ |
|
// Argument.NotNull(() => ex); |
|
|
|
var promise = new Promise<PromisedT>(); |
|
promise.Reject(ex); |
|
return promise; |
|
} |
|
|
|
} |
|
}
|
|
|