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67 lines
2.2 KiB
67 lines
2.2 KiB
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class CreateXHS : MonoBehaviour {
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/// <summary>
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/// 创建消火栓
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/// </summary>
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private RaycastHit hit;//射线
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public LayerMask ground_layerMask = -1;
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public static CreateXHS instance = null;
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private Toggle toggle;
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void Awake ()
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{
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if (instance == null)
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{
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instance = this;
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}
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}
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private void Start()
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{
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toggle = this.GetComponent<Toggle>();
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toggle.onValueChanged.AddListener(ChangeValue);
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}
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public void ChangeValue(bool flag)
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{
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if (flag)
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{
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ControlInstance = true;
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}
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else
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{
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ControlInstance = false;
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}
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}
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bool ControlInstance = false;
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public List<GameObject> XHSList = new List<GameObject>();
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void Update()
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{
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if (ControlInstance)
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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if (Physics.Raycast(ray, out hit, Mathf.Infinity, ground_layerMask) && Input.GetMouseButtonDown(0) &&
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!EventSystem.current.IsPointerOverGameObject())
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{
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GameObject xhs = Instantiate(Resources.Load<GameObject>("Prefabs/ToolPrefab/XHSScene"));
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xhs.transform.parent = GameObject.Find("AllParent/pXhs").transform;
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xhs.transform.localPosition = hit.point+new Vector3(0,0.5f,0);
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xhs.transform.localScale = new Vector3(1.8f, 1.8f, 1.8f);
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xhs.GetComponent<CengID>().cengID = hit.transform.GetComponent<CengID>().cengID;
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xhs.GetComponent<CengID>().CengIDBuildType = hit.transform.GetComponent<CengID>().CengIDBuildType;
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string Now = System.DateTime.Now.Year.ToString() + System.DateTime.Now.Month.ToString() + System.DateTime.Now.Day.ToString() + System.DateTime.Now.Hour.ToString() + System.DateTime.Now.Minute.ToString() + System.DateTime.Now.Second.ToString()+ System.DateTime.Now.Millisecond.ToString();
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xhs.name = "XHSScene" + Now;
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XHSList.Add(xhs);
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}
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}
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}
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}
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