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259 lines
7.7 KiB
259 lines
7.7 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using AX.MessageSystem;
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using AX.TrackRecord;
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using System.Collections.Generic;
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using AX.NetworkSystem;
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public class MakeSorceSet : MonoBehaviour {
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/// <summary>
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/// 评分模式
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/// </summary>
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private bool Flag = true;
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private Animator Ani;
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private Button MyButton;
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private Toggle TheJiaoJuan;// 保存课件
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private Toggle CheckRenWu;// 任务查询
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private Toggle TheHideName;// 隐藏名称
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private Toggle TheTool;// 辅助工具
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private Toggle TheExit;// 退出
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//private Text HourLable;
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//private Text MinLabele;
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//private Text SecondLable;
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public float time;
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private int hours;
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private int minutes;
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private int seconds;
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//public bool stopped = true;
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private Text TheShowText;
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private GameObject Template;//辅助工具的父物体
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public static MakeSorceSet instance;
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private CeJuScript CeJu;
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private GameObject TheCheckPlane;
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[HideInInspector]
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public GameObject EditSaveButton;
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public List<ScoreInfo> ScoreList = new List<ScoreInfo>();
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void Awake()
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{
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if (instance == null)
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{
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instance = this;
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}
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}
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void Start()
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{
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Ani = this.gameObject.GetComponent<Animator>();
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MyButton = this.gameObject.GetComponent<Button>();
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MyButton.onClick.AddListener(PressBtn);
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TheJiaoJuan = this.gameObject.transform.Find("Grid").Find("评分上传").GetComponent<Toggle>();
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CheckRenWu = this.gameObject.transform.Find("Grid").Find("任务查询").GetComponent<Toggle>();
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TheHideName = this.gameObject.transform.Find("Grid").Find("隐藏名称").GetComponent<Toggle>();
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TheTool = this.gameObject.transform.Find("Grid").Find("辅助工具").GetComponent<Toggle>();
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TheExit = this.gameObject.transform.Find("Grid").Find("退出登录").GetComponent<Toggle>();
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//HourLable = this.gameObject.transform.FindChild("Time").FindChild("Hour").GetComponent<Text>();
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//MinLabele = this.gameObject.transform.FindChild("Time").FindChild("Min").GetComponent<Text>();
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//SecondLable = this.gameObject.transform.FindChild("Time").FindChild("Second").GetComponent<Text>();
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TheShowText = TheHideName.transform.Find("Background").Find("Text").GetComponent<Text>();
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CeJu = TheTool.GetComponent<CeJuScript>();
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Template = TheTool.transform.Find("Template").gameObject;
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EditSaveButton = GameObject.Find("Canvas").transform.Find("MakeScoreStudentList").Find("EditSaveButton").gameObject;
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TheCheckPlane = GameObject.Find("Canvas").transform.Find("查询任务面板").gameObject;
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TheJiaoJuan.onValueChanged.AddListener(TheJiaoJuanWay);
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CheckRenWu.onValueChanged.AddListener(CheckRenWuWay);
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TheHideName.onValueChanged.AddListener(TheHideNameWay);
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TheTool.onValueChanged.AddListener(TheToolWay);
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TheExit.onValueChanged.AddListener(TheExitWay);
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TimerWin = GameObject.Find("Canvas").transform.Find("考核模式倒计时").gameObject;
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TimerWin.SetActive(true);
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}
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bool CanLook = false;
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public void PressBtn()
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{
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if (Flag)
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{
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Ani.CrossFade("PrepareHide", 0);
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Flag = false;
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}
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else
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{
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Ani.CrossFade("PrepareShow", 0);
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Flag = true;
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}
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}
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public void TheJiaoJuanWay(bool check)// 交卷
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{
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if (GameObject.Find("Canvas").transform.Find("时间轴").gameObject.activeInHierarchy)
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{
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MessageDispatcher.SendMessage("Operatinghints", (object)"请保存评分后上传");
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return;
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}
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if (ScoreList.Count == 0)
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{
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MessageDispatcher.SendMessage("Operatinghints", (object)"请评分后上传");
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return;
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}
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GameObject TipWindow = Instantiate(Resources.Load<GameObject>("UIPrefab/TipWindow"));
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TipWindow.GetComponent<TipWindowManager>().SetWindow(
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"是否上传评分?", new UnityEngine.Events.UnityAction(OKSumbit), new UnityEngine.Events.UnityAction(NOSumbit));
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}
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public void OKSumbit()
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{
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if (TimeManager.RemainSeconds < 0)
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{
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MessageDispatcher.SendMessage("Operatinghints", (object)"评分时间结束无法上传");
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return;
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}
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for (int i = 0; i < ScoreList.Count; i++)
