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269 lines
7.5 KiB
269 lines
7.5 KiB
using System; |
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using System.Collections.Generic; |
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using System.Text; |
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namespace ZenFulcrum.EmbeddedBrowser { |
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/** |
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* Stand-in class for a JavaScript value that can be one of many different types. |
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* |
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* Bad lookups are safe. That is, if you try to look up something that doesn't exist you will not get an exception, |
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* but an "invalid" node. Use Check() if you want an exception on invalid lookups: |
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* |
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* var node = JSONNode.Parse(@"{""a"":1}"); |
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* node["a"].IsValid == true; |
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* node["bob"].IsValid == false |
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* node["bob"]["foo"].IsValid == false //but doesn't throw an exception |
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* node["a"].Check() //okay |
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* node["bob"].Check() //throw exception |
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* |
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* Values can be implicitly converted to JSONNodes and back. That means you don't have to use properties like |
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* "IntValue" and "StringValue". Simply try to use the node as that type and it will convert to the value |
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* if it's that type or return a default value if it isn't: |
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* |
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* var node = JSONNode.Parse(@"{""a"":1, ""b"": ""apples""}"); |
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* int a = node["a"]; |
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* a == 1; |
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* string b = node["b"]; |
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* b == "apples"; |
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* string str = node["a"]; |
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* str == null; //null is the default value for a string. |
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* |
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* You can also use new JSONNode(value) for many different types, though often it's easier to just assign a |
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* value and let it auto-convert. |
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* |
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* Because they act a little special, use node.IsNull and node.IsValid to check for null and invalid values. |
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* Real null still acts like null, though, so use JSONNode.NullNode to create a "null" JSONNode. |
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* You can also use JSONNode.InvalidNode to get an invalid JSONNode outright. |
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* |
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* Note that, while reading blind is safe, assignment is not. Attempting to assign object keys to an integer, for example, |
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* will throw an exception. To append to an array, call .Add() or assign to -1. To remove an object key or array element, |
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* assign JSONNode.InvalidNode to it. |
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* |
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*/ |
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public class JSONNode { |
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/** Parses the given JSON document to a JSONNode. Throws a SerializationException on parse error. */ |
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public static JSONNode Parse(string json) { |
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return JSONParser.Parse(json); |
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} |
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public static readonly JSONNode InvalidNode = new JSONNode(NodeType.Invalid); |
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public static readonly JSONNode NullNode = new JSONNode(NodeType.Null); |
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public enum NodeType { |
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/** Getting this value would result in undefined or ordinarily throw some type of exception trying to fetch it. */ |
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Invalid, |
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String, |
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Number, |
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Object, |
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Array, |
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Bool, |
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Null, |
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} |
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public NodeType _type = NodeType.Invalid; |
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private string _stringValue; |
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private double _numberValue; |
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private Dictionary<string, JSONNode> _objectValue; |
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private List<JSONNode> _arrayValue; |
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private bool _boolValue; |
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public JSONNode(NodeType type = NodeType.Null) { |
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this._type = type; |
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if (type == NodeType.Object) _objectValue = new Dictionary<string, JSONNode>(); |
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else if (type == NodeType.Array) _arrayValue = new List<JSONNode>(); |
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} |
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public JSONNode(string value) { |
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this._type = NodeType.String; |
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_stringValue = value; |
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} |
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public JSONNode(double value) { |
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this._type = NodeType.Number; |
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_numberValue = value; |
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} |
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public JSONNode(Dictionary<string, JSONNode> value) { |
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this._type = NodeType.Object; |
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_objectValue = value; |
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} |
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public JSONNode(List<JSONNode> value) { |
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this._type = NodeType.Array; |
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_arrayValue = value; |
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} |
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public JSONNode(bool value) { |
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this._type = NodeType.Bool; |
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_boolValue = value; |
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} |
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public NodeType Type { get { return _type; } } |
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public bool IsValid { |
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get { return _type != NodeType.Invalid; } |
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} |
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/** |
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* Checks if the node is valid. If not, throws an exception. |
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* Returns {this}, which allows you to add this statement inline in you expressions. |
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* |
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* Example: |
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* var node = data["key1"][1].Check(); |
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* int val = data["maxSize"].Check()["elements"][3]; |
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*/ |
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public JSONNode Check() { |
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if (_type == NodeType.Invalid) throw new InvalidJSONNodeException(); |
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return this; |
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} |
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public static implicit operator string(JSONNode n) { |
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return n._type == NodeType.String ? n._stringValue : null; |
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} |
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public static implicit operator JSONNode(string v) { |
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return new JSONNode(v); |
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} |
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public static implicit operator int(JSONNode n) { |
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return n._type == NodeType.Number ? (int)n._numberValue : 0; |
