单机版网页启动程序
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//This file is partially subject to Chromium's BSD license, read the class notes for more details.
using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
using CursorType = ZenFulcrum.EmbeddedBrowser.BrowserNative.CursorType;
/**
* Utility for generating the cursor icons.
*
* This isn't really here for general usage, but if you're willing to read the source and
* fiddle with things this may give you a head start from starting with nothing.
*
* The default icons are pulled from
* https://chromium.googlesource.com/chromium/src.git/+/master/ui/resources/default_100_percent/common/pointers/
* https://chromium.googlesource.com/chromium/src.git/+/master/ui/resources/ui_resources.grd
* and
* https://chromium.googlesource.com/chromium/src.git/+/master/ui/base/cursor/cursors_aura.cc
* This tool is used with a local directory, {IconGenerator.path}, filled with those icons.
*
* You also need to add a "loading.png" to the folder.
*
* To use this script, update the local path to your icons, define ZF_ICON_GENERATOR, and run it in
* from Assets->ZF Browser->Generate Icons.
*/
[ExecuteInEditMode]
public class IconGenerator {
private const string path = @"/my/path/to/chromium/ui-resources/default_100_percent/common/pointers";
private const string destAsset = "ZFBrowser/Resources/Browser/Cursors";
public static bool useBig = false;
#if ZF_ICON_GENERATOR
[MenuItem("Assets/ZF Browser/Generate Icons")]
#endif
public static void GenerateIcons() {
var icons = new SortedDictionary<string, Texture2D>();
var w = -1;
var h = -1;
foreach (var file in Directory.GetFiles(path)) {
if (useBig && !file.Contains("_big.png")) continue;
if (!useBig && file.Contains("_big.png")) continue;
var tex = new Texture2D(0, 0);
tex.LoadImage(File.ReadAllBytes(file));
if (w < 0) {
w = tex.width;
h = tex.height;
} else if (w != tex.width || h != tex.height) {
throw new Exception("Icons are not all the same size. This differs: " + file);
}
var name = Path.GetFileNameWithoutExtension(file);
if (useBig) name = name.Substring(0, name.Length - 4);
icons[name] = tex;
}
//Also add one for "cursor: none"
icons["_none_"] = null;
var res = new Texture2D(w * icons.Count, h, TextureFormat.ARGB32, false);
var descData = new StringBuilder();
var namesToPositions = new Dictionary<string, int>();
var i = 0;
foreach (var kvp in icons) {
if (kvp.Value == null) {
Fill(new Color(0, 0, 0, 0), res, i * w, 0, w, h);
} else {
Copy(kvp.Value, res, i * w, 0);
}
namesToPositions[kvp.Key] = i++;
}
foreach (var kvp in mapping) {
var pos = -1;
try {
if (kvp.Value.name != "_custom_") pos = namesToPositions[kvp.Value.name];
} catch (KeyNotFoundException) {
throw new KeyNotFoundException("No file found for " + kvp.Value.name);
}
if (descData.Length != 0) descData.Append("\n");
var hotspot = kvp.Value.hotspot;
if (!useBig) {
hotspot.x = Mathf.Round(hotspot.x * .5f) - 3;
hotspot.y = Mathf.Round(kvp.Value.hotspot.y * .5f) - 4;
}
descData
.Append(kvp.Key).Append(",")
.Append(pos).Append(",")
.Append(hotspot.x).Append(",")
.Append(hotspot.y)
;
}
var resName = Application.dataPath + "/" + destAsset;
File.WriteAllBytes(
resName + ".png",
res.EncodeToPNG()
);
File.WriteAllText(
resName + ".csv",
descData.ToString()
);
AssetDatabase.Refresh();
Debug.Log("Wrote icons files to " + resName + ".(png|csv) size: " + w + "x" + h);
}
private static void Fill(Color color, Texture2D dest, int sx, int sy, int w, int h) {
for (int x = sx; x < w; ++x) {
for (int y = sy; y < h; ++y) {
dest.SetPixel(x, y, color);
}
}
}
private static void Copy(Texture2D src, Texture2D dest, int destX, int destY) {
//slow, but fine for a utility
for (int x = 0; x < src.width; ++x) {
for (int y = 0; y < src.height; ++y) {
dest.SetPixel(x + destX, y + destY, src.GetPixel(x, y));
}
}
}
private struct CursorInfo {
public CursorInfo(string name, Vector2 hotspot) {
this.name = name;
this.hotspot = hotspot;
}
public string name;
public Vector2 hotspot;
}
private static Dictionary<CursorType, CursorInfo> mapping = new Dictionary<CursorType, CursorInfo>() {
//Hotspots in for the default Chromium cursors can be found in ui/base/cursor/cursors_aura.cc, this is adapted
//from there.
