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31 lines
713 B
31 lines
713 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.MessageSystem;
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/// <summary>
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/// 战术克隆基类
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/// </summary>
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public abstract class TacticCloneBase : MonoBehaviour {
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public TacticCloneType cloneType;//克隆类型
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public GameObject tacticPrefab;//克隆预设
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public virtual void OnEnable()
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{
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MessageDispatcher.AddListener("TACTIC_CLONE", Execute);
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}
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public virtual void OnDisable()
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{
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MessageDispatcher.RemoveListener("TACTIC_CLONE", Execute);
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}
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public virtual void OnDestroy()
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{
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MessageDispatcher.RemoveListener("TACTIC_CLONE", Execute);
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}
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public abstract void Execute(IMessage obj);
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}
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