天津23维预案
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16 lines
383 B

3 years ago
using UnityEngine;
using System.Collections;
using AX.Network.Protocols;
using System;
using AX.MessageSystem;
using AX.NetworkSystem;
public class ERROR : NetworkMessageBehaviour
{
protected override void Execute(BinaryMessage message)
{
var ErrorCode = message.Body.Deserialize<int>().ToString();
MessageDispatcher.SendMessage("E" + ErrorCode);
}
}