//Note that we are always using the 2x (_big) icons.
{
//{19, 11}, {38, 22}} alias kCursorAlias IDR_AURA_CURSOR_ALIAS CT_ALIAS
CursorType.Alias,
new CursorInfo("alias", new Vector2(19, 11))
}, {
//{30, 30}, {60, 60}} cell kCursorCell IDR_AURA_CURSOR_CELL CT_CELL
CursorType.Cell,
new CursorInfo("cell", new Vector2(30, 30))
}, {
//{35, 29}, {70, 58}} sb_h_double_arrow kCursorColumnResize IDR_AURA_CURSOR_COL_RESIZE CT_COLUMNRESIZE
CursorType.ColumnResize,
new CursorInfo("sb_h_double_arrow", new Vector2(35, 29))
}, {
//{11, 11}, {22, 22}} context_menu kCursorContextMenu IDR_AURA_CURSOR_CONTEXT_MENU CT_CONTEXTMENU
CursorType.ContextMenu,
new CursorInfo("context_menu", new Vector2(11, 11))
}, {
//{10, 10}, {20, 20}} copy kCursorCopy IDR_AURA_CURSOR_COPY CT_COPY
CursorType.Copy,
new CursorInfo("copy", new Vector2(10, 10))
}, {
//{31, 30}, {62, 60}} crosshair kCursorCross IDR_AURA_CURSOR_CROSSHAIR CT_CROSS
CursorType.Cross,
new CursorInfo("crosshair", new Vector2(31, 30))
}, {
//{??, ??}, {??, ??}} custom kCursorCustom IDR_NONE CT_CUSTOM
CursorType.Custom,
new CursorInfo("_custom_", new Vector2(-1, -1))
}, {
//{??, ??}, {??, ??}} _unknown_ kCursorEastPanning IDR_NONE CT_EASTPANNING
CursorType.EastPanning,
new CursorInfo("move", new Vector2(32, 31))
}, {
//{35, 29}, {70, 58}} sb_h_double_arrow kCursorEastResize IDR_AURA_CURSOR_EAST_RESIZE CT_EASTRESIZE
CursorType.EastResize,
new CursorInfo("sb_h_double_arrow", new Vector2(35, 29))
}, {
//{35, 29}, {70, 58}} sb_h_double_arrow kCursorEastWestResize IDR_AURA_CURSOR_EAST_WEST_RESIZE CT_EASTWESTRESIZE
CursorType.EastWestResize,
new CursorInfo("sb_h_double_arrow", new Vector2(35, 29))
}, {
//{21, 11}, {42, 22}} fleur kCursorGrab IDR_AURA_CURSOR_GRAB CT_GRAB
CursorType.Grab,
new CursorInfo("fleur", new Vector2(21, 11))
}, {
//{20, 12}, {40, 24}} hand3 kCursorGrabbing IDR_AURA_CURSOR_GRABBING CT_GRABBING
CursorType.Grabbing,
new CursorInfo("hand3", new Vector2(20, 12))
}, {
//{25, 7}, {50, 14}} hand2 kCursorHand IDR_AURA_CURSOR_HAND CT_HAND
CursorType.Hand,
new CursorInfo("hand2", new Vector2(25, 7))
}, {
//{10, 11}, {20, 22}} help kCursorHelp IDR_AURA_CURSOR_HELP CT_HELP
CursorType.Help,
new CursorInfo("help", new Vector2(10, 11))
}, {
//{30, 32}, {60, 64}} xterm kCursorIBeam IDR_AURA_CURSOR_IBEAM CT_IBEAM
CursorType.IBeam,
new CursorInfo("xterm", new Vector2(30, 32))
}, {
//{??, ??}, {??, ??}} _unknown_ kCursorMiddlePanning IDR_NONE CT_MIDDLEPANNING
CursorType.MiddlePanning,
