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51 lines
1.5 KiB
51 lines
1.5 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using AX.TrackRecord;
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using AX.MessageSystem;
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public class TeamDropDown : MonoBehaviour {
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private Dropdown SubordinateName;
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public static TeamDropDown Instance;
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void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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}
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void Start ()
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{
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SubordinateName = this.GetComponent<Dropdown>();
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}
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public void GetTeam()
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{
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SubordinateName.options.Clear();
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for (int i = 0; i < RecordManager.Instance.record.Teamquantity.TeamList.Count; i++)
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{
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Dropdown.OptionData OptionData = new Dropdown.OptionData();
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OptionData.text = RecordManager.Instance.record.Teamquantity.TeamList[i].TeamName;
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SubordinateName.options.Add(OptionData);
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}
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SubordinateName.interactable = true;
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}
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public void OnValeChange()
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{
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for (int i = 0; i < RecordManager.Instance.record.Teamquantity.TeamList.Count; i++)
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{
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string Team = RecordManager.Instance.record.Teamquantity.TeamList[i].TeamName;
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if (Team.Equals(SubordinateName.options[SubordinateName.value].text))
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{
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string name = "PowerAttributeUI";
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MessageDispatcher.SendMessage("OPEN", (object)name, "CUBE");
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SetPowerScript.Instance.InstanceItem(RecordManager.Instance.record.Teamquantity.TeamList[i]);
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}
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}
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}
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}
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