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27 lines
678 B
27 lines
678 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.NetworkSystem;
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using AX.Network.Protocols;
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using System;
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using UnityEngine.UI;
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public class USERINFO_MODIFY_REPLY : NetworkMessageBehaviour
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{
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public Text Hint_Text;
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private UserInfo user;
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protected override void Execute(BinaryMessage message)
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{
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user = message.Body.Deserialize<UserInfo>();
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MySelf.mySelf = user;
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//MySelf.mySelf.ID = user.ID;
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//MySelf.mySelf.Name = user.Name;
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//MySelf.mySelf.DeptID = user.DeptID;
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//MySelf.mySelf.DeptName = user.DeptName;
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//MySelf.mySelf.Details = user.Details;
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Hint_Text.text = "保存成功";
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}
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}
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