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{
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NetworkManager.Default.SendRequestAsync("MARKING_SAVE_REQUEST", ScoreList[i]);//评分请求
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}
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}
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public void NOSumbit()
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{
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}
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public void CheckRenWuWay(bool check)// 任务查询
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{
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if (CanLook)
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{
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TheCheckPlane.SetActive(true);
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InstanceRecordPlane.instance_.OpenThisPlane();
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}
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else
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{
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MessageDispatcher.SendMessage("Operatinghints", (object)"打分过程可以查看");
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}
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}
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public void TheHideNameWay(bool check)// 隐藏名称
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{
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if (TheShowText.text == "隐藏名称")
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{
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TheShowText.text = "显示名称";
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UIController.instance.NameControl = false;
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MessageDispatcher.SendMessage("NameControl", (object)false);
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}
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else
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{
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TheShowText.text = "隐藏名称";
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UIController.instance.NameControl = true;
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MessageDispatcher.SendMessage("NameControl", (object)true);
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}
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}
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public void TheToolWay(bool check)// 辅助工具
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{
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if (check)
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{
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Template.SetActive(true);
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}
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else
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{
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Template.SetActive(false);
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CeJu.Set();
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}
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}
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public void TheExitWay(bool check)// 退出
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{
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GameObject TipWindow = Instantiate(Resources.Load<GameObject>("UIPrefab/TipWindow"));
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TipWindow.GetComponent<TipWindowManager>().SetWindow(
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"是否退出场景?", new UnityEngine.Events.UnityAction(OKSubmit), new UnityEngine.Events.UnityAction(NOSubmit));
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}
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private void OKSubmit()
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{
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Back();
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}
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private void NOSubmit()
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{
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}
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public void Back()
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{
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MySceneManager.BackToLastScene();
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}
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//public void MakeSorceSetTime()
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//{
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// stopped = true;
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// HourLable.text ="00";
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// MinLabele.text = "00";
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// SecondLable.text = "00";
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//}
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public int Speed=1;
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private GameObject TimerWin;
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void Update()
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{
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if (LoadManager.Instance.IsPlayBacking)
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{
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CanLook = true;
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}
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else
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{
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CanLook = false;
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}
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//if (stopped)
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// return;
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//time += Time.deltaTime * Speed;
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//if (time >= 1.0f)
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//{
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// seconds += 1;
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// if (seconds >= 60)
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// {
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// minutes += 1;
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// if (minutes >= 60)
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// {
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// hours += 1;
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// if (hours >= 24)
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// hours = 0;
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// minutes = 0;
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// }
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// seconds = 0;
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// }
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// time = 0.0f;
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//}
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//if (hours > 9)
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//{
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// HourLable.text = hours.ToString();
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//}
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//else
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//{
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// HourLable.text = "0" + hours.ToString();
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//}
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//if (minutes > 9)
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//{
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// MinLabele.text = minutes.ToString();
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//}
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//else
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//{
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// MinLabele.text = "0" + minutes.ToString();
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//}
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//if (seconds > 9)
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//{
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// SecondLable.text = seconds.ToString();
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//}
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//else
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//{
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// SecondLable.text = "0" + seconds.ToString();
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//}
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}
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}
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