new CursorInfo("move", new Vector2(32, 31))
}, {
//{32, 31}, {64, 62}} move kCursorMove IDR_AURA_CURSOR_MOVE CT_MOVE
CursorType.Move,
new CursorInfo("move", new Vector2(32, 31))
}, {
//{10, 10}, {20, 20}} nodrop kCursorNoDrop IDR_AURA_CURSOR_NO_DROP CT_NODROP
CursorType.NoDrop,
new CursorInfo("nodrop", new Vector2(10, 10))
}, {
//{??, ??}, {??, ??}} _unknown_ kCursorNone IDR_NONE CT_NONE
CursorType.None,
new CursorInfo("_none_", new Vector2(0, 0))
}, {
//{??, ??}, {??, ??}} _unknown_ kCursorNorthEastPanning IDR_NONE CT_NORTHEASTPANNING
CursorType.NorthEastPanning,
new CursorInfo("move", new Vector2(32, 31))
}, {
//{31, 28}, {62, 56}} top_right_corner kCursorNorthEastResize IDR_AURA_CURSOR_NORTH_EAST_RESIZE CT_NORTHEASTRESIZE
CursorType.NorthEastResize,
new CursorInfo("top_right_corner", new Vector2(31, 28))
}, {
//{32, 30}, {64, 60}} top_right_corner kCursorNorthEastSouthWestResize IDR_AURA_CURSOR_NORTH_EAST_SOUTH_WEST_RESIZE CT_NORTHEASTSOUTHWESTRESIZE
CursorType.NorthEastSouthWestResize,
new CursorInfo("top_right_corner", new Vector2(32, 30))
}, {
//{??, ??}, {??, ??}} _unknown_ kCursorNorthPanning IDR_NONE CT_NORTHPANNING
CursorType.NorthPanning,
new CursorInfo("move", new Vector2(32, 31))
}, {
//{29, 32}, {58, 64}} sb_v_double_arrow kCursorNorthResize IDR_AURA_CURSOR_NORTH_RESIZE CT_NORTHRESIZE
CursorType.NorthResize,
new CursorInfo("sb_v_double_arrow", new Vector2(29, 32))
}, {
//{29, 32}, {58, 64}} sb_v_double_arrow kCursorNorthSouthResize IDR_AURA_CURSOR_NORTH_SOUTH_RESIZE CT_NORTHSOUTHRESIZE
CursorType.NorthSouthResize,
new CursorInfo("sb_v_double_arrow", new Vector2(29, 32))
}, {
//{??, ??}, {??, ??}} _unknown_ kCursorNorthWestPanning IDR_NONE CT_NORTHWESTPANNING
CursorType.NorthWestPanning,
new CursorInfo("move", new Vector2(32, 31))
}, {
//{28, 28}, {56, 56}} top_left_corner kCursorNorthWestResize IDR_AURA_CURSOR_NORTH_WEST_RESIZE CT_NORTHWESTRESIZE
CursorType.NorthWestResize,
new CursorInfo("top_left_corner", new Vector2(28, 28))
}, {
//{32, 31}, {64, 62}} top_left_corner kCursorNorthWestSouthEastResize IDR_AURA_CURSOR_NORTH_WEST_SOUTH_EAST_RESIZE CT_NORTHWESTSOUTHEASTRESIZE
CursorType.NorthWestSouthEastResize,
new CursorInfo("top_left_corner", new Vector2(32, 31))
}, {
//{10, 10}, {20, 20}} nodrop kCursorNotAllowed IDR_AURA_CURSOR_NO_DROP CT_NOTALLOWED
CursorType.NotAllowed,
new CursorInfo("nodrop", new Vector2(10, 10))
}, {
//{10, 10}, {20, 20}} left_ptr kCursorPointer IDR_AURA_CURSOR_PTR CT_POINTER
