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280 lines
11 KiB
280 lines
11 KiB
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.MessageSystem;
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using System;
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using MobileCFFSInfo;
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/// <summary>
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/// 克隆移动指挥终端同步过来的车辆(只生成可控范围内的)
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/// </summary>
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public class CloneCars : MonoBehaviour {
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public float r = 1000;//可控范围
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public string Name = "";
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public string TopName = "";
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// Use this for initialization
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void Start () {
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MessageDispatcher.AddListener("CLONE_CAR",CloneCar);
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}
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private void CloneCar(IMessage obj)
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{
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var FFSInfo = (FFSInfo)obj.Data;
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List<FireTruckInfo> truckInfos = FFSInfo.FireTruckInfos;
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foreach (FireTruckInfo truckInfo in truckInfos)
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{
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if (MobileCFFSInfo.Vector2.Distance(truckInfo.Position, FFSInfo.Origin) <= r)
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{//生成可控范围内的车辆
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InitCars(truckInfo, FFSInfo.Origin);
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}
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}
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}
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private void InitCars(FireTruckInfo truckInfo, MobileCFFSInfo.Vector2 origin)
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{
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TopName = truckInfo.FireSquadron + "-" + truckInfo.Type3D + "-" + truckInfo.PlateNumber;
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if (truckInfo.Type3D.Equals("高喷车"))
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{//高喷车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "gpc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/gpc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("泡沫车"))
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{//泡沫车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "pmc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/pmc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("超高层供水车"))
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{//超高层供水车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "pmc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/cgpmc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("登高车"))
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{//登高车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "dgc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/dgc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("抢险车"))
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{//抢险车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "qxc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/qxc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("器材车"))
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{//器材车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "qcc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/qcc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("水罐车"))
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{//水罐车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "sgc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/sgc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("云梯车"))
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{//云梯车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "ytc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/ytc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("照明车"))
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{//照明车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "zmc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/zmc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("指挥车"))
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{//指挥车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "zhc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/zhc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("排烟车"))
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{//排烟车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "pyc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/pyc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("救护车"))
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{//救护车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "jhc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/jhc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("电力抢险车"))
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{//电力抢险车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "dlqx" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/dlqx"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("燃气抢险车"))
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{//燃气抢险车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "rqqx" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/rqqx"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("供水抢险车"))
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{//供水抢险车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "gsqx" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/gsqx"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("公安车"))
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{//公安车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "gac" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/gac"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("空气呼吸充气车"))
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{//空气呼吸充气车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "cqc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/cqc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("油料补充车"))
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{//油料补充车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "ylc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/ylc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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else if (truckInfo.Type3D.Equals("破拆车"))
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{//破拆车
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Name = truckInfo.FireSquadron + "-" + "xiaofangche" + "-" + "pchcgpc" + "-" + truckInfo.PlateNumber;
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NormalCars xfc = new NormalCars(Resources.Load<GameObject>("Prefabs/Car/pchcgpc"),
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GameObject.Find("pxiaofangche"),
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null,
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NormalCars.carIndex,
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truckInfo.Position, origin, 0f);
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xfc.InstatiateTruck(Name, TopName, truckInfo.Type);
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}
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}
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// Update is called once per frame
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void Update () {
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}
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private void OnDestroy()
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{
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MessageDispatcher.RemoveListener("CLONE_CAR", CloneCar);
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}
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}
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