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41 lines
1.1 KiB
41 lines
1.1 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using AX.NetworkSystem;
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public class ShowUserInfoWin : MonoBehaviour {
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public Text CurrentUserInfoText;
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public GameObject UserInfoEditPanel;
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public GameObject UserInfoPanel;
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public GameObject ModifyPasswordPanel;
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private UserInfo cunrrentUser;
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// Use this for initialization
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void Start () {
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this.GetComponent<Button>().onClick.AddListener(UserInfoWinCtrl);
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cunrrentUser = MySelf.mySelf;
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if(cunrrentUser != null)
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{
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CurrentUserInfoText.text += cunrrentUser.ID;
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}
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}
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// Update is called once per frame
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void Update () {
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}
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public void UserInfoWinCtrl()
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{
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if (UserInfoEditPanel.GetComponent<GET_DEPTS_REPLY>().Depts.Count == 0)
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NetworkManager.Default.SendRequestAsync("GET_DEPT_REQUEST");
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UserInfoEditPanel.SetActive(true);
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UserInfoPanel.SetActive(true);
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UserInfoPanel.transform.Find("Text").GetComponent<Text>().text = "";
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ModifyPasswordPanel.SetActive(false);
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}
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}
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