CursorType.Pointer,
new CursorInfo("left_ptr", new Vector2(10, 10))
}, {
//{??, ??}, {??, ??}} _unknown_ kCursorProgress IDR_NONE CT_PROGRESS
CursorType.Progress,
new CursorInfo("loading", new Vector2(32, 32))
}, {
//{29, 32}, {58, 64}} sb_v_double_arrow kCursorRowResize IDR_AURA_CURSOR_ROW_RESIZE CT_ROWRESIZE
CursorType.RowResize,
new CursorInfo("sb_v_double_arrow", new Vector2(29, 32))
}, {
//{??, ??}, {??, ??}} _unknown_ kCursorSouthEastPanning IDR_NONE CT_SOUTHEASTPANNING
CursorType.SouthEastPanning,
new CursorInfo("move", new Vector2(32, 31))
}, {
//{28, 28}, {56, 56}} top_left_corner kCursorSouthEastResize IDR_AURA_CURSOR_SOUTH_EAST_RESIZE CT_SOUTHEASTRESIZE
CursorType.SouthEastResize,
new CursorInfo("top_left_corner", new Vector2(28, 28))
}, {
//{??, ??}, {??, ??}} _unknown_ kCursorSouthPanning IDR_NONE CT_SOUTHPANNING
CursorType.SouthPanning,
new CursorInfo("move", new Vector2(32, 31))
}, {
//{29, 32}, {58, 64}} sb_v_double_arrow kCursorSouthResize IDR_AURA_CURSOR_SOUTH_RESIZE CT_SOUTHRESIZE
CursorType.SouthResize,
new CursorInfo("sb_v_double_arrow", new Vector2(29, 32))
}, {
//{??, ??}, {??, ??}} _unknown_ kCursorSouthWestPanning IDR_NONE CT_SOUTHWESTPANNING
CursorType.SouthWestPanning,
new CursorInfo("move", new Vector2(32, 31))
}, {
//{31, 28}, {62, 56}} top_right_corner kCursorSouthWestResize IDR_AURA_CURSOR_SOUTH_WEST_RESIZE CT_SOUTHWESTRESIZE
CursorType.SouthWestResize,
new CursorInfo("top_right_corner", new Vector2(31, 28))
}, {
//{32, 30}, {64, 60}} xterm_horiz kCursorVerticalText IDR_AURA_CURSOR_XTERM_HORIZ CT_VERTICALTEXT
CursorType.VerticalText,
new CursorInfo("xterm_horiz", new Vector2(32, 30))
}, {
//{??, ??}, {??, ??}} _unknown_ kCursorWait IDR_NONE CT_WAIT
CursorType.Wait,
new CursorInfo("loading", new Vector2(32, 32))
}, {
//{??, ??}, {??, ??}} _unknown_ kCursorWestPanning IDR_NONE CT_WESTPANNING
CursorType.WestPanning,
new CursorInfo("move", new Vector2(32, 31))
}, {
//{35, 29}, {70, 58}} sb_h_double_arrow kCursorWestResize IDR_AURA_CURSOR_WEST_RESIZE CT_WESTRESIZE
CursorType.WestResize,
new CursorInfo("sb_h_double_arrow", new Vector2(35, 29))
}, {
//{25, 26}, {50, 52}} zoom_in kCursorZoomIn IDR_AURA_CURSOR_ZOOM_IN CT_ZOOMIN
CursorType.ZoomIn,
new CursorInfo("zoom_in", new Vector2(25, 26))
}, {
//{26, 26}, {52, 52}} zoom_out kCursorZoomOut IDR_AURA_CURSOR_ZOOM_OUT CT_ZOOMOUT
CursorType.ZoomOut,
new CursorInfo("zoom_out", new Vector2(26, 26))
},
};
}