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26 lines
520 B
26 lines
520 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.MessageSystem;
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public class ListMessageControl : MonoBehaviour {
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void OnDestroy()
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{
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MessageDispatcher.RemoveListener("SHOWUI", Hide);
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}
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void OnEnable()
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{
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MessageDispatcher.AddListener("SHOWUI", Hide);
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gameObject.SetActive(false);
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}
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void Hide(IMessage message)
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{
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if ((string)message.Data == this.gameObject.name)
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{
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this.gameObject.SetActive(true);
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}
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}
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}
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