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15 lines
391 B
15 lines
391 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.NetworkSystem;
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using AX.Network.Protocols;
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public class PAPER_SAVE_REPLY : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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var paper = message.Body.Deserialize<ExaminationPaperObject>();
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var control=GetComponent<PaperPageControl>();
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control.ResetPageData();
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}
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}
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