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41 lines
1.2 KiB
41 lines
1.2 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class SliderProgress : MonoBehaviour {
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float currentAmount = 0;
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public float targetProcess = 100;
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float speed = 0.1f;
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public GameObject Slider;
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private Text m_text;
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public Button OK;
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// Use this for initialization
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void Start () {
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m_text = transform.Find("ProgressReport").gameObject.GetComponent<Text>();
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}
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// Update is called once per frame
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void Update()
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{
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//Fix me......
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if (currentAmount < targetProcess && m_text.text!=null)
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{
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//Debug.Log("currentAmount:" + currentAmout.ToString());
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currentAmount += speed;
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if (currentAmount > targetProcess)
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currentAmount = targetProcess;
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m_text.text= m_text.text.Substring(0,3) + ((int)currentAmount).ToString() + "%";
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Slider.GetComponent<Slider>().value = currentAmount / 100.0f;
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}
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else {
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m_text.text = m_text.text.Substring(1, 3) + "完毕,请关闭窗口!";
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OK.gameObject.SetActive(true);
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OK.onClick.AddListener(delegate ()
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{
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Destroy(gameObject);
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});
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}
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}
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}
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