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} |
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public static implicit operator JSONNode(int v) { |
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return new JSONNode(v); |
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} |
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public static implicit operator float(JSONNode n) { |
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return n._type == NodeType.Number ? (float)n._numberValue : 0; |
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} |
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public static implicit operator JSONNode(float v) { |
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return new JSONNode(v); |
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} |
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public static implicit operator double(JSONNode n) { |
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return n._type == NodeType.Number ? n._numberValue : 0; |
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} |
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public static implicit operator JSONNode(double v) { |
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return new JSONNode(v); |
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} |
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/** |
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* Setter/getter for keys on an object. All keys are strings. |
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* Assign JSONNode.InvalidValue to delete a key. |
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*/ |
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public JSONNode this[string k] { |
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get { |
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if (_type == NodeType.Object) { |
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JSONNode ret; |
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if (_objectValue.TryGetValue(k, out ret)) return ret; |
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} |
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return InvalidNode; |
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} |
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set { |
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if (_type != NodeType.Object) throw new InvalidJSONNodeException(); |
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if (value._type == NodeType.Invalid) _objectValue.Remove(k); |
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else _objectValue[k] = value; |
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} |
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} |
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public static implicit operator Dictionary<string, JSONNode>(JSONNode n) { |
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return n._type == NodeType.Object ? n._objectValue : null; |
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} |
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/** |
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* Setter/getter for indicies on an array. |
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* Assign JSONNode.InvalidValue to delete a key. |
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* Assign to "-1" to append to the end. |
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*/ |
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public JSONNode this[int idx] { |
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get { |
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if (_type == NodeType.Array && idx >= 0 && idx < _arrayValue.Count) { |
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return _arrayValue[idx]; |
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} |
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return InvalidNode; |
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} |
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set { |
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if (_type != NodeType.Array) throw new InvalidJSONNodeException(); |
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if (idx == -1) { |
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if (value._type == NodeType.Invalid) { |
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_arrayValue.RemoveAt(_arrayValue.Count - 1); |
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} else { |
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_arrayValue.Add(value); |
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} |
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} else { |
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if (value._type == NodeType.Invalid) { |
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_arrayValue.RemoveAt(idx); |
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} else { |
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_arrayValue[idx] = value; |
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} |
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} |
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} |
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} |
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public static implicit operator List<JSONNode>(JSONNode n) { |
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return n._type == NodeType.Array ? n._arrayValue : null; |
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} |
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/** Adds an items if the node is an array. */ |
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public void Add(JSONNode item) { |
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if (_type != NodeType.Array) throw new InvalidJSONNodeException(); |
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_arrayValue.Add(item); |
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} |
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/** If we are an array or object, returns the size, otherwise returns 0. */ |
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public int Count { |
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get { |
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switch (_type) { |
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case NodeType.Array: return _arrayValue.Count; |
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case NodeType.Object: return _objectValue.Count; |
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default: return 0; |
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} |
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} |
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} |
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/** True if the value of this node is exactly null. */ |
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public bool IsNull { |
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get { return _type == NodeType.Null; } |
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} |
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public static implicit operator bool(JSONNode n) { |
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return n._type == NodeType.Bool ? n._boolValue : false; |
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} |
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public static implicit operator JSONNode(bool v) { |
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return new JSONNode(v); |
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} |
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/** Returns a native value representation of our value. */ |
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public object Value { |
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get { |
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switch (_type) { |
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case NodeType.Invalid: |
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Check(); |
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return null;//we don't get here. |
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case NodeType.String: |
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return _stringValue; |
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case NodeType.Number: |
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return _numberValue; |
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case NodeType.Object: |
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return _objectValue; |
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case NodeType.Array: |
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return _arrayValue; |
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case NodeType.Bool: |
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return _boolValue; |
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case NodeType.Null: |
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return null; |
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default: |
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throw new ArgumentOutOfRangeException(); |
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} |
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} |
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} |
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/** Serializes the JSON node and returns a JSON string. */ |
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public string AsJSON { |
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get { |
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return JSONParser.Serialize(this); |
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} |
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} |
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} |
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public class InvalidJSONNodeException : Exception {} |